Jedi Archive

Thread: +25 Mod is NOT the cap...

Manna
Sat Oct 08, 2005 6:37 pm
#1

I am not patient enough to test it out, but I am "capped" in Gen Melee Speed and Acc and 2H LS Speed and Acc (all +25) in 3 articles of clothing.


I also have a shirt, pants, shoes, bando and jacket with another +25 atleast on it and it seems that i am more accurate and faster the more mods I use.




Has anyone tested it? Are we SURE there is a hard cap of +25on Jedi mods? If not and what I suspect is the truth, you can get better and better the higher mods you have.



Anyone have any answers?



(btw, my template is 0404LS, MD, 4004E, 4100H)




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KeeferKman
Sat Oct 08, 2005 6:38 pm
#2

The (unconfirmed by me) rumor is that speed caps at 25 but accuracy doesn't.





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dubber2558
Sat Oct 08, 2005 6:40 pm
#3

I think you are right although I have not tried this either. Withthe diminishing returns formula there is no cap on anything. Can u test this out and see?






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KeeferKman
Sat Oct 08, 2005 6:46 pm
#4

not to burst your theory...but the diminishing return is not a straight reduction. I have seen the model before...at fist it does diminish to only marginal gains, but then at really high numbers the gains become noticeable again. That's why aura +500 is significanly better than duelist stance +250...for example.... so yes, your right, but once you get into the 350 range on something it matters again. Just my two-cents...any confirmation or validation of this is welcome.





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Stuyf
Sat Oct 08, 2005 6:56 pm
#5

Speed caps at +25
Acc has no cap

Im at +55 Acc myself



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Cukova
Sat Oct 08, 2005 6:57 pm
#6






Stuyf wrote:
Speed caps at +25
Acc has no cap

Im at +55 Acc myself




Is that either the lightsaber mod or general melee accuracy or both?



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fireburt
Sat Oct 08, 2005 7:10 pm
#7

yes..accuraccy is capped too. ALL clothes are capped at +25. combat mods arent seperated, they are all considered clothing mods. and all clothing mods cap at +25 per stat otherwise you could make a 50 point chef crafting suit. once you have 25 in weapon mods and 25 in general mods..its all a placebo affect bonus. devs even said the cap is 25 on clothes
Sidalo
Sat Oct 08, 2005 7:14 pm
#8

Devs have stated that +25 is cap.


If you are going off of the screen and just see the numbers adding that is a bug that is know.


If you have tested it and see an actual gain then it would be considered a bug since it contradicts the direct intention stated by the devs.





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Mina-
Sat Oct 08, 2005 7:19 pm
#9

Why are so ment people saying speed tapes for jedi are broken if thay work for you?



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AriasImmortal
Sat Oct 08, 2005 7:23 pm
#10



Sidalo wrote:

Devs have stated that +25 is cap.

If you are going off of the screen and just see the numbers adding that is a bug that is know.

If you have tested it and see an actual gain then it would be considered a bug since it contradicts the direct intention stated by the devs.






Precisely. I have over +50 worth of 2h speed for my swordsman, and when I put all the gear on it lists all the extra mods in ctrl-c, but there is no change in the listed modified speed on my weapons past +25. I'd be 100% sure that the system doesn't change just for accuracy.



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Chris-DaMan
Sat Oct 08, 2005 8:27 pm
#11

and i always thought jedi speed tapes werent working...
tacwraith
Sat Oct 08, 2005 10:13 pm
#12

only accuracy and defense mods have no cap.


all others cap at 25.




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LUCYANDEATHDEALER
Sat Oct 08, 2005 10:16 pm
#13

if thats the case manna shut up lol or they will cap it



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