Jedi Archive
Thread: Proposal: Saber Stances & Saber Reflect
- Saber Block: "This skill mod increases your chance of blocking ranged attacks with your lightsaber."
- Saber Reflect: "This skill mod increases your chance of deflecting a blocked ranged attack back to your opponent."
- Lightsaber technique I: +5
- Lightsaber technique II: +5
- Lightsaber technique III: +5
- Lightsaber technique VI: +5
- Lightsaber Master: +5
- Total: 25%
- Lightsaber Duelist stance: "This stance gives the user an increased chance reflect a blockedranged attack."
- Lightsaber technique II: Lightsaber Duelist stance (+10 Saber Reflect)
- Lightsaber technique VI: Improved Lightsaber Duelist stance (+15 Saber reflect)
- Lightsaber Master:Advance Lightsaber Duelist stance (+20 Saber reflect)
- This ability has a zip bar of 5 seconds.
- Cool down is 10 seconds.
- This ability has no timer on it. There are3 things that break the ability.
- Movement.
- Knockdown.
- Using any abilities. (Excluding Jedi healing)
What do you think?
(Please keep posts constructive)
Light handed: Can deflect easily but low damage
Medium handed: Has moderate deflecting and damage
Heavy handed: Has low deflecting but high damage
just choose which is fitting
Interesting, but I felt that a universal type stance would be more user friendly for us.
Tristan-J-B wrote:
When i saw this i thought you were thinking about having 3 different stances or something like:
Light handed: Can deflect easily but low damage
Medium handed: Has moderate deflecting and damage
Heavy handed: Has low deflecting but high damage
just choose which is fitting
Message Edited by Starcloud on 10-03-2005 06:17 PM
Starcloud wrote:
After having played a BH using Duelist Stance, I figure that Duelist Stance doesn't exactly 'reflect' damage. Rather, it reduces damage and then causes a low-powered attack to come from the BH, which is dependent on the weapon the BH is holding.
Implementing the "Saber Reflect" ability is much more difficult than simply using the "Duelist Stance" coding.
I like the proposal, but I'd modify it a little.
Lightsaber Technique 1: +4 Saber Block, +1 Saber Reflect
Lightsaber Technique 2: +4 Saber Block, +1 Saber Reflect
Lightsaber Technique 3: +4 Saber Block, +1 Saber Reflect
Lightsaber Technique 4: +4 Saber Block, +1 Saber Reflect
Master Lightsaber: +4 Saber Block, +1 Saber Reflect
Total at Master: +20 Saber Block, +5 Saber Reflect
One in every 5 shots is blocked, one in every 20 is reflected, and the total still comes to one in four shots gets either deflected or reflected. It gives Jedi a small boost while not changing the balance too much.
The algorithm would have to be changed so that the Reflect chance is checked first, then the Block chance.
Then add your Lightsaber Duelist Stance, though honestly I'dname it something other than Duelist Stancesince your proposed restrictions prevent movement or most other actions. Put a 20 or 30second active timer on it.
And Force Valor should not have an effect on the Saber Reflect ability, or alternately should be revamped to the same proportion of Saber Block to Saber Reflect (4 block to every 1 reflect).
Message Edited by Starcloud on 10-03-2005 06:17 PM
You're Idea is very much possible however the points on this MOD have been baseduponpercentages since the beginning. Changing that means changing the effect of the MOD and valor like you stated. When writing this post I thought about valor which is why I didn't include the Jedi duelist stance with Saber block bonuses. It would have been overpowering.
Message Edited by Mfodish on 10-03-2005 03:49 PM
kthxbi
Mfodish wrote:
I have always felt that there wasn't enough emphasis in the power of lightsaber. Not by the mere min/max damage, but how to use one. Therefore I compiled some short ideas that could help the Lightsaber profession be more dynamic and true to whata Jedi is. Please read carefully to fully understand the concept.
Old
New
- Saber Block: "This skill mod increases your chance of blocking ranged attacks with your lightsaber."
- Saber Reflect: "This skill mod increases your chance of deflecting a blocked ranged attack back to your opponent."
- Lightsaber technique I: +5
- Lightsaber technique II: +5
- Lightsaber technique III: +5
- Lightsaber technique VI: +5
- Lightsaber Master: +5
- Total: 25%
- Lightsaber Duelist stance: "This stance gives the user an increased chance reflect a blockedranged attack."
- Lightsaber technique II: Lightsaber Duelist stance (+10 Saber Reflect)
- Lightsaber technique VI: Improved Lightsaber Duelist stance (+15 Saber reflect)
- Lightsaber Master:Advance Lightsaber Duelist stance (+20 Saber reflect)
- This ability has a zip bar of 5 seconds.
- Cool down is 10 seconds.
- This ability has no timer on it. There are3 things that break the ability.
- Movement.
- Knockdown.
- Using any abilities. (Excluding Jedi healing)
What do you think?
(Please keep posts constructive)
Mfodish wrote:
I have always felt that there wasn't enough emphasis in the power of lightsaber. Not by the mere min/max damage, but how to use one. Therefore I compiled some short ideas that could help the Lightsaber profession be more dynamic and true to whata Jedi is. Please read carefully to fully understand the concept.
Old
New
- Saber Block: "This skill mod increases your chance of blocking ranged attacks with your lightsaber."
- Saber Reflect: "This skill mod increases your chance of deflecting a blocked ranged attack back to your opponent."
- Lightsaber technique I: +5
- Lightsaber technique II: +5
- Lightsaber technique III: +5
- Lightsaber technique VI: +5
- Lightsaber Master: +5
- Total: 25%
- Lightsaber Duelist stance: "This stance gives the user an increased chance reflect a blockedranged attack."
- Lightsaber technique II: Lightsaber Duelist stance (+10 Saber Reflect)
- Lightsaber technique VI: Improved Lightsaber Duelist stance (+15 Saber reflect)
- Lightsaber Master:Advance Lightsaber Duelist stance (+20 Saber reflect)
- This ability has a zip bar of 5 seconds.
- Cool down is 10 seconds.
- This ability has no timer on it. There are3 things that break the ability.
- Movement.
- Knockdown.
- Using any abilities. (Excluding Jedi healing)
What do you think?
(Please keep posts constructive)
Mfodish, here'show I read your original proposal.
First,my definition of Saber Reflect. Saber Reflect acts just like Saber Block, in that a shot that is reflected does not harm the Jedi at all, andit causes an'attack' to bemade against the person who shot at the Jedi.
Saber Block at MLS would remain at +25, meaning 25% of shots would be deflected and miss. Then you add Saber Reflect at +25, meaning that 25% of shots to be reflected and not harm the Jedi at all.
That means that, overall, 43.75% of all ranged attacks would miss the Jedi, and this is *before* Force Valor or the proposed Lightsaber Duelist Stance.
Message Edited by Starcloud on 10-04-2005 07:30 PM
force aura helps with the missing of incoming shots doesnt it...like CoB...and duelist stance for ranged...
so you get aura and LS dueling stance? ![]()