Jedi Archive
Thread: Discovered a New Article with screenshots
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Heban-Otold
Thu Nov 03, 2005 5:55 pm
#1
Gamespot's
Interesting Highlights:
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As a result, the revamped Star Wars Galaxies will feature a brand-new in-game movie engine that will allow for many more cinematic scenes in the game. Also, the game will actually have an extensive story arc, starting in February 2006 and going into winter of next year, in which you'll be able to revisit many of your favorite characters from the original trilogy motion pictures.
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After creating their new characters, players will awaken to the sounds of blaster fire and crackling circuits. Your character has apparently been abducted by the Empire because of your exceptional talents, and you and must escape the ship with the help of none other than the prim and proper protocol droid, C-3PO, who walks you through the basics of the game's modified, streamlined interface, and helps lead you to your eventual rescuer, a fellow by the name of Han Solo, whom you may have heard of. In fact, you're rescued by Han and his good buddy Chewbacca, as well as the diminutive droid, R2-D2, who lead you to the docking bay. There, you'll eventually board the ship that made the Kessel Run in less than 12 parsecs--the Millennium Falcon, but not before you fight your way past a group of stormtroopers using the game's new combat system.
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The mouse-clicking scheme actually seems similar to that of Diablo II, in that you can either click repeatedly or click and hold your mouse button to attack repeatedly. You'll need to keep your reticule on enemies that flee, though from what we've seen, this won't be terribly challenging in terms of requiring twitch reflexes. We're told that this new combat system will still be built around groups of characters with different strengths. Certain characters will still be better than others at soaking up damage from enemy attacks and should remain up front, while support characters, like medics, will still want to hang back from the front lines.
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Details on other aspects of the game, such as the ultimate basis of the upcoming story, as well as exactly what will happen to the game's space travel and space combat gameplay, remain scarce. However, MacIntyre suggests that the fact that the game has incorporated elements from other Star Wars games (such as how the homicidal droid HK-47 from Knights of the Old Republic appears in the Trials of Obi-Wan expansion pack) may be telling, and that players shouldn't be surprised to see Galaxies look to other such games for inspiration, if that inspiration can, in fact, lead to a more-cohesive Star Wars experience. For example, MacIntyre suggests that the on-foot-in-vehicle mechanics of LucasArts' upcoming shooter, Battlefront II, might figure into the way space vehicles will work. We'll have to wait to see what's in store for those systems later. For now, the massive update to Galaxies, and the free-to-play new player experience, are scheduled for launch on November 15.
---------------
Interesting Highlights:
--------
As a result, the revamped Star Wars Galaxies will feature a brand-new in-game movie engine that will allow for many more cinematic scenes in the game. Also, the game will actually have an extensive story arc, starting in February 2006 and going into winter of next year, in which you'll be able to revisit many of your favorite characters from the original trilogy motion pictures.
---------
After creating their new characters, players will awaken to the sounds of blaster fire and crackling circuits. Your character has apparently been abducted by the Empire because of your exceptional talents, and you and must escape the ship with the help of none other than the prim and proper protocol droid, C-3PO, who walks you through the basics of the game's modified, streamlined interface, and helps lead you to your eventual rescuer, a fellow by the name of Han Solo, whom you may have heard of. In fact, you're rescued by Han and his good buddy Chewbacca, as well as the diminutive droid, R2-D2, who lead you to the docking bay. There, you'll eventually board the ship that made the Kessel Run in less than 12 parsecs--the Millennium Falcon, but not before you fight your way past a group of stormtroopers using the game's new combat system.
-----------
The mouse-clicking scheme actually seems similar to that of Diablo II, in that you can either click repeatedly or click and hold your mouse button to attack repeatedly. You'll need to keep your reticule on enemies that flee, though from what we've seen, this won't be terribly challenging in terms of requiring twitch reflexes. We're told that this new combat system will still be built around groups of characters with different strengths. Certain characters will still be better than others at soaking up damage from enemy attacks and should remain up front, while support characters, like medics, will still want to hang back from the front lines.
------------
Details on other aspects of the game, such as the ultimate basis of the upcoming story, as well as exactly what will happen to the game's space travel and space combat gameplay, remain scarce. However, MacIntyre suggests that the fact that the game has incorporated elements from other Star Wars games (such as how the homicidal droid HK-47 from Knights of the Old Republic appears in the Trials of Obi-Wan expansion pack) may be telling, and that players shouldn't be surprised to see Galaxies look to other such games for inspiration, if that inspiration can, in fact, lead to a more-cohesive Star Wars experience. For example, MacIntyre suggests that the on-foot-in-vehicle mechanics of LucasArts' upcoming shooter, Battlefront II, might figure into the way space vehicles will work. We'll have to wait to see what's in store for those systems later. For now, the massive update to Galaxies, and the free-to-play new player experience, are scheduled for launch on November 15.
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RubicksCube
Thu Nov 03, 2005 6:04 pm
#2
screenshots kinda suck, I want to see screenshots of gameplay
Deathadders
Thu Nov 03, 2005 6:15 pm
#3
RubicksCube wrote:
screenshots kinda suck, I want to see screenshots of gameplay
Screw the screen shots. I want video clips damnit!
RubicksCube
Thu Nov 03, 2005 6:24 pm
#4
Deathadders wrote:
RubicksCube wrote:
screenshots kinda suck, I want to see screenshots of gameplay
Screw the screen shots. I want video clips damnit!
even better
DeeckTator
Thu Nov 03, 2005 6:31 pm
#5
Yeah, why haven't SoE made any movies of the new system available if its so fast paced and good...
Keep in mind they kept calling the CU fast paced even after the release and we could all see how sluggish it reallywas
LordVader008
Thu Nov 03, 2005 6:32 pm
#6
now this really makes me mad, why werent the people PLAYING THE GAME AND PAYING EACH MONTH notified?
BlkHwkDwn
Thu Nov 03, 2005 6:54 pm
#9
DeeckTator wrote:
Yeah, why haven't SoE made any movies of the new system available if its so fast paced and good...
Keep in mind they kept calling the CU fast paced even after the release and we could all see how sluggish it reallywas
cause it sucks
Radiance_37k
Thu Nov 03, 2005 7:25 pm
#10
Are you friggin' serious? Is that Mortal Kombat character selection screen gonna be the proffesion selection screen? What proffession do I choose to get to be Scorpion?
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