Jedi Archive

Thread: An idea to balance the whole new jedi thing...

TK-297
Fri Oct 21, 2005 8:18 pm
#1

-Grits teeth and prepares to be shot down in flames-


Ok here we go...

1)We have the old man and village thing for Jedi - It's timeconsuming but not actually difficult.

2) We have the DWB for jetpack and mando armour which is so difficult it's unbelievable.


Now here's the cruncher....

Swap em around.


1) Meet an old man (an aged mandalorian) who sends you to the last remaining outpost of his people (the village) do the quests, grind the xp for each piece of armour. The village is under attack from <whoever thats kinda tough like the sith shadows>. Exit quest for the Jet pack.


2) In the DWB there are (say) 5 holocrons, the final or key one which is dropped at 100% rate by the Overlord (untradeable). Goto the computer points to read the holocrons (instead of crafting positions) that cannot be accessed by any player without the holocron from the overlord. Result is attaining Initiate and directions to your Force Shrine.


Thats all folks (ducks and runs for cover)



Move along Citizen

Cancelled 22 Nov 05 - Reactivated 11 Jan 06
TK-297
Sat Oct 22, 2005 4:38 am
#2

Hmmm this is either such a bad idea that noone can be bothered to respond or its been done so many times the same result... Hey ho I liked it...



Move along Citizen

Cancelled 22 Nov 05 - Reactivated 11 Jan 06
Theonlyfox
Sat Oct 22, 2005 4:49 am
#3

You would have camps of ppl that would hoard the DWB and keep it cleaned out either for the purpose of becomming a jedi or for the purpose of keeping ppl from becomming one.


The only way I see of fixing the situation is:


1) make jedi the alpha template again.. very powerfull

2) bring back permadeath and BH grouping

3) Add a one month timer to recreate a dead jedi

3) Increase the time gate on the village for unlock from 3mo to a year.

4) Bring back saber TEF's


You would have alot of Jedi fall to permadeath pretty quickly and would either drop jedi/quit/or regrind.

You gate the number of new Jedi entering to a more managable number.

You force jedi to be more carfull with thier visability

Because of the longer time gate, you wouldnt have half the community just grinding constantly.. but grinding at a more casual pace and playing their characters. This would bring back the community.

This would end the perpetual nerf of the Jedi to a sub class or starting template.


As long as there are the numbers of jedi that we have now and the only risk is a few xp pts (which does suck if your trying to grind one out) we will never be an alpha class.. just will never happen.


I doubt anyone in the jedi community would support this as Ive tried it before. Most everyone wants it easy and powerfull but it cant be both. Cant blame anyone for wanting it that way... we always want to take the path of least resistance (its one of the fundamental laws of nature)



___________________________________________
_____________Weston De'Brados_______________
Master Smuggler 10 Months, Now Gone But Not Forgotten
N Skull Squadron Leader Ace Pilot N
Kauri Galaxy
diego25
Sat Oct 22, 2005 5:34 am
#4

MY idear is surely not gona be popular but would maybe be the best way.


1. Jedi are devided into Dark and Light jedi and are as such put under some restrictions:


Dark jedi cant heal others or self they steal life to get health back. They dont care about others they use magic to hurt and kill.


Light jedi can heal self and others, but doesnt steal life from others. They are protectors of greater good.



2. Divide the 2 clases as they are suposed to be, Dark fight for the Emporer and Vader. Light keep fighting for the greater good, so they can be only neutral or rebels. There are no such things as Rebel dark jedi or Imperial light jedi, in my humble oppinion


Theonlyfox
Sat Oct 22, 2005 5:36 am
#5






diego25 wrote:

MY idear is surely not gona be popular but would maybe be the best way.


1. Jedi are devided into Dark and Light jedi and are as such put under some restrictions:


Dark jedi cant heal others or self they steal life to get health back. They dont care about others they use magic to hurt and kill.


Light jedi can heal self and others, but doesnt steal life from others. They are protectors of greater good.



