Jedi Archive
Thread: Animated Gif of New Jedi Skill trees
/tell to Starsider.A'cer, Kettemoor.Acer, or Testcenter.Durendal if you have specific questions.
Well, it could be worse I suppose.
I would have preferred for them to completely rip-off KOTOR/KOTOR2's trees so we could choose where to specialize. That would have allowed Jedi to focus on blasters, if they wanted, and vary their skills.
I didn't see any knock-down attacks...or did I miss something?
My favorite Jedi game for fighting was Jedi Academy...the multiplayer wasn't very well thought out, but the mechanics of fighting were fun.
In playing the FPS Jedi games, I found that I usually ended up using a very limited number of specials, so the lack of skills isn't as bad as it looks (to me)...but I have a hunch we will all be using the same couple of specials all the time, which will be boring.
I have to admit...I'm still a bit in shock over how quickly the game imploded. I'm sure this was driven by a lack of subscriptions.
To the devs: End the old game with class. Spend the time to put this old system to rest properly. Maybe have a closing sequence for us that says GCW suddenly transitioned into...whatever...
I'm rambling...sorry...
Thanks to the OP for publishing the trees. Very helpful.
Wolf
Durzel wrote:
Yeah I couldn't agree more, two color icons look soooo much better.
At least they weren't gigantic and trying to look fancy. They got the job done.