Jedi Archive

Thread: Armor Break Resists for Jedi

WookieOgre
Mon Oct 24, 2005 9:36 am
#1

Bac, I know you are overwhelmed but the fact Jedi doesn't have the chance to have Armor Break resists is now affecting PvE. We had good grounds to ask for resists in PvP but now with the new and improved A.I., everything worth killing Armor breaks.



What does this do:


PvP


  • Jedi vs Jedi means high level damage due to no AB resists, Jedi with high damage sabers will win every time when fighting a Jedi with an average saber. Personally I like that but seeing how good Pearls are not available this is unbalanced.

  • Jedi vs non-Jedi Ranged means are our damage output is curved to the point a Healing profession can tank us (if the healing nerf would have went through this would not be an issue)

  • Jedi vs non-Jedi Melee means we not only have our damage output reduced but our defenses are reduced at the same time due to the ability of regular Melee having AB.

PvE



  • Before Patch 24, my 700 damage saber was equal in PvE to my triple capped Rifle (MBH/MR alt). Now not only can I not use AB due to things being resistant, the creatures AB me while I have ZERO resists...unlike non-Jedi. So now a non-Jedi is much better in PvE than even a Master Defender Jedi with a high damage saber (specially thanks to a nerf to AvoidIncap that no longer tanks......possibly the only tank profession that has a special that is designed not to tank)


I'd like to have AB resists in the Padawan box like innate Jedi Armor (do the same for TK). If the devs are going to give this BACKASSwards excuse that we have armor that doesn't lose condition, THEN GIVE US ARMOR CERTS so we can at least be EQUAL to non-Jedi. I'd glady pay millions to slice my armor for AB resists.


It's just a real shame every change they make it's almost as if theypurposely don't look at the repercussions of what happens to this profession. I've heard of balancing, but lately all the changes seem to punish anyone who wants to play this profession.

RodenKilzenta
Mon Oct 24, 2005 11:45 am
#2

completely agree and this deserves a bump



Roden Kilzenta/Melnix Kilzenta

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pydlo
Mon Oct 24, 2005 11:56 am
#3

working as intended



5
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mindspat
Mon Oct 24, 2005 11:56 am
#4






WookieOgre wrote:

Bac, I know you are overwhelmed but the fact Jedi doesn't have the chance to have Armor Break resists is now affecting PvE. We had good grounds to ask for resists in PvP but now with the new and improved A.I., everything worth killing Armor breaks.



What does this do:


PvP


  • Jedi vs Jedi means high level damage due to no AB resists, Jedi with high damage sabers will win every time when fighting a Jedi with an average saber. Personally I like that but seeing how good Pearls are not available this is unbalanced.

  • Jedi vs non-Jedi Ranged means are our damage output is curved to the point a Healing profession can tank us (if the healing nerf would have went through this would not be an issue)

  • Jedi vs non-Jedi Melee means we not only have our damage output reduced but our defenses are reduced at the same time due to the ability of regular Melee having AB.

PvE



  • Before Patch 24, my 700 damage saber was equal in PvE to my triple capped Rifle (MBH/MR alt). Now not only can I not use AB due to things being resistant, the creatures AB me while I have ZERO resists...unlike non-Jedi. So now a non-Jedi is much better in PvE than even a Master Defender Jedi with a high damage saber (specially thanks to a nerf to AvoidIncap that no longer tanks......possibly the only tank profession that has a special that is designed not to tank)


I'd like to have AB resists in the Padawan box like innate Jedi Armor (do the same for TK). If the devs are going to give this BACKASSwards excuse that we have armor that doesn't lose condition, THEN GIVE US ARMOR CERTS so we can at least be EQUAL to non-Jedi. I'd glady pay millions to slice my armor for AB resists.


It's just a real shame every change they make it's almost as if theypurposely don't look at the repercussions of what happens to this profession. I've heard of balancing, but lately all the changes seem to punish anyone who wants to play this profession.







Jedi are the biggest mistake this game has seen. I tell every person I know who's intrested in this game to avoid it unless they're already playing it. And if they are playing it, I tell them to avoid trying to unlock Jedi since the developers are misguided and continue to show us they still desire to "...install toilets in livingrooms."






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felipz
Mon Oct 24, 2005 11:58 am
#5

Well how about that holocron that gives you immunity to armor break for hmm I think two minutes ?



[__Felous__]


"


WookieOgre
Tue Oct 25, 2005 12:07 am
#6






pydlo wrote:
working as intended






Actually it's my belief it (like many other things) was overlooked. You'll never convince me that the devs are the Devil and sit behind a computer screen going "Excellent" everytime we are nerfed. True they have tunnel vision but they do not intentionally make things unbalanced.


What I described is obviously something they forgot about or overlooked. Either way I just wanted to make sure Bac put it as a valid issue because it now affects both PvE and PvP. When a ranged template will now be able to tank just as good or better than a Master Defender, something is wrong.


Incase you didn't know, MBH has +250 defenses (compared to 500 for Aura) with better armor and now 75% reduction from AB. That might not seem big but tell that to my Master Defender on BETA that was getting hit for over 1k a second (NPC was using Forcespeed too lol) while under AB. Master Defender should at the very least be EQUAL in tanking ability. Now that no one can use the whole "you have Avoid Incap" excuse, it needs to be addressed.

WookieOgre
Tue Oct 25, 2005 12:08 am
#7






felipz wrote:
Well how about that holocron that gives you immunity to armor break for hmm I think two minutes ?






It gives you immunity for one min and then you have to wait for an hour to use it again.


Seeing how it can take up to 5-10 mins to kill a single NPC solo it will not help at all. Even in a group that holo is worthless.


If it was 5 mins that would be something but the devs didn't want to make it useable I guess.


hyjaax
Tue Oct 25, 2005 12:11 am
#8

Why not just have Armor Break be a skill that can only be done if you are wearing Armor. Seems that would simplfy the whole thing


H



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WookieOgre
Tue Oct 25, 2005 12:16 am
#9






hyjaax wrote:

Why not just have Armor Break be a skill that can only be done if you are wearing Armor. Seems that would simplfy the whole thing


H





No because that would make too much sense rofl. I'm looking for ideas that doesn't make the devs head explode. Having them code a difference between innate and regular armor would probably take too long. Instead I'll go for the"easy button" approach like they normally do and ask forresists that every non-Jedi can get.
RJUK
Tue Oct 25, 2005 12:17 am
#10

lol it's stupid that you cant AB a Death Watch Wraith



...:::Rhys-O John- Dark Jedi Knight :::...
...:::Kannible Hector- Master BH / Rifles :::...
...::: Retired Spolitor Of The HLRDivision :::...

Va-Mei
Tue Oct 25, 2005 12:45 am
#11






WookieOgre wrote:






hyjaax wrote:

Why not just have Armor Break be a skill that can only be done if you are wearing Armor. Seems that would simplfy the whole thing



No because that would make too much sense rofl. I'm looking for ideas that doesn't make the devs head explode. Having them code a difference between innate and regular armor would probably take too long. Instead I'll go for the"easy button" approach like they normally do and ask forresists that every non-Jedi can get.



While your looking for ideas, you might try to get the TKs onboard too. If the devs can fix two professions with one code change, all the more likely that it'll happen.

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