Jedi Archive

Thread: Great Glorious Vision to Fix Too Many Jedi Problem!!

laz_souto
Fri Oct 28, 2005 4:10 pm
#1


First off, the cat is out of the bag, there are too many Jedi to say no more, the new players and the players working on it would of course feel cheated. If we gave them an exception, it would be hard to see where to draw the line. You cant take Jedi away from the people who have it, all of them would be cheated of their hard work, and you cant make the path to Jedi easier to make everyone Jedi becasue then the artisans and current Jedi would be cheated.


My answer is Simple. It may not be the most "creative" but it works...


(1) Make everyone (Currently Jedi) "Force Wielders"


(2) Have Dark and Light Force Wielder (The step after the village), allow them to get to the level of full temp (1.5x as Strong), make Master Jedi, no stronger and if stronger maybe 1.75 normal rather than 1.5


(3) Makeit possible to become Jedi/Sith (Alternative path from staying Force Wielder), you would not be hugely more powerful but you would get content, another level of play, and the knowledge that you are among the rarest. Limit it to 120 per server. It would sort of be 3rd-6th Tier,1 being the regular players (1.00x as Strong), 2 being the force wielders (1.5x as Strong), 3 being the jedi (1.6x as Strong), 4 being Jedi Knights (1.7x as Strong), 5 being Jedi Guardian(1.725x as Strong), and 6 being Jedi Master (1.75x as Strong) end game.


There would still be Jedi, they would be very rare, and they would not be game breaking. Everyone could reasonably get force powers though getting the title Force Wielder, and be strong enough to defeat Jedi fairly regularly. The Force Wielders may not get the content, think of them as the village people vs. the Sith Pirates, and they may not get the Dark Jedi v. Light Level of play, but it would give everyone what they need. Plus the ULTRA gamers could have some sort of end game to play for, without destroyign it for the non gamers like me lol~~


Oh share your comments, and present other ideas, but DO NOT PRESENT THE THERE iS NO SOLUTION idea. Maybe mixed forcepower/regular proffessions... etc... not totally sure but it could be a good idea if someone created a structure for it.

En1Gma
Fri Oct 28, 2005 4:17 pm
#2


Your comments are dually noted however I dont think they'll work. It's a nice plan but if you were to go through all of that, you minus well indefinately postpone the game and recreate a new "Star Wars MMO"


I do agree that the Jedi population has grown to astronimical proportions. I hope everyone else will see this as well. If you see a non Jedi these days, chances are that person is an alt of a Jedi or he is grinding to be Jedi.


I think the game is in need of a serious overhaul. Your comments are great but I think they need to do way more. Honestly, I have no idea how they're going to fix this one.


I think this is the first MMO I ever played (and I played a lot) where SO MANY people want to be one profession. Its like playing EQ and seeing everyone grind to be Paladin. No Necromancers, no Wizards, no Thiefs....just all Paladins because they're sword is so cool.



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MickGrey
Fri Oct 28, 2005 4:27 pm
#3

Ah, yet another "population control" thread. clicky



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