Jedi Archive
Thread: My take on this Cloak Nerf (possible resolution)
- Take away the requirements to go into Force Cloak. (23m/not in combat)
- give Cloak a snare effect when you use it DURING COMBAT.
example- Your in a fight and you need to cloak for second to prepare yourself and then jump back in during a fight. You go invisible but you have a snare becauseyou would be sneakingaround your enemy. As soon as youget 23m away youreremoved from combat, and no longer have the snare effect applied. Youcan move normally and use any noncombat skill while in cloak.
- using cloak while in combat takes away your ability to heal while cloaked, if you do heal while in cloak it will be removed.
- you can use force run when in cloak, but it is disabled if you cloak during a fight.
- You may apply any FR when cloaked and not in combat.
- Looting/ terminal use will also remove cloak in any case.
My personal view of Cloak is set up for initial strike, it is a Power Wielders ability to roam without being seen, it is a way to investigate large groups of the opposing faction, in the sense of a scout.
From what the skill is, I dont think there should be any restriction to Force Cloak except from attacking while in it....but since it is believed that a lot more needs to be done to balance Cloak then here are some of my ideas.
edit for---------- I know some people are wondering why i say only have snare when you cloak during combat, this is so it cant be used as an escape method (in some forms yes but it would be hard to escape with tthe snare) and more of just a way to confuse target and what not, since you cant FR you wont be getting very far while youre Cloaked during combat, taking away the whiners complain card, and keeping the base for what cloak is supposed to be.
Message Edited by SuperchargedDai on 09-19-2005 07:02 PM