Jedi Archive
Thread: Any jedi healers out there?
I´m master healer since 1 year. Pre cu it was fine, but now, i think its time to respec. Master healer is not worth the xp-points, 4xxx is enough. You have no chance in PvP because of the long timers and no additional defenses in the healer tree.
Every doc heals better, faster and for a longer time than a master healer, so in group, they don`t realy need you.
my 2 cent
Message Edited by mindspat on 09-16-2005 07:46 AM
Marrow1 wrote:
I am M. Healer, M. LS, and 4040 defender.
My observations:
1. You miss out on all the cool toys other jedi have(no root, no FR, no Force Regen, force speed, cloak etc)
2.Damage healing and Sap are by far the two most used skills in Healer. The cures are not quite useless but close to it. This may change when NPC's and mobs start using thier specials again. Which from what I have read may be a patch or two away.
3. I have not died from a BH since I finished my template. This is not saying all that much since I rarely get hunted.
4. I really miss the cone attack for ST.
5. This is a very poor template for PvE. You take a lot of damage and can not regen your force. Thank goodness holos are not hard to come by.
6. Heal crystals are rather nice for this template as you can use Total Heal. It is much better to heal 5k of damage all at once than to heal 1.5k several times. This is from a force cost standpoint, attack turn stand point, mind cost stand point, etc.
7. Running up to an incapped group mate and landing a total heal on them to get them back in the fight is sweet. Thank goodness for DB timers. The down side it the root you impose on your self when healing others.
This is a hard template to play because nearly every benifit is requires an active action to gain that benifit. What I mean by that thereis very little inate armor or other passive benifits, things like total heal and sap must be used at the right time to getthe most out of them, etc.
The only reason to play this template is if you like playing a healer or healer sake. Otherwise there are much better templates for almost anything you want to do.
Couldn't have said it better myself.
Force Healer needs alot of work heres hoping they look into it in the future...
She. ^_^
mindspat wrote:
Send a PM to MsNiL, He's a Master Healer from what I recall.
I havnt played Master Healer, Master Defender
IMO, Master Healer sucks up alot of force, especially if you start to play with Total Heal.
Maybe having the static defenses in Defender reduces some of the problems with force that I have, but on top of Total Heal, 0444 Healer is more or less redundant.
I would put thoose 61 skillpoints elsewhere.