Jedi Archive

Thread: Publish 24 makes perfect sense to me now.

mero909
Mon Oct 24, 2005 10:48 am
#1

I ground out Squad Leader this weekend with my Bounty Hunter (now he's a MBH/MSL/4000 CM). I'm not much for hunting jedi, but enjoy the nice NPC hunting. Anyway, it dawned on me exactly why the changes were made. Why krayts are god awefully hard now. Because there has to be a need for a Squad Leader now. There needs to be a reason to have a Squad Leader leading (or participating) in a group. The defense/strength buffs are amazing and would be needed for a group if they were attacking something like a Krayt (or whatever). I like the entire idea behind a Squad Leader now and how it's going to change the face of gaming.


It's alsogoing to change how PvP is played as well. I ground out my Squad Leader for three purposes. 1) Because I always grind out a new "revamped" profession just to see what the changes are like. 2) For the group buff/bonuses. Sounded fun. 3) Help my Jedi (seperate character) level out against BH+SLs that like to visit.


The draw back is that group play in this game does seem terribly difficult w/o a Squad Leader now. Grind/Spingroups seem to love me though.


Well, those are my thoughts, as unimportant as usual. Take from it what you want. They're just simply thoughts. PEACE




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KRAKEN666
Mon Oct 24, 2005 10:56 am
#2

enjoy it all the way up to when they nerf it because of people abusing it in pvp.
Phattopia
Mon Oct 24, 2005 11:03 am
#3

Before squad leader there already existed an aplha class, well supposedly, and it is Jedi.



It should take a well communicated group of players including a few Jedi in the group to take down those tough mobs. Not some goof saying shot him in the balls, then kick him in the left eye.


To fight an ancient krayt should take a team of brave and strong people. Sure some are bound to be people of legend(Jedi) and sure some are bound to die from the encounter but the reward should be worth the team effort.


bah, im not even making sense here. whatever, dont listen to this.





Jedi to the death of SWG.

Helper. Just ask.
Ulrick
Mon Oct 24, 2005 11:09 am
#4


In theory, you are correct. For the highest level MOB's it should take a dedicated team - with a MSL providing the coordination and buffs at the appropriate time for the team to take them down. That however is not the issue. Were that the only thing going on, you wouldn't see the outcry from melee profs (not just Jedi) over this.


The issue is someone grinding out MBH/MSL and buffing themselves (so solo-grouping has returned I see) to overpower a single player opponent in PVP. Or "renting" a SL to provide a buff allowing a 1-shot incap of a player target. The question for not just the Jedi community, but for the melee profs overall is : how do you combat this kind of power that can bebrought against you now?






(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Ulrick Sola-Grati - Elder Jedi / Imperial Ace - Cancelled 4-3-06

Avero - Master Armorsmith - Canceled - 12-17-05
(Lowca) Hellfire City, Corellia






"The NGE destroyed my guild - alienated all my friends - and killed a great game
KRAKEN666
Mon Oct 24, 2005 11:09 am
#5

you know, no one but jedi should be allowed to hunt krayts. bh have their boss marks, why cant jedi have theirs? At least a jedi can make some credits in the game instead of having to buy pearls off a rifleman...
SVX007
Mon Oct 24, 2005 11:09 am
#6

See now for methat doesnt make sense at all.


Beef up everything so SL is needed and you take us back to PRE-CU where buffs (granted a different kind) were needed to participate in any worthwhile content. Excpet for back then all I had to do was pay the price at the door of the local Buff-bot or wait in a line.







mero909 wrote:

I ground out Squad Leader this weekend with my Bounty Hunter (now he's a MBH/MSL/4000 CM). I'm not much for hunting jedi, but enjoy the nice NPC hunting. Anyway, it dawned on me exactly why the changes were made. Why krayts are god awefully hard now. Because there has to be a need for a Squad Leader now. There needs to be a reason to have a Squad Leader leading (or participating) in a group. The defense/strength buffs are amazing and would be needed for a group if they were attacking something like a Krayt (or whatever). I like the entire idea behind a Squad Leader now and how it's going to change the face of gaming.


It's alsogoing to change how PvP is played as well. I ground out my Squad Leader for three purposes. 1) Because I always grind out a new "revamped" profession just to see what the changes are like. 2) For the group buff/bonuses. Sounded fun. 3) Help my Jedi (seperate character) level out against BH+SLs that like to visit.


The draw back is that group play in this game does seem terribly difficult w/o a Squad Leader now. Grind/Spingroups seem to love me though.


Well, those are my thoughts, as unimportant as usual. Take from it what you want. They're just simply thoughts. PEACE









(gggggggggggggg9WXnnn]Shogun]nnnWX9gggggggggggggg)
Gradius
q Daimyo q -Nimrod-

JediCorrupt Mayor Hunter
Dropoff Vendor located at 3337 -5093 Azrith, Dantooine
freak88
Mon Oct 24, 2005 11:11 am
#7

umm, this is the jedi forums, we dont care what you think. go to the SL forum troll. 1 day to grind SL im sure. go TROLL somewhere else
SVX007
Mon Oct 24, 2005 11:36 am
#8






freak88 wrote:

umm, this is the jedi forums, we dont care what you think. go to the SL forum troll. 1 day to grind SL im sure. go TROLL somewhere else




Ok there is a troll in this thread but it isn the OP.




