Jedi Archive
Thread: An idea to balance the whole new jedi thing...
MY idear is surely not gona be popular but would maybe be the best way.
1. Jedi are devided into Dark and Light jedi and are as such put under some restrictions:
Dark jedi cant heal others or self they steal life to get health back. They dont care about others they use magic to hurt and kill.
Light jedi can heal self and others, but doesnt steal life from others. They are protectors of greater good.
2. Divide the 2 clases as they are suposed to be, Dark fight for the Emporer and Vader. Light keep fighting for the greater good, so they can be only neutral or rebels. There are no such things as Rebel dark jedi or Imperial light jedi, in my humble oppinion
diego25 wrote:
MY idear is surely not gona be popular but would maybe be the best way.
1. Jedi are devided into Dark and Light jedi and are as such put under some restrictions:
Dark jedi cant heal others or self they steal life to get health back. They dont care about others they use magic to hurt and kill.
Light jedi can heal self and others, but doesnt steal life from others. They are protectors of greater good.
2. Divide the 2 clases as they are suposed to be, Dark fight for the Emporer and Vader. Light keep fighting for the greater good, so they can be only neutral or rebels. There are no such things as Rebel dark jedi or Imperial light jedi, in my humble oppinion
those are nice ideas. A portion of em, atleast, could be added in a new FRS.
Theonlyfox wrote:
No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.
The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.
in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi
Pday wrote:
Theonlyfox wrote:
No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.
The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.
in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi
they could also just bring back the skill loss, imo 5x doesnt warrant permadeath, skill loss however would be acceptable. Permadeath would have to be on the condition that jedi can as stated in the permadeath days kill 20 non jedi players.
Theonlyfox wrote:
Pday wrote:
Theonlyfox wrote:
No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.
The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.
in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi
Thats the main problem I have with my own plan. Maybe not permadeath but a respec to a normal skill set and complete loss of all jedi skill sets, but the toon stays intact. With the ease of grinding out a jedi template (even more so if we become powerfull) that it wouldnt hurt as bad as ppl think.
You cant even have groups of 20 anymore. If you cant handle 5 BH's with pre-CU jedi power.... with current mechanics 2 hits and a BH would be a smoldering pile of corpse. As ive stated before, permadeath ruleswernt that bad. Anyone with some common sense and patience would never end up perma dead.
Pday wrote:
they could also just bring back the skill loss, imo 5x doesnt warrant permadeath, skill loss however would be acceptable. Permadeath would have to be on the condition that jedi can as stated in the permadeath days kill 20 non jedi players.
Theonlyfox wrote:
Pday wrote:
Theonlyfox wrote:
No, i actually meant that after 4 weeks you could create and regrind a jedi toon. If jedi were as powerfull now as pre-cu, a jedi could fight off a group of 5 BH's. The previous perma rules were 3 deaths in as many weeks so you have a choice to keep fighting after that 2nd death or give your toon a 3 week cool down time to be safe.
The main reason PD was removed was because of grieving... camping cloners after the first kill and such. If some of those issues were adressed then it wouldnt be so bad. You just have to know your death count and time, and balance risks a bit more. The only way to ever have ultimate power back is with ultimate risk.
in the perma death days it was 20 players tho, pre cu it was xp loss and roughly 5 : 1 if they were ranged.i think bringing back skill loss on the 3rd death would be a better sollution, mainly because since p.9 the main becomes jedi
Thats the main problem I have with my own plan. Maybe not permadeath but a respec to a normal skill set and complete loss of all jedi skill sets, but the toon stays intact. With the ease of grinding out a jedi template (even more so if we become powerfull) that it wouldnt hurt as bad as ppl think.