Jedi Archive

Thread: A Jedi Experience in BETA Trial of Obi-Wan and Mention of +SNARE+

mindspat
Mon Oct 17, 2005 10:08 am
#1

Tested build:


Race: Rodian, female [racial modifiers need to be corrected – should equal “general melee accuracy +5” and “Innate Defense +5”]


Profession: Jedi; Lightsaber Master, Defender 0044, Enhancer 3402, Healer 4000


Lightsaber: 720ish max damage, 2.2 speed, 12 forceCost, estimated dps 360 [the spd and dmg may be slightly off]


Note: I had tuned about 50 components, 15crystals and around 30pearls, all flawless. Best crystal was around 105 max although most were less then 90max. Tuned 2 capped pearls and most were around 100-110 max. A good portion were in the 95-105 range with the worst being 81/81.


Viability of being a Jedi in this expansion:


While Jedi are not a necessity for this upcoming expansion they actually become more of a liability then an asset while in a group. The issues will resolve around Jedi/players being unable to do effective damage in combat. i.e., poorly tuned lightsaber componets.


The build on TC2 appears to be well balanced for group related goals while many, yes “many”, missions and content can be solo’d if the player is seeking that extra thrill.


This expansion is going to have the largest implementation placed upon a requirement to focus on “DPS” to be effective in combat. Most mobs are lvl 75-84, basic, elite and bosses. A Jedi with a dps less then 330 is going to have serious issues and will become dependant on having a group with them to succeed on Mustafar.


As for how my main character would fair on Mustafar, same template although saber is 654max dmg and fc 27, will not permit me to handle most of the content without assistance. I tend to play a “run-n-gun” type of character and the IMMUNITY which almost all elites and bosses possess prevent me from snaring or rooting thus eliminating the skills effectiveness. Also, ForceArmor has a higher cost to mitigate damage in PvE then in PvP which also posses a problem. Thank the Warriors of Rodia for /Channel !!



Effects of +Snare+ negating movement buffs:


My personal experience exists that this is more of a nuisance then a grieving tactic. I had been able to experience a few Bounty Hunters while on Mustafar although their experience in the matter had been lacking. I would think that a good BH with knowledge of the hunt and a decent build could take better advantage of this “nerf”.

The +snare+ as being spammed by the NPCs did not have a crippling effect upon me and only served to increase the need to have better tactics then “/spam attack”.


Loot Rewards:


There are some NPCs which are sharing an the old loot tables which provide the chances of looting “5 units of random resource”. I’ve also looted crystals (good), holocrons and Sith holocrons which both are identical to appearance and function as they exist on the live server.


The quest rewards _are_ nice and can provide for a nice advantage in PvP. They do not appear to be over powered and a nice feature to see implemented. (6 minute buff with 1hour recharge – appearance is of a crystal.)


Travel across lava:


Travel over lava can be done with group members healing each other or through the use of specialty vehicles. Worse case is it will take about 10-15 minutes to ride around the planet to get to a specific location although there is the ability to gain access to a special craft prior to the more difficult missions which are further from the Main Facillity.


Will I buy this expansion?


It’s not something I’m rushing out to get. The sandSkiff looks VERY cool and would be a great tool for rollplay events although my character on BETA had received _two_ Fleas and has not been able to acquire the skiff. The expansion has the potentional to provide well over 80 hours of game time and for $30 it’s a good deal. The issue is the return value to Mustafar…I do not think the “Horadic Cube ™” is that great…it has just as much potential as this game has had.


I would rather donate $30 to gain a patch to fix the bugs and resolve the server issues. Once the game is working a playable level I will most deffintely purchase the digital download for "The Trials of Obi-Wan".


Until the Smuggler revamp…


May the force be with you.






Pick me !!

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Soteck
Mon Oct 17, 2005 10:35 am
#2

Nice Post



Anos Skystrider- Canceled
Liniah Skystridrer- Canceled
Joellepusey
Mon Oct 17, 2005 10:48 am
#3

Great post, great info...


Thanx 4 the effort on this 1


/bow3





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mindspat
Tue Oct 18, 2005 12:44 am
#4

I would say the primary concerns on Mustafar is the lava and how's it's impacting BH missions. There needs to be a fix which would grant a succesfull mission to the BH if a Jedi with a BH-tef is killed.


This would fix ALOT of issues which will become more prelevant on that planet when it goes live.


(BH tracks player to Mustafar. BH spends 15 minutes riding around gated areas to locate Jedi. Jedi spots BH, runs to lava and jumps in. Jedi clones to starport within 2 minutes which allows BH to jump in lava to pursue!!)


Is this intended? I for one will not hit the lava...unless the KD slide is active.




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