Jedi Archive
Thread: how imortant is sac in NGE
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vox4399
Mon Nov 07, 2005 2:39 pm
#6
there are no speed stats either, just damge & range, so i plan to make 3 & 4 gens of each type all maxed in dmg at least
TonieStark
Mon Nov 07, 2005 2:39 pm
#7
When I used special actions yesterday, I would lose alot of action. So action cost exsist but I am unsure how the weapons affect it.
Hnglka
Mon Nov 07, 2005 2:48 pm
#9
TonieStark wrote:
When I used special actions yesterday, I would lose alot of action. So action cost exsist but I am unsure how the weapons affect it.
I am almost willing to bet that converted weapons will be handled like the conversion of the pre cu saber... we ended up with a 100 sac on those regardless of whether it was higher or lower. My feeling is that SAC even eixsts at all as we know itnow, itwill be the same across the board for all like weapons. IE Pistols all the same or perhaps all FWG5 pistols the same....
More than likely though, the action costs will be tied to the specials themseves and not the weapons.
Ameno
Mon Nov 07, 2005 3:02 pm
#10
The only form of drain that i've noticed, is from specials. because the cost is the same across all weapons, it really doesn't matter because it regens about 5x's faster then it does in the current system. that goes for your health as well, when you're out of combat. That and the timer on specials are like 45seconds...so you'll have plenty of action pool to use it again. what i do right now is, use my prep skills, then wait abit and then run in with a attack special. and just default all the way. default attack takes no action/mind at all, and its very quick and damaging.
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