Jedi Archive

Thread: Innate Armor??

temensoren
Sun Sep 18, 2005 9:18 pm
#1

does any1 know how much inate armor u actually get from force armor 2?? having a high fc on my saber and force armor 2 as my defence i lose force fast. wondering if it would b better to get 4xxx defender for its inate armor as well as the melee defense and +25 ranged defense for nov defender
ArMaGOD
Sun Sep 18, 2005 9:20 pm
#2

if your gonna get anything go 0040 defender as aura will mitage SOOOOO Much more then 4000 defender

not to mention its only a 1 time force cost per use unlike force armor



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temensoren
Sun Sep 18, 2005 9:26 pm
#3

ahh so aura mitigates damage?? i was told its like having alot of dodge , u get hit less but when u do its a lot of damage ?


thnx for your info



Torben3D
Sun Sep 18, 2005 9:27 pm
#4

FA2 is 40, read ur skillbox

for novice def 10 i think

for def 11xx/22xx each box 2
and for 33xx/44xx each box 4 innate armor


only as mdef u got 70 innate armor,
that u allready have with novice def and FA2



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Skwall
Sun Sep 18, 2005 10:15 pm
#5






temensoren wrote:

ahh so aura mitigates damage?? i was told its like having alot of dodge , u get hit less but when u do its a lot of damage ?


thnx for your info






yeah it basically increases defenses all around melee/ranged defense under a different name and jedi specific, much to like rifleman defense, carbine defense, pistol defense etc... except those cap at 50.


With +500 to those defenses you are missed more, and have the damage mitigated to the min damage rather than the max. In contrast,if you have weak defenses and your opponent has superior accuracy, you will actually be hit for bonus damage.



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fireburt
Sun Sep 18, 2005 11:42 pm
#6

i perfer 4400 defender +FA2. no one i talk to seems to belive me, but i perfer my 94 innate armor. as far as i can tell i take less damage than master defenders and less damage than people with aura up. and i have enough defense i get missed at a decent rate. i personally thing aura is over rated, but thats just me.


though, i have to say aura is good because armor break dosent affect it


HermanTheGerman
Sun Sep 18, 2005 11:55 pm
#7

at least in PvE aura mitigates 40% of the damage... add that to 4xxx defender and FA2 and you are a pretty good tank.



with the respecs i remember i used master defender master enhancer ls 4040 and i rarely died in pve... still... wasn't the template i liked.





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Elisar
Mon Sep 19, 2005 12:40 pm
#8

the point not mentioned is Force armor, draws on your force pool. And in my humble opinion, anything that you can cut out from doing that will make you more effecient.


Valor is where your chances to block goes way up, Aura is great and FA is as well, but in a long drawn out battle, do you really want one more macro syphoning off even more force?


I know its a cookie cutter template, but theres a reason that Mdef does so well. All your defenses are built in, meaning they are there and cost you nothing extra to use... coupled with aura, which dosent draw force each time you get hit, the Strategic use of AI and valor... you are the best damage mitgator in the game. Specializing in a skill always makes you stronger. Besides everything but inate armor is dependant on macros running smoothly. ANd how many times have you looked down and noticed that Aura wasnt on because you stepped on it with another command. Same for all macros... and if you dont have some inate armor, one mishap like that and 1-2-3 your dead....



Just my 2 creds





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Elisar - Bloodfin

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