Jedi Archive

Thread: SKILL ATTACHMENT QUESTION.

CMsivart
Mon Sep 12, 2005 1:02 pm
#1






AsarAlubat wrote:


Got 30 mil to sport me on Bloodfin if it dont stick? ...

Hehhe, I hate howwe have to consult a think tank just to get an answer a dev should be able to explain, grrr.









Sure thing...if, when it does work as I think, you would give me a mere 10 mil on Corbantis???


Sivart

Corbantis
AsarAlubat
Mon Sep 12, 2005 1:04 pm
#2






CMsivart wrote:





AsarAlubat wrote:


Got 30 mil to sport me on Bloodfin if it dont stick? ...

Hehhe, I hate howwe have to consult a think tank just to get an answer a dev should be able to explain, grrr.









Sure thing...if, when it does work as I think, you would give me a mere 10 mil on Corbantis???


Sivart

Corbantis





Ah, sure thing...can you hook me up with a guild to grind up a level 1 character real quick and make 10 mil?


Hope its a good macro




H E LP.





_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
Atobe
Mon Sep 12, 2005 1:18 pm
#3





AsarAlubat wrote:






Atobe wrote:




AsarAlubat wrote:

Ok, sorry for all caps but I MUST goto bed but need to know the answer to something vital before stabbing myself in the legs repeatedly if I get it wrong, heh.


Question will be asked simple...


The piece of clothing has 2 of 4 slots remaining and im about to add 1 CA with 3 mods on it.


The attachment is :


Defense Vs Blind 7

Medical Experimentation 3

General Melee Accuracy 13


If I were to put this attachment on the clothing, with only 2 slots for room for mods, only the first 2 listed (Defense VS Blind 7, Medical Experimentation 3) on the mod will 'stick', correct?


I am aware I can simply put another mod in the piece of clothing leaving 1 slot and the General Melee Accuracy 13 will stick simply because it has the highest value.


But is my first assumption correct, or incorrect?





Some of the answer depends on what other mods are already on the clothing.


I would suggest a careful reading of Randdarkstar's POST-CU Guide to Skill Tape Application (after some sleep, because some of it still doesn't make sense to me ).





I previously thought this way as well but heard differently so now im locked in a dormant state of paranoia...


Thing is I planned on adding Df Vs Blind 5 to this piece of clothing.


So I currently have on the Jacket :



  • Def vs Dizzy 8

  • Def vs Intimidate 8

And planned on putting a high end General Melee Accuracy tape to cap me and a Def vs Blind 5...but then stumbled across this beauty...


Now, I could either drop this on and HOPE that the Def vs Blind 7 and the Gen Mel modsticksusing the2 slots remaining...


Or I could put on the Def vs Blind 5 single mod tape I have and then add the CA HOPING to see the one and only remaining slot the Gen Mel stick...


(instead of the 2 Def vs Blind mods having conflicts with themselves and scratch and stick at the same time)


HELP PLEASE LOL, gonna go nuts here...


Message Edited by AsarAlubat on 09-12-2005 03:52 PM




OK, based on what you've said, I will say the "default opinion" is the correct one in this case. The first two mods from the attachment will stick, and the one you want will be lost.


My suggestion is to get another piece of 4 slot clothing and put your new CA in it, and hold the other 2 slots on the jacket for a 2 mod CA, or a CA where the mod you want occurs alphbetically first in the list.



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
Obeewana_Doobie
Mon Sep 12, 2005 1:24 pm
#4

I disagree with the above poster, read my post a few up. The highest mods should stick first. I found out the hard way.


I don't disagree that you should get a new clothing item and slap it on that to be sure. You never can tell with this game and it's plethera of bugs.

Message Edited by Obeewana_Doobie on 09-12-2005 01:25 PM



I am an SOE customer, now only if they'd treat me as one...hell, I'd be happy if they treated me like a McDonald's customer.
AsarAlubat
Mon Sep 12, 2005 1:26 pm
#5







Obeewana_Doobie wrote:
I disagree with the above poster, read my post a few up. The highest mods should stick first. I found out the hard way.






/cry



I so want you to be right..




