Jedi Archive
Thread: **CONCEPT & DEV SUGGESTION** Master/Apprentice Option
Message Edited by EMC2 on 06-01-2005 07:27 PM
What about a Jedi school? Initiates go to school to learn and advance in the force. Guardians teach the school in order to advance to Master. Limited schools with limited enrollment means limited Initiates and limited Masters. Don't make it instanced.
You apply to the school of your choice. Prove your worthiness (helping other people reach their goals, maybe). You get an invitation. You attend school, learn, perform tasks, take tests (yes, realtests that test knowledge or prowress), advance in the force, more school, more tasks, more tests and finally, if you don't wash out, you can go on Padawan quests perhaps under the guidance of aKnight that wants to advance to Guardian. Padawan to Knight path might include other, more exotic quests with other live players and NPCs (protect the mayor that got on the Bounty Hunter terminals).
If you're really good, learn well and play well, the path to Initiate should maybe take3 months. Initiate to Padawan another 3 months. If there aren't any Knights available, then you can't move from Padawan to Knight. Likewise, Knights will need Padawans to advance to Guardians. Guardians will need Initiates to advance to Master. Everybody will need people that they can help... whether that's helping to destroy a city or helping a group of poor dancers protect a new cantina from those evil destroyers.
Oneproblem I see why the master/Padawan thing wouldn't work the way you describe it is that a master hinders a Padawan while leveling by 'stealing' his Jedi XP. For example, my current Padawan doesn't want mewith him when he is gaining XP, because I steal most his XPby killing his creatures when we fight together and he is faster leveling alone. A solution may be that the master and the Padawan both get full Jedi XP for a creature they both attacked together. This is especially important for Padawans, but may also come in handy for Masters that may be in a deep negative Jedi XP hole because of the perils of the current FRS. Also, A Master should gain substantial Jedi and FRS XP for teaching his Padawan a Jedi skill, and his Padawan should gain a substantialXP bonus forlearning from hisor her master as well, to encourage learning from the master (a player) instead of an NPC.
Besides, I also like the idea of the master crafting and handing out a Padawan braid with a modified wedding interface.
Message Edited by Glzmo on 08-30-2004 10:04 AM
Message Edited by EMC2 on 08-30-2004 10:25 AM
EMC2 wrote:
I agree Glzmo. The workshop concept here is a "no brainer" for working well to compensate all invovled for short periods of focus training and much needed socializing, but the PvE efforts of master/apprentice will have the challenge of the master either being bored to death watching the paddy work, or the paddy being bored to death watching the master clear things out. Perhaps they really spend more time as a pair when doing the quests I mentioned, but the Paddy is still doing a majority of xp gaining while solo. The master can be off somewhere else unless the paddy gets in trouble and calls for assistance.
Of course they will be bored, but if so, they can go on on their own. I seeitas a way of controlling the Master from giving the Padawan too much extra experience all the timeWorking together should still bea benefitcompared to training alone.
If they are together, there will have to be a blending of xp given to both to keep Knights from prematurely and artificially advancing young Padawans at a rate faster than intended. Seems as if they could scale it appropriately by taking 150% of the mob's normal capped xp that would be given to one player and divide that based on private difficulty level of the two Jedi. So a brand new Paddy running with a Knight may only see 5% or 10% of the xp they would get while solo, but see a 40% to 60% share of the xp as they get closer to becoming a Knight themselves.
That is a great idea indeed. It wouldn't be too hard to devise and implement a formula based on this either.
I really hope this catches a few eyes as it brings much needed social, content and depth to the profession and further encourages Jedi to stay focused and not get into the fray of thenon-Jedi population more than is necessary (I'm showing sensitivity to the "sky is falling with Jedi" crowd).
Absolutely, things like this - you may actually call it content -are sorely missed inthis game.
- Griefing, constant killing, Jedi in droves, all are killing the PvP experience for EVERYONE, it needs a change
- ORIGINAL SYSTEM WILL REMAIN IN PLACE
- Killing Overts still yields XP
- Killing other Jedi will yield even more XP than before, hard to kill other Jedi unless grouped (not necessary, however)
- SUPPLEMENTAL methods of XP gain
- Padawan System
- Light Jedi voted in
- Dark Jedi duel to get in
- Must be grouped, 64m, attack creature, 0.5-1.0% FRS XP of the Padawans Jedi XP (maybe not afk as well?)
- Padawan gets 25% bonus on XP when grouped and 64m range with Knight
- Knight gets XP bonus for defending during BH attack
- XP Bonus for teaching Padawan
- XP Bonus for Knight Trials Completion
- Meditation
- Light – 500 XP max per day, no XP for the day if mediate is broken via attack
- Dark – Regain up to 50% of lost XP from death if meditated within 1 hour of death
- Theme Parks (Dark Jedi do Imperial, Light Jedi to Rebel)
- Jedi Mission Terminals
- Enclave Events
- Light – Voting for most noble, helpfulJedi
- Dark Jedi – Dueling
- Padawan System
- FRS XP from Supplemental methods are NEGOTIABLE
- No FRS XP from badges
- Extra tidbits (desires, but I know they won't be put in ):
- One skill box per increase in rank, loose the rank and loose the new skill
- Small resists (3-5%) per rank, implemented through the robe, loose the rank, loose the resists
I like the concept of workshops and guardians being able to have this. All the other supplemental things I suggested are cool and all, but really the only thing that is needed is the master / apprentice. If it were just that and killing other Jedi for XP, this would be amazing. It would place so much more RP value and be much more in line with SW...
Message Edited by Stonemoe on 08-30-2004 01:49 PM
Message Edited by Haruhara on 10-06-2004 05:15 PM