Jedi Archive

Thread: If duelist stance will reflect damage please add damage reflection in defender.

Megadyen
Tue Oct 11, 2005 1:27 pm
#1

This actually makes no sense to me. Bounty Hunters can reflect damage, and jedi can't. Hmmmmm


I am not asking that this ability be removed from BH, but please add this back in as a component of valor, or defender range def tree.


I know block was nerfed because it was "to powerful" but as it stands now quite frankly it's stupid.
Opie76
Tue Oct 11, 2005 1:28 pm
#2

Actually this skill should be related to Saber Block, imo.



Qwad
Tue Oct 11, 2005 1:28 pm
#3

They need to implement the 7 forms of lightsaber combat, somehow, into MLS.






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battosai20
Tue Oct 11, 2005 1:28 pm
#4



Megadyen wrote:
This actually makes no sense to me. Bounty Hunters can reflect damage, and jedi can't. Hmmmmm
I am not asking that this ability be removed from BH, but please add this back in as a component of valor, or defender range def tree.
I know block was nerfed because it was "to powerful" but as it stands now quite frankly it's stupid.





Have you ever used duelist stance before?

It reflects a paltry 25 damage back to the target, it's only useful for the defense mods.




Battosai Sano
Master Bounty Hunter


"The code of the Bounty Hunter states that every mark must be killed at all costs, but you must get nerfed." --Random SWG DEV

MajesticJester
Tue Oct 11, 2005 1:31 pm
#5






battosai20 wrote:





Megadyen wrote:

This actually makes no sense to me. Bounty Hunters can reflect damage, and jedi can't. Hmmmmm


I am not asking that this ability be removed from BH, but please add this back in as a component of valor, or defender range def tree.


I know block was nerfed because it was "to powerful" but as it stands now quite frankly it's stupid.







Have you ever used duelist stance before?

It reflects a paltry 25 damage back to the target, it's only useful for the defense mods.



and only ranged damage

Megadyen
Tue Oct 11, 2005 1:35 pm
#6


yup i use duelist all the time .....


25 damageis better than zero.


I am fine with it only working against range attacks.


Message Edited by Megadyen on 10-11-2005 01:39 PM

MajesticJester
Tue Oct 11, 2005 1:36 pm
#7

its not 25% its a total of 25 damage
MikeHeXt
Tue Oct 11, 2005 1:38 pm
#8

It works for me, hook me up



COL Mike' HeXt-Elder Jedi Master Imperial "Rebel Slayer"

CPT HeXt -- ElderClone Bounty Hunter/Commando "Rebel Jedi Slayer"

Myke' HeXt- ShipwrightMerchant "DWB Fodder"


HarlequinMK19
Tue Oct 11, 2005 1:40 pm
#9






Qwad wrote:
They need to implement the 7 forms of lightsaber combat, somehow, into MLS.






/agree



-Aaron'shin De'wintres
"There is no art more beautiful and diverse than the art of death."

The fire, it knows me
I can walk through the blaze without a mark
Forever it owes me
The life I lost in the dark
Megadyen
Tue Oct 11, 2005 1:42 pm
#10

oops thank ya, missed that typo,


But in my opinion it should be a % of the incoming damage.


For example at MLS say you have a 50% chance of reflecting incoming damage, then the refection would have a 75% chance of hitting the target for 25-50% of the incoming damage.


That should scale up depending on your level in whatever tree they could stick it in.
Glzmo
Tue Oct 11, 2005 2:09 pm
#11

Deflect blaster bolts back to the attacker with the lightsaber? Isn't that in the movies? Well, no need for them in the game then... (dev logic)



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