Jedi Archive
Thread: Combat Medics Back In Business
- Fixed an issue where DOT effects would play until a player logged out.
- Fixed an issue where DOT damage was not happening
pcs wrote:
This is just typical of late, bugs that seriously affect the viability of jedi are left unresolved for months with no explanation and a bug that inhibits bh from killing jedi is fixed within a matter of days
Come on Soe,Admit it,You Dont Want Jedi In The Game Anymore!! PLZ Put us out of our Misery
Would be nice, but I dont think I could live without hearing the sizzling after effects of my DOTs. Seems that some Jedi players can deal quite nicely with the damage dealt to them compared to other player profs that I PvP against, yetcertainplayers of jedi toons scream the loudest abouthaving to put upwith the toughest of fights, the most challenging of non-jedi profs. It's disheartening to know that certain players would like to make the Jedi profession have no challenges in the game whatsoever. After the one-sided war (Jedi v. BH/CM) is over, those same players are probably going to start campaigning that NPC's over lvl 82 provide too much of a challenge.
At least a non-jedi server, and a Jedi only server. But then PvP would be boring for the Jedi, and wonderful for everyone else, again. I can almost see the posts on this forum against a non-jedi server, "Where have all our crafters and the others gone too?" "Nerf it!"
Anakroid wrote:
Wow wonderful. Wheres the speed fix for jedi?
think they have to figure out how they messed that one up before they can fix it