(gggggggggggggg9WXnnn]Shogun]nnnWX9gggggggggggggg)
Gradius
q Daimyo q -Nimrod-

JediCorrupt Mayor Hunter
Dropoff Vendor located at 3337 -5093 Azrith, Dantooine
mero909
Mon Oct 24, 2005 11:51 am
#9






freak88 wrote:

umm, this is the jedi forums, we dont care what you think. go to the SL forum troll. 1 day to grind SL im sure. go TROLL somewhere else




I wasn't "trolling" I was just talking about game dynamics. My main character is a jedi and I have an alt that I have a BH/SL on. I was just TALKING about the skills and how it's changing the game.


PvP wise, it's unbalancing. For each patch that comes out, it's more and more unbalanced in the BH vs. Jedi situation unfortunately. Basically, an easy fix would be to ramp up Jedi to the point of being the "alpha" class again. Period.




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Ulrick
Mon Oct 24, 2005 11:52 am
#10

Actually grinding out SL in a weekend isn't that unusual. A guildmate did that this past weekend as well and was helping us some in a group trying out the new commands. Course, he was being bombarded by /tells from BH's togroup / buffthem so they could hunt Jedi marks which he declined stating that it would give them an unbalanced advantage.

So, to return to my original question from earlier - given the current state of things with the addition of the SL buffs - as Jedi - how do we combat this / survive in this environment?




(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Ulrick Sola-Grati - Elder Jedi / Imperial Ace - Cancelled 4-3-06

Avero - Master Armorsmith - Canceled - 12-17-05
(Lowca) Hellfire City, Corellia






"The NGE destroyed my guild - alienated all my friends - and killed a great game
Veustuh
Mon Oct 24, 2005 11:55 am
#11






mero909 wrote:


Anyway, it dawned on me exactly why the changes were made. Why krayts are god awefully hard now. Because there has to be a need for a Squad Leader now. There needs to be a reason to have a Squad Leader leading (or participating) in a group. The defense/strength buffs are amazing and would be needed for a group if they were attacking something like a Krayt (or whatever).





Been back for a few days now and went on my first krayt hunt since departure and found that yes they are much harder to take down (which is a very good thing) though SL's aren't always needed. Healers and damage dealers can do just as fine even if a Squad Leader isn't involved though the SL's abilities would most definitely come in handy. I'm not knocking your revelations though just pointing out that things are working like before but on a different scale.

As for PvP they will make a big difference and two in a group will make it even more important. Right now they do seem a tad overpowered; however, in the overall scheme of things it's great to see this once dead profession now have some purpose behind it. In addition, it's great to see that the developers along with both SOE and LA that we need more group oriented content as some things just shouldn't ever be soloed. Also, by giving a purpose to another class this makes group building on an 8 player team a bit more important. One can run with a group of Jedi only though if a group of range players run with say a SL or two this would give them the upper hand in some prospective (not saying that it will be the "I win" of battles because of various factors such as the player themselves, lag, etc.) but still make it challenging to both.

Overall I tend to feel that this change along with some of the others coming down the tube into live servers will be for the better. Though many of the changes are in their early stages it does seem that SOE/LA are looking to enhance the game through several different avenues. Up front we already know that the FRS system (or from what we've read/heard) will be a 1 vs. 1 ordeal and that there has been a huge outcry from the community to remove Jedi from the GCW. With the current and future changes it seems that SOE/LA are gearing up to do just that by increasing the abilities of all non-Jedi professions and reworking the GCW while at the same time giving Jedi a system to which they'll compete against each other (as it should be) thus hopefully making the majority of players pleased along with improving the quality of the game. An active GCW where normal players reign supreme and a FRS system which enhances Jedi giving them a shadow war to fight in the midst of the GCW.





Veustuh - Rifleman/Carbineer
Geno - Old School MD/MCM
Hunter'a - Dark Force Wielder
Kardo - Smuggler Extrodinare - Retired

"Stop trolling
your post has no merit and is just plain trolling"
Garva

Ulrick
Tue Oct 25, 2005 12:01 am
#12

Veustuh - I see the point you're making and I too am glad that SL has a "purpose" now. However, one falacy that I see in your post is around the outcry of Jedi in the GCW. Now, this may very well just be my server but I for one do not see a lot of GCW activity going on around Lowca. I do see some, but most time I do, both sides have Jedi on the front lines so it sort of balances out.


I agree with you that when / IF they bring back the FRS and it provides an outlet for Jedi based activity, that it'll help "rebalance" the game from Jedi / non-Jedi profs. However, depending on how they roll it out - they need to make sure it's compelling otherwise the Jedi will just move back to the GCW again or regular PvE / PVP content.






(gnn[[[[[[[[[[nnnnWX9ggggggggggggggggggggg)

Ulrick Sola-Grati - Elder Jedi / Imperial Ace - Cancelled 4-3-06

Avero - Master Armorsmith - Canceled - 12-17-05
(Lowca) Hellfire City, Corellia






"The NGE destroyed my guild - alienated all my friends - and killed a great game
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