Jedi Archive
Thread: So what is actually being changed with TOOW for Jedi?
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Sambuka101
Tue Oct 11, 2005 2:07 pm
#1
I see alot of posts talking about the latest nerfs. Can anyone summarise exactly what is changing for jedi with this publish/expansion.
Hulke
Tue Oct 11, 2005 2:16 pm
#3
Master Defender = Avoid Incapacitation ability will now drop all agro causing an enemy to find the next highest agro target
Power's 0400= Cloak ability is now being given a snare similar to the Avoid Incap ability
Don_T_Shoot
Tue Oct 11, 2005 2:27 pm
#4
In Beta, so let's hope it gets dropped never to return but:
Debuffs/snares remove buffs and burst/force run. Not lessen them like now, which is infinitely more logical. So it's heinous nerf to enhancer, docs, chefs and others.
Increased action costs for all healers/medics/docs/cms.
I also heard of increased action costs for sabers and other jedi abilites.
A lot of totally unecessary and destructive moves on SOE's part.
Why must the piss off every customer precisely at the time they should be being nice to us, when they are asking for us to pay them more money.
Debuffs/snares remove buffs and burst/force run. Not lessen them like now, which is infinitely more logical. So it's heinous nerf to enhancer, docs, chefs and others.
Increased action costs for all healers/medics/docs/cms.
I also heard of increased action costs for sabers and other jedi abilites.
A lot of totally unecessary and destructive moves on SOE's part.
Why must the piss off every customer precisely at the time they should be being nice to us, when they are asking for us to pay them more money.
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