2. Divide the 2 clases as they are suposed to be, Dark fight for the Emporer and Vader. Light keep fighting for the greater good, so they can be only neutral or rebels. There are no such things as Rebel dark jedi or Imperial light jedi, in my humble oppinion







those are nice ideas. A portion of em, atleast, could be added in a new FRS.



___________________________________________
_____________Weston De'Brados_______________
Master Smuggler 10 Months, Now Gone But Not Forgotten
N Skull Squadron Leader Ace Pilot N
Kauri Galaxy
Eveliddia
Sat Oct 22, 2005 5:42 am
#6

Permadeath is not an option but are you saying after 4 weeks the dead jedi arises and can play normally at the level he was at, if so your idea isn't to bad at all. The village for sure needs a switch up needs to take longer and be harder. Also FRS, many rumors and great ideas on it but making so that jedi are not restricted from, but taking a big risk entering GCW, Make Jedi alpha again and bump BH up as well, allowing the other professions to the GCW and day to day economy.
Theonlyfox
Sat Oct 22, 2005 5:58 am
#7

No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.


The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.



___________________________________________
_____________Weston De'Brados_______________
Master Smuggler 10 Months, Now Gone But Not Forgotten
N Skull Squadron Leader Ace Pilot N
Kauri Galaxy
Pday
Sat Oct 22, 2005 6:16 am
#8






Theonlyfox wrote:

No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.


The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.





in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi



Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

Theonlyfox
Sat Oct 22, 2005 6:20 am
#9






Pday wrote:





Theonlyfox wrote:

No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.


The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.





in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi





Thats the main problem I have with my own plan. Maybe not permadeath but a respec to a normal skill set and complete loss of all jedi skill sets, but the toon stays intact. With the ease of grinding out a jedi template (even more so if we become powerfull) that it wouldnt hurt as bad as ppl think.



___________________________________________
_____________Weston De'Brados_______________
Master Smuggler 10 Months, Now Gone But Not Forgotten
N Skull Squadron Leader Ace Pilot N
Kauri Galaxy
Pday
Sat Oct 22, 2005 7:25 am
#10






Theonlyfox wrote:





Pday wrote:





Theonlyfox wrote:

No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.


The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.





in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi





Thats the main problem I have with my own plan. Maybe not permadeath but a respec to a normal skill set and complete loss of all jedi skill sets, but the toon stays intact. With the ease of grinding out a jedi template (even more so if we become powerfull) that it wouldnt hurt as bad as ppl think.




they could also just bring back the skill loss, imo 5x doesnt warrant permadeath, skill loss however would be acceptable. Permadeath would have to be on the condition that jedi can as stated in the permadeath days kill 20 non jedi players.




Iadao

4-4-4-4 Sick inhumane S.O.B

GCW forum motto : Lets all go beat some more DEAD HORSES

yeah it's only a game, but the time and money I invested in it are certainly F'ing REAL.

Theonlyfox
Sat Oct 22, 2005 11:05 pm
#11






Pday wrote:





Theonlyfox wrote:





Pday wrote:





Theonlyfox wrote:

No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.


The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.





in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi





Thats the main problem I have with my own plan. Maybe not permadeath but a respec to a normal skill set and complete loss of all jedi skill sets, but the toon stays intact. With the ease of grinding out a jedi template (even more so if we become powerfull) that it wouldnt hurt as bad as ppl think.




they could also just bring back the skill loss, imo 5x doesnt warrant permadeath, skill loss however would be acceptable. Permadeath would have to be on the condition that jedi can as stated in the permadeath days kill 20 non jedi players.





You cant even have groups of 20 anymore. If you cant handle 5 BH's with pre-CU jedi power.... with current mechanics 2 hits and a BH would be a smoldering pile of corpse. As ive stated before, permadeath ruleswernt that bad. Anyone with some common sense and patience would never end up perma dead.




___________________________________________
_____________Weston De'Brados_______________
Master Smuggler 10 Months, Now Gone But Not Forgotten
N Skull Squadron Leader Ace Pilot N
Kauri Galaxy
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