Jedi Archive

Thread: Proposal: Saber Stances & Saber Reflect

Mfodish
Mon Oct 03, 2005 2:21 pm
#1


I have always felt that there wasn't enough emphasis in the power of lightsaber. Not by the mere min/max damage, but how to use one. Therefore I compiled some short ideas that could help the Lightsaber profession be more dynamic and true to whata Jedi is. Please read carefully to fully understand the concept.


Old

New



  1. Saber Block: "This skill mod increases your chance of blocking ranged attacks with your lightsaber."

  2. Saber Reflect: "This skill mod increases your chance of deflecting a blocked ranged attack back to your opponent."


    • Lightsaber technique I: +5

    • Lightsaber technique II: +5

    • Lightsaber technique III: +5

    • Lightsaber technique VI: +5

    • Lightsaber Master: +5

    • Total: 25%

  3. Lightsaber Duelist stance: "This stance gives the user an increased chance reflect a blockedranged attack."


    • Lightsaber technique II: Lightsaber Duelist stance (+10 Saber Reflect)

    • Lightsaber technique VI: Improved Lightsaber Duelist stance (+15 Saber reflect)

    • Lightsaber Master:Advance Lightsaber Duelist stance (+20 Saber reflect)


      • This ability has a zip bar of 5 seconds.

      • Cool down is 10 seconds.

      • This ability has no timer on it. There are3 things that break the ability.


        1. Movement.

        2. Knockdown.

        3. Using any abilities. (Excluding Jedi healing)

What do you think?
(Please keep posts constructive)




(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Tristan-J-B
Mon Oct 03, 2005 2:24 pm
#2

When i saw this i thought you were thinking about having 3 different stances or something like:

Light handed: Can deflect easily but low damage
Medium handed: Has moderate deflecting and damage
Heavy handed: Has low deflecting but high damage

just choose which is fitting



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

Tristan-J-B
Mon Oct 03, 2005 2:25 pm
#3

tho your idea was q good



,_
>' ) Tristan-J-B Rebel Game Over 6th December 2005
( ( \
''|\

Mfodish
Mon Oct 03, 2005 2:45 pm
#4






Tristan-J-B wrote:
When i saw this i thought you were thinking about having 3 different stances or something like:

Light handed: Can deflect easily but low damage
Medium handed: Has moderate deflecting and damage
Heavy handed: Has low deflecting but high damage

just choose which is fitting



Interesting, but I felt that a universal type stance would be more user friendly for us.




(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Starcloud
Mon Oct 03, 2005 3:13 pm
#5



After having played a BH using Duelist Stance, I figure that Duelist Stance doesn't exactly 'reflect' damage. Rather, it reduces damage and then causes a low-powered attack to come from the BH, which is dependent on the weapon the BH is holding.


Implementing the "Saber Reflect" ability is much more difficult than simply using the "Duelist Stance" coding.



I like the proposal, but I'd modify it a little.


Lightsaber Technique 1: +4 Saber Block, +1 Saber Reflect

Lightsaber Technique 2: +4 Saber Block, +1 Saber Reflect

Lightsaber Technique 3: +4 Saber Block, +1 Saber Reflect

Lightsaber Technique 4: +4 Saber Block, +1 Saber Reflect

Master Lightsaber: +4 Saber Block, +1 Saber Reflect


Total at Master: +20 Saber Block, +5 Saber Reflect


One in every 5 shots is blocked, one in every 20 is reflected, and the total still comes to one in four shots gets either deflected or reflected. It gives Jedi a small boost while not changing the balance too much.


The algorithm would have to be changed so that the Reflect chance is checked first, then the Block chance.


Then add your Lightsaber Duelist Stance, though honestly I'dname it something other than Duelist Stancesince your propsed restrictions prevent movement or most other actions. Put a 20 or 30second active timer on it.


And Force Valor should not have an effect on the Saber Reflect ability, or alternately should be revamped to the same proportion of Saber Block to Saber Reflect (4 block to every 1 reflect).

Message Edited by Starcloud on 10-03-2005 06:17 PM

ctdan
Mon Oct 03, 2005 3:17 pm
#6

These are all good ideas but we all know SOE better than this. If we do see this in game, it might take what you think 5-10 years?