_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
Atobe
Mon Sep 12, 2005 1:37 pm
#6





Obeewana_Doobie wrote:

I disagree with the above poster, read my post a few up. The highest mods should stick first. I found out the hard way.

I don't disagree that you should get a new clothing item and slap it on that to be sure. You never can tell with this game and it's plethera of bugs.

Message Edited by Obeewana_Doobie on 09-12-200501:25 PM





My apologies. I was most definitely wrong, as per the stickied post in the Tailor forum.


Here's a salient quote from that post:



If there are enough sockets, all mods stick, but if not, the mods stick one by one until there are not enough sockets and the remainder are lost. The highest number mod will go in first. If there is a tie, then alphabetically, they are chosen. If the clothing already has that mod in it, and is already higher than the bonus, the new mod is ignored.

I went back and re-read that paragraph, and +bing+ it suddenly made sense (now, on about the fourth reading).


/bonk self



Again, sorry for the confusion.



==============================
“It is not advisable ... to venture unsolicited opinions. You should spare yourself the embarrassing discovery of their exact value to your listener.”
---
Ayn Rand, Atlas Shrugged
Artigo_Quyiter
Mon Sep 12, 2005 1:39 pm
#7

I tested this the other day and the highest mods stick


so lets say you have 2 sockets left and you have an ca with like +10 ranged acc +2 armor expir + 7 intimadte defense


the +10 and +7 would stick being the highest





ggggggggggggggggg9WXnn][[[[[[[[[[[[]nnWX9ggggggggggggggggg


Artigo Quyiter - Dark Jedi






Galaxies is an example of wasted potential
happyhunter
Mon Sep 12, 2005 1:43 pm
#8


Message Edited by happyhunter on 09-12-2005 01:45 PM



________________________________________________________

Aside' Phinehas-ElderJedi

-JKO-

lol@NGE
__________________________________________________________________

AsarAlubat
Mon Sep 12, 2005 1:48 pm
#9

Hope your all right but im not even thinkin about it til ive tested it on bunk clothes and mods..



With this much confusion and lack of solid facts, im stimmied.





_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
jonaga
Mon Sep 12, 2005 1:53 pm
#10






AsarAlubat wrote:

Hope your all right but im not even thinkin about it til ive tested it on bunk clothes and mods..



With this much confusion and lack of solid facts, im stimmied.








Actually I do not see any confusion at all. Most people have stated that the highest mods stick, and there was a lengthy write up about it that you were directed to.


Highest stick, unless they are all the same, then it goes alphabetically. I feel you on your concern, that is a nice tape. If you want to be safe. Throw it in a new 4 socket garmet.






Jonaga
rival

Ah man my dog got lipstick while I was soaping him up... -Hotha
AsarAlubat
Tue Sep 13, 2005 12:16 am
#11



Ok, sorry for all caps but I MUST goto bed but need to know the answer to something vital before stabbing myself in the legs repeatedly if I get it wrong, heh.


Question will be asked simple...





The piece of clothing has 2 of 4 slots remaining and im about to add 1 CA with 3 mods on it.



The attachment is :


Defense Vs Blind 7

Medical Experimentation 3

General Melee Accuracy 13


If I were to put this attachment on the clothing, with only 2 slots for room for mods, only the first 2 listed (Defense VS Blind 7, Medical Experimentation 3) on the mod will 'stick', correct?


I am aware I can simply put another mod in the piece of clothing leaving 1 slot and the General Melee Accuracy 13 will stick simply because it has the highest value.




But is my first assumption correct, or incorrect?



{To add to the complexity then, heh, what if one of the mods on the existing piece of clothing has a Defense Vs Blind 5 on it already, and has only 1 slot remaining on it, will the General Melee Accuracy still stick?}


Message Edited by AsarAlubat on 09-12-2005 03:26 PM



_____________________________________________________________________
Jedi/Bounty Hunter/Medic/Spy/Content
- JKO -
Ohopo
Tue Sep 13, 2005 12:18 am
#12

Only first 2 will stick.




@OhopooHopoohOpoohoPoohopO@

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LEAVE THE CLOAK ALONE!

acmtalk
Tue Sep 13, 2005 12:19 am
#13

not sure bro, I would send a ticket to a CSR and ask for help just in case..



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