Jedi Archive

Thread: Ponder this HUGE imbalance

RuytooBasgar
Mon Oct 24, 2005 4:53 pm
#1






koldbones wrote:





RuytooBasgar wrote:

The reason they removed the need for medicines to heal and cure is because of the inventory space they took up. I was a doc pre-cu and all I ever carried in my backpack was meds because it took up all 50 slots. You had to carry 6 different types of wound packs and a crate of all 6 of them as well, 6 buffs and 6 more crates for each when you ran out, disease and poison crates, fire blankets, differnt heal power stims, rez packs and food.


I would have preferred them to go with the medicine bag idea instead but what can ya do?







no offense but you sound like the afk doc type. Maybe I missed out but the only reason I carried so much on my doctor was when I was getitng ready to do a buffing session and not when I was fighting. I really never had trouble with them anyway, would carry a back pack and one in my inv to hold items also. So if tha twas the reason it was a very lame reason to remove the packs.






Um... no I never once afk buffed as a doc.Wouldn't even know how to macro somthing like that. Yeah I did ocasionally sell buffs for cash ATK but who didn't as a doc?


I carried around so many meds because I was a full service doc in battle where my main use was healing so I carried everything to heal everything I could. Kinda dumb to be a doc in battle and not be able to heal something like poison or disease or wounds when someone needs it or run out of meds because you didn't bring a crate.


Most of the non buff bot docs did what I did which is why there was such an outcry about inventory space. They didn't so what we wanted though. We wanted Medical Bags that could store our meds so we had inventory space but they decided to go with magic healing.





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