Mfodish
Mon Oct 03, 2005 3:26 pm
#7







Starcloud wrote:



After having played a BH using Duelist Stance, I figure that Duelist Stance doesn't exactly 'reflect' damage. Rather, it reduces damage and then causes a low-powered attack to come from the BH, which is dependent on the weapon the BH is holding.


Implementing the "Saber Reflect" ability is much more difficult than simply using the "Duelist Stance" coding.



I like the proposal, but I'd modify it a little.


Lightsaber Technique 1: +4 Saber Block, +1 Saber Reflect

Lightsaber Technique 2: +4 Saber Block, +1 Saber Reflect

Lightsaber Technique 3: +4 Saber Block, +1 Saber Reflect

Lightsaber Technique 4: +4 Saber Block, +1 Saber Reflect

Master Lightsaber: +4 Saber Block, +1 Saber Reflect


Total at Master: +20 Saber Block, +5 Saber Reflect


One in every 5 shots is blocked, one in every 20 is reflected, and the total still comes to one in four shots gets either deflected or reflected. It gives Jedi a small boost while not changing the balance too much.


The algorithm would have to be changed so that the Reflect chance is checked first, then the Block chance.


Then add your Lightsaber Duelist Stance, though honestly I'dname it something other than Duelist Stancesince your proposed restrictions prevent movement or most other actions. Put a 20 or 30second active timer on it.


And Force Valor should not have an effect on the Saber Reflect ability, or alternately should be revamped to the same proportion of Saber Block to Saber Reflect (4 block to every 1 reflect).


Message Edited by Starcloud on 10-03-2005 06:17 PM




You're Idea is very much possible however the points on this MOD have been baseduponpercentages since the beginning. Changing that means changing the effect of the MOD and valor like you stated. When writing this post I thought about valor which is why I didn't include the Jedi duelist stance with Saber block bonuses. It would have been overpowering.

Message Edited by Mfodish on 10-03-2005 03:49 PM



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Mfodish
Mon Oct 03, 2005 9:06 pm
#8

/bump



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
shwigetty
Mon Oct 03, 2005 9:43 pm
#9

Honestly when I heard of Duelist stance for BH's, it made no f'in sense, how many shots did Boba Fett deflect back at any Jedi.. or Non-Jedi wth?! ok now take it vice-versa, how many shots were deflected by ANY Jedi in any of the movies, countless and countless amounts because first off a Jedi doesnt wield a gun, they wield a lightsaber and how is a lightsaber gonna be deflected back at the Jedi? simple. its called the Devs.

kthxbi



Name: Shwigetty Riddo
Race: Rodian
Profession: Dark Jedi Knight
Guild: Crimson Elite (Elite)
Server: Shadowfire
Just over Half Templated Jedi by the turn of the first CU, fully templated for nothing before the second CU

"And this is how democracy dies, with thunderous applause" Padme, Episode 3 in response to the New Galactic Empire, and me in response to the new Corrospondent letters.
Phillopian
Mon Oct 03, 2005 10:22 pm
#10






Mfodish wrote:


I have always felt that there wasn't enough emphasis in the power of lightsaber. Not by the mere min/max damage, but how to use one. Therefore I compiled some short ideas that could help the Lightsaber profession be more dynamic and true to whata Jedi is. Please read carefully to fully understand the concept.


Old

New



  1. Saber Block: "This skill mod increases your chance of blocking ranged attacks with your lightsaber."

  2. Saber Reflect: "This skill mod increases your chance of deflecting a blocked ranged attack back to your opponent."


    • Lightsaber technique I: +5

    • Lightsaber technique II: +5

    • Lightsaber technique III: +5

    • Lightsaber technique VI: +5

    • Lightsaber Master: +5

    • Total: 25%

  3. Lightsaber Duelist stance: "This stance gives the user an increased chance reflect a blockedranged attack."


    • Lightsaber technique II: Lightsaber Duelist stance (+10 Saber Reflect)

    • Lightsaber technique VI: Improved Lightsaber Duelist stance (+15 Saber reflect)

    • Lightsaber Master:Advance Lightsaber Duelist stance (+20 Saber reflect)


      • This ability has a zip bar of 5 seconds.

