Jedi Archive

Thread: What do the following things have in common?

meninus
Thu Oct 27, 2005 9:48 am
#1




  • Grenade Experimentation and Assembly (Does Not work)

  • Weapon Repair

  • Armor Repair

  • Clothing Repair

  • Droid Customization

  • Droid Complexity

  • Structure Complexity

  • Surveying

  • Combat Medicine Use

  • Combat Medicine Effectiveness

  • Additional Pets


    • Creature Taming Bonus

    • One Handed Weapon Counterattack

    • One Handed Weapon Evasion

    • Two Handed Melee Counterattack

    • Two Handed Melee Evasion

    • Polearm Counterattack

    • Polearm Evasion

    • Poison Resistance

    • Disease Resistance

    • Fire Resistance

    • Bleeding Resistance (from Bio Clothing)

    • Combat Bleeding Defense

    • Melee Defense

    • Ranged Defense

    • Defense vs. Dizzy

    • Defense vs. Blind

    • Defense vs. Knockdown

    • Defense vs. Intimidate

    • Defense vs. Stun

    • Unarmed Damage

    • One Handed Melee Damage

    • Two Handed Melee Damage

    • Polearm Damage

    • Rifle Speed

    • Rifle Accuracy While Moving

    • Rifle Aiming

    • Cover

    • Carbine Speed

    • Carbine Accuracy While Moving

    • Carbine Aiming

    • Pistol Speed

    • Pistol Accuracy While Moving

    • Pistol Accuracy While Standing

    • Pistol Aiming

    • General Ranged Aiming

    • Alertness

    • Unarmed Speed

    • One Handed Weapon Speed

    • Two Handed Melee Speed

    • Polearm Speed

    • Heavy Weapon Speed

    • Heavy Weapon Accuracy

    You guessed it. They are all comepletely useless


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