Jedi Archive
Thread: Force Infusion
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UhWarrior
Thu May 05, 2005 4:07 am
#1
What does this exactly do? Everytime I use it all it says is I heal myself. If I have wounds they dont get healed, if I am low on health it doesn't get replenished!
AirBorn351
Thu May 05, 2005 4:12 am
#4
Yes, heal over time effect. It has helped me greatly. I just respecced to that yesterday and found out it saves me alot of forcein combat now. I used to use heal self1 alot, plus the basic bacta heal or whatever it is called. Now i use that only, once in awhile i will have to use a heal on top of it but it has helped me quite a bit when grinding. Im only level 24 so it works great on same level mobs or below as i am. Dont know how well it works against higher up mobs though.
Metalsaber
Thu May 05, 2005 4:23 am
#5
I havent payed attention, I know it has an initial cost to it, but does it reduce force for each heal it makes?
fazermint
Thu May 05, 2005 4:27 am
#6
no, when u apply it it costs a few force (very little)
and then it heals for (I think 400?) health every few seconds, for over a minute I think.
i'm not watching timers/force all the time, I just know u need to have this on the second u start fighting (this should be your first attack, defense!) and keep it up during the whole fight as it uses virtually no force ![]()
Llazarus
Thu May 05, 2005 4:33 am
#7
Its very nice heal over time, last 45 seconds. It costs 10 force to activate... So do like me and make a looping macro that puts it on all the time. Nice to have it activated constantly
.
Frico
Thu May 05, 2005 4:41 am
#8
Cant remeber what lvl 1 was like but lvl 2 (Improve Infusion)heals250 pts of health each 10 sec for 45 sec... a VERY nice abbility.
Mataza
Thu May 26, 2005 4:53 am
#9
Say I used Force Infusion, then i drive by a couple of stormies while it's still in effect, does this give me vis?
SaSuKeRuLeS
Thu May 26, 2005 4:54 am
#10
no yo would only gain vis if you intiated it in front of them and btw there is a funny bug where you can use force infusion on a bike too bad it doesnt heal the bike though 
Gupsta
Thu Sep 29, 2005 11:52 am
#11
So has anyone noticed what I'd call a maintenance force cost for improved force infusion?
I had never noticed it before, but last night I was noticing that each time the Heal over time ticked when I needed healing, I lost force. I had no auto-attack enabled, and no other force enhancements active while I was watching. Has this always been this way? Surprised I didn't notice back when my force pool was only 3k rather than the 6k it is now.
Just curious.
DianaPrince
Fri Sep 30, 2005 12:35 am
#12
Gupsta wrote:So has anyone noticed what I'd call a maintenance force cost for improved force infusion?I had never noticed it before, but last night I was noticing that each time the Heal over time ticked when I needed healing, I lost force. I had no auto-attack enabled, and no other force enhancements active while I was watching. Has this always been this way? Surprised I didn't notice back when my force pool was only 3k rather than the 6k it is now.Just curious.
There are several bugs since last major publish in Force Regen. See posts at top of board.
This is supposed to be fixed in Pub24, but who knows if they really have for sure or not.
And this bug is not only just Robes, but basic force Regen is slowed for a lot of templates.
This has been a big reason I haven't been on as jedi as much, as my normal infuse and aura macro can drop my force, where before I could even run valor macro on top of it and not have any force drop.
So you aren't crazy, and hope Pub24 fixes all these problems.
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