      • Cool down is 10 seconds.

      • This ability has no timer on it. There are3 things that break the ability.


        1. Movement.

        2. Knockdown.

        3. Using any abilities. (Excluding Jedi healing)

What do you think?
(Please keep posts constructive)











Mfodish wrote:


I have always felt that there wasn't enough emphasis in the power of lightsaber. Not by the mere min/max damage, but how to use one. Therefore I compiled some short ideas that could help the Lightsaber profession be more dynamic and true to whata Jedi is. Please read carefully to fully understand the concept.


Old

New



  1. Saber Block: "This skill mod increases your chance of blocking ranged attacks with your lightsaber."

  2. Saber Reflect: "This skill mod increases your chance of deflecting a blocked ranged attack back to your opponent."


    • Lightsaber technique I: +5

    • Lightsaber technique II: +5

    • Lightsaber technique III: +5

    • Lightsaber technique VI: +5

    • Lightsaber Master: +5

    • Total: 25%

  3. Lightsaber Duelist stance: "This stance gives the user an increased chance reflect a blockedranged attack."


    • Lightsaber technique II: Lightsaber Duelist stance (+10 Saber Reflect)

    • Lightsaber technique VI: Improved Lightsaber Duelist stance (+15 Saber reflect)

    • Lightsaber Master:Advance Lightsaber Duelist stance (+20 Saber reflect)


      • This ability has a zip bar of 5 seconds.

      • Cool down is 10 seconds.

      • This ability has no timer on it. There are3 things that break the ability.


        1. Movement.

        2. Knockdown.

        3. Using any abilities. (Excluding Jedi healing)

What do you think?
(Please keep posts constructive)










MeEtYoUrMaKeR
RIP Dec.20th 2005
MeEtYoUrMoM
Starcloud
Tue Oct 04, 2005 4:26 pm
#11



Mfodish, here'show I read your original proposal.


First,my definition of Saber Reflect. Saber Reflect acts just like Saber Block, in that a shot that is reflected does not harm the Jedi at all, andit causes an'attack' to bemade against the person who shot at the Jedi.


Saber Block at MLS would remain at +25, meaning 25% of shots would be deflected and miss. Then you add Saber Reflect at +25, meaning that 25% of shots to be reflected and not harm the Jedi at all.


That means that, overall, 43.75% of all ranged attacks would miss the Jedi, and this is *before* Force Valor or the proposed Lightsaber Duelist Stance.


That's not a minor boost, that's a major improvement, and the developers would simply not permit this, given the underlying design of the Combat Upgrade, which was at least in part to encourage the use of ranged weapons.


The variation I proposed reduced Saber Block to +20 and granted a Saber Reflect of +5 at Master, meaning that overall, 24% of all ranged attacks would miss the Jedi. This isa teeny tiny bit less powerfulthan the current system, but the tradeoff is doing more damage to the attacker. It balances out and is almost precisely in line with the Combat Upgrade.



Edit: Ah, I reread your message and spotted something I didn't see before. You have basically a quarter of the deflected shots being bounced back at the attacker. That makes Force Valor even more valuable, since the reflection check comes after the deflection check.

Message Edited by Starcloud on 10-04-2005 07:30 PM

Ruler-Jimbo
Tue Oct 04, 2005 4:37 pm
#12

force aura helps with the missing of incoming shots doesnt it...like CoB...and duelist stance for ranged...


so you get aura and LS dueling stance?





RULER-JIMBO
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EnderLucy
Tue Oct 04, 2005 4:37 pm
#13

You know, they should just make Jedi all powerfull, able to block Ranged attacks, not constantly, give them like 5 times to do it in 10 minutes or something, make it so no one wants to fight a Jedi except a Jedi and when you see a Jedi fighting it's a rare event. I'm not even a Jedi and I would love to see a Jedi on Jedi fight and think "Wow! Jedi fighting! This is so awesome!" and have it just be a god dam brawl, with more clean attacks, faster, them jumping all over the place, giving it everything until finally one Jedi slips up and the other takes the upper hand and kills the Jedi. It needs to be something deep, something that you can tell is going on because theres something really important to cause the fight, not just some stupid hate tell or something. Jedi need to be feared by everyone.

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