Jedi Archive
Thread: Pearl Idea Tell me what you think
This is a total brain storm but how about...
LS Damage is based on Skills invested into Lightsaber upto your chosen sabers Tier 4 box.
E.g LS 0404 is equal in damage to 0044 and even 0444 LS. However it's the abilities that give you the edge.
Now here's the more interesting part...
The Pearls / Crystals could maybe increase the chance of applying a unique state (Like KOTOR tbh). Some pearls can give an increased chance to apply Stun. Basically 4 pearls each giving a 25% chance to apply their effect could mean you're doing a stun/blind/dizzy/Bleed effect very often.
I can even imagine the decription of some other rare pearls
"Some very rare pearls have been known to cause the decay of armor effectiveness" (Armour Break)
So this would mean even with 75% slice we could potentially get some of our effectiveness back ![]()
Of course these are just a few states as there could be some pearls that apply Indimidate/Fire(?)/Poison(?)/Debuffs and such. This would definatly require better planning as to not give someone the chance to have an 25% Intimidate/Speed Debuff/Poison/Fire lightsaber totally decimating their opponents. There is also a nice counter to this because pearls could maybe even give Skill Mod bonuses (LS Accuracy, Force Damage,Combat Speed, Force Regen, Force Power Max ) and even give better Healing efficiency, State Resistence, Damage Resistence. The possible combos are just uncountable! That way EACH and every Pearl tune could offer the user something they don't have and they could then be traded freely among other jedi to gain a beneficial effect.
E.G. Oh i've got too many stun pearls but i really want a blind do you have any? Sure we can trade your stun for my blind!
Pearls would become very unique and beneficial to whatever your style of play (Offence / Defence ) and a lightsaber would benefit a Master Healer just as much as a Master Powers. Whatcha think? ![]()
ShaggyJefe wrote:
Not a bad idea at all. You can also go as far as saying that if you have one type of modifier(eg. Armor Break) then it would decrease some effectiveness of another type of stat. It could also be random, like you would be hard pressed to find two pearls with the same bonus and downsides.
Hey i never thought of that! So Basically you could loot an +25% Armour Break effectiveness but it also comes with a -25% Damage Resistence. So you'd either have to find a damage resistence pearl to compensate or accept the penalty for the gain. Nice one