Jedi Archive
Thread: How do you look on Jedi PvP ( Discussion )
This is just the way games work... your hero / avatar / character can take repeated shotgun blasts to the gullet, grenades to the groin, hatchets to the neck, rockets in the face, and fall 50 stories.... thengulp downa roast turkey and be all right again.
Games with one hit kills are often frustrating and always very challenging (most "old school" games, which required ALOT of skill I might add, were this way).
Since I view it all as symbolic, I suppose #2 would be better thinking, but seriously... never, ever, ever try to make sense / logic out of a video game's mechanics as its all a fantasy environment with the goal being fun.
If you REALLY wanted to make sense of it all you would quit playing the game. Think about it...
SWG - An unarmed and unarmored opponent (TKM) can stand toe to toe with a skilled opponent wielding a powerful energy sword.
RL - Unarmed opponent loses a limb or two before he can even get in range with a skilled opponent wielding a sword.
SWG - After your opponent shoots you 3 times with his laser rifle, creating large, painful bleeding wounds and damage to your internal organs, you quickly inject yourself with a stimpack and keep right on fighting.
RL - After your opponent shoots you ONCE with his hunting rifle, creating a large, painful bleeding wound and damaging your internal organs, you quickly fall to the ground in pain and shock and die in short order without medical aid.
SWG - A group of well trained, well equipped experts of hand to hand and melee weapon fighting can take on a team of rifle bearing opponents in an open battlefield, absorbing / deflecting their opponents shots as they run into their weapons range.
RL - A group of well trained, well equipped experts of hand to hand and melee weapon fighting are shot down like clay pigeons by a team of rifle bearing opponents in an open battlefield, as they try to run into their weapons range.
SWG - While base busting, one of your team steps on a land mine. After shrugging off the blast, thenatural inclinationis to eliminate the landmines by running throughthe fieldto blow all the mines. As long as they keep healing fast enough theyll be ok.
RL - While base busting, one of your team steps on a land mine. After shrugging off the shock of watching your friend lose a leg, the natural inclination is to pull the team back away from the mines and figure out an alternative route around the minefield. And the first guy... hes probably not gonna be ok.
I can go on all day but you get the idea... none of it makes sense, we are just conditioned to accept certain unwritten "laws" of fantasy gaming so we often look the other way.
naw i take that back. "I" just see it as wearing them out till they collapse and die.not really having them "faint"
Message Edited by Lord-R on 10-10-2005 12:52 AM