Jedi Archive

Thread: Why isnt SOE developing a spinoff game for all master proffesions....?

KRAKEN666
Mon Oct 10, 2005 10:10 am
#1

Wouldnt it make more sense that soe make a second game completely seperate from swg so players who have "end game" here can go on to a new and completely different game. This eliminates so many problems. The requirements are to have all skill points used up (or at least as many possible. You can have a couple left over), your template is permanant, no changing,and the new game be mostly pve armies, sniper missions, and quests and so on. People who have strived to be the best in their feilds need a better challange than what is in the current game. pvp can also be acheived by joining faction armies. at least you will be able to fight in a grand army. Would also love to see in the atmosphere fighting of ships. Just like alot of the flying games wwii style figher games. The higher your skills and ranking in the new gamedictates if you are a soldier or a leader. Most people want jedi out of the game anyway, except for fledgling padawans to be content for bh. At least this way we get 100% new content, soe gets another subscription fee, and people who are bored silly with whats going on get new challenges.


Would an in game dog fighting and bombing expansion via some type of in atmosphere vehicles befun. I think having cities with landing strips, troop carriers, fighter craft, and bombers hitting faction bases would be a blast. At least being a pilot would really mean being a pilot. Remember, the x wing and falcon could fly into the atmosphere and land and so could the starships. At least dog fighting would be wonderful... Just imagine crusing the skies looking for targets or taking missions at a terminal to take out enemy turrents, bomb runways. or do survelance over enemy territory.
mindspat
Mon Oct 10, 2005 11:00 am
#2

It's called "Trials of Obi-Wan".




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KRAKEN666
Mon Oct 10, 2005 11:04 am
#3

the spin off is a completely differnet game. toow is an expansion of this game..there is a difference. the spin off would import the character and after leaving swg, you cant go back.
En1Gma
Mon Oct 10, 2005 11:04 am
#4

ehhh I wouldnt call it trails of Obi Wan. If you think thats end game content, then you will be sorely upset.



About the question for the DEVs developing a spin off game for master professions I dont think they'll do it. Before CU, it would take a VERY long time to get the xp to become a Master Profession. Sadly, these days its just a few days grouping in Dantoinne.





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mindspat
Mon Oct 10, 2005 11:10 am
#5






En1Gma wrote:

ehhh I wouldnt call it trails of Obi Wan. If you think thats end game content, then you will be sorely upset.



About the question for the DEVs developing a spin off game for master professions I dont think they'll do it. Before CU, it would take a VERY long time to get the xp to become a Master Profession. Sadly, these days its just a few days grouping in Dantoinne.







Pre CU you could finish an elite build in a few days. Don't tell me it wasn't possible...I did it with swrodman and rifleman....both very very fast! You know, it was _ALOT_ faster for me before the CU then it is now.


And yeah...already seen Mustafar. It "looks" astonishing!!!






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