Jedi Archive

Thread: Thoughts about FR v SNARE Need opinions pls

jugs
Fri Oct 14, 2005 3:00 am
#1

I'd like the Jedi communities opinion on this, whether or not it directly affects you.


The way I see it, Force Run (any version) is an "ability" as opposed to a "buff" with a toggle On/Off. Snare is also an "ability" that hinders normal movement. As it stands now when a Snare is applied it appears to slow down the player by applying costs to your normal terrain negotiation modifiers without actually affecting the FR ability so for example......FR1(slightly slower than BurstRun) with Snare, slows you down slightly slower than normal running speed (can't speak for those that have FR2 or 3 so I'm looking for your inputs with this). So this seems fine and we have all accepted this and play "happily" with it.


However if the FR ability is turned off during a Snare and given back to you afterthe Snarewears off .... doesn't that seem like its treating FR as a buff instead of an ability. An example (if you dont follow) would be like giving any given profession the ability to turn off a Defenders Aura (again another ability not buff) or say a Bounty Hunters Duelist Stance for a given amount of time. That doesn't seem right to me.


Comments please....

KingoftheGrind
Fri Oct 14, 2005 3:03 am
#2


think everyone gets too bent outta shape over this issue .


Here is aLL you have to do if you want to run.


After your root wears off , they cannot root you for x amount of seconds , roo them, toglle FR and run away ! its not that hard really it isnt.




" I love Star Wars Galaxies, I just hate what they have done to it, It is not Star Wars when there are not enough people in the galaxie to even have a war with, no matter how "iconic" they may be .

- Jakatta Tentoo " Retired Jedi Elder " . _
jugs
Fri Oct 14, 2005 3:06 am
#3


mate, this isnt a complaint/rant or whatever you want to call it.....it's just an observation.

Bountyzhunter
Fri Oct 14, 2005 6:06 am
#4






KingoftheGrind wrote:


think everyone gets too bent outta shape over this issue .


Here is aLL you have to do if you want to run.


After your root wears off , they cannot root you for x amount of seconds , roo them, toglle FR and run away ! its not that hard really it isnt.






Thats just it, they arent gonna just root you, they are going to time their roots and snares so that one wears off after the other and you have no chance or getting away. The bigger problem is that we have no way of closing the distance between us and them, so not only can we not run, we cant fight back either. After the expansion, you arent going to get within 32m of a BH that plays right, much less 5m. This isnt by any means heresay or exxageration, this is exactly how its working on beta right now.



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poorboywrx
Fri Oct 14, 2005 6:14 am
#5

I've already cx'd one of my accounts after i had my 2nd crash to desktop that night. I'll cx my jedi also if he's just going to be bh fodder. Fighting cm/bh's now can be done but it's a pain in the ass and quite annoying when they debuff you, do to the fact that you swing slower then a novice lightsaber. They implement all these changes and nerfs and they cant' fix the biggest bug of them all. I find it complety funny that the whole of the cu was balanced around a bug, modified speed in ALL professions.



Turbo Inc.
Unibr
oW | Grey Jedi Knight
LowenBrau | Master of clone zerging

CURBhater
Fri Oct 14, 2005 6:44 am
#6

I think Fr1 and snare should be like it is on live. If a BH wants to kite then use parwan cake and snare us god dammit.Is that to much to ask for?

99% of all BH in this game are incompetent crybabies that whines if a jedi wins. I miss preCU BH's cuz alot of them were good fighters,nowadays its just MCM/MBH's applying debuffs and heals til the jedi is drained (requires 0 skill)




. : .God Ofebay. : .
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I stole this sig from a PreCU/CU/NGE Nonfactor
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