Jedi Archive

Thread: Cloak is broke?

Veearr-Tres
Fri Sep 16, 2005 1:15 am
#1

I didn't see anything in the update about this, but I went to use cloak tonight while in the BS compound. Well I pulled the aggro, and then I started taking dmg! Umm... It was bad enough when you were INVISIBLE yet the bad guys would still chase you. Now, they chase you and kill you! Do you think I can get another respec out of this? I spent a lot of effort to grind up the Jedi XP for that (I'm a casual gamer, and didn't even have novice saber). And now this skill I have is basically useless? At least Feign Death still works 32.33 (repeating of course)% of the time.



Vearr-Tres Donark
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One-Wit_DaForce
Fri Sep 16, 2005 1:23 am
#2

I will have to test this myself. I saw a similair problem but though it was because I had a bad macro running. If they did nerf it dont cry because these forums are all about taking it like a man. Try logging out, that might fix it.



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Oblox
Fri Sep 16, 2005 1:27 am
#3

Its a bug that happens when you first use claok after logging in.

Just decloak recloak usually fixes it.



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sanct_squadleader
Fri Sep 16, 2005 1:41 am
#4






Oblox wrote:
Its a bug that happens when you first use claok after logging in.

Just decloak recloak usually fixes it.




yep, if you log out while cloaked, when you log back in the first time you cloak again you will be bugged (ever see a speeder driving around with no rider? hehe thats why), all you gotta do is decloak and recloak and its working as intended.



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Amsterdoominator
Fri Sep 16, 2005 3:37 am
#5

First of all I never ever have problems with cloak and second every smuggler I fought managed to feign at their very first try.

Even when duelling them repeatedly to test the chance of a successful feign.


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Baracca
Fri Sep 16, 2005 5:01 am
#6

i sure hope its the login bug cause dying while cloaked??? what a waste of time and skillpoints...


I am NOT a happy camper...





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Hass1234567
Fri Sep 16, 2005 5:01 am
#7






Baracca wrote:

i sure hope its the login bug cause dying while cloaked??? what a waste of time and skillpoints...


I am NOT a happy camper...







what Oblox said is spot on. Just cloak, decloak then cloak again and it is fine.



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Veearr-Tres
Fri Sep 16, 2005 7:14 am
#8


When I log back in I will have to try it again. Hopefully it is just a temporary bug. As for Feign Death, I'm master smuggler, and pre-cu I never failed a single attempt, and I used it alot. Now whenever I use it, I'd say it's really 50/50 whether or not it will work. And it doesn't even matter the CL of my target. I sometimes feign if I'm afk for a bit so I don't get killed by a random NPC (is there a way to fight back while afk? My guy just sits there and takes the hits!) I once initiated combat on a Ro-Roo around CL 18 I think. I failed feigning four times in a row.



Vearr-Tres Donark
IPS Quiz Master
Intrepid's master badge hunter 194 and counting
... has mastered the pilot profession
And the family:Verj, Vyk, Jak-, and Jyl
Goldenrod Loot Posh had Spice and spaceloot vendor
-1925, 2250 300m from Talus Imperial Outpost Starport
Gupsta
Fri Sep 16, 2005 8:26 am
#9

Well the taking damage from mobs, is something I've only experienced once while cloaked, likely due to the bug others have stated. However, the cloak doesn't not even in the slightest remove the mobs ability to agro you, which is just plain stupid for this skill. Cloak as a Combatant stroll out of a starport controlled by the opposing faction and they'll be all over you like flies on #$*@. They can't shoot you, but they'll significantly add to the force drain while your cloaked unless you out run them and break agro.
Crillan
Fri Sep 16, 2005 9:22 am
#10

I did notice another change with cloak that I didn't see mentioned. Before, you could cloak with group members nearby and it would let you since they were group members, but now you can't. It also didn't drain force when group members were around but now it does.



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malocscross
Fri Sep 16, 2005 9:29 am
#11


I have noticed major issues with cloak now, most noteably the force drain. I cannot stay cloaked around 3 things (creature, player or npc) longer than 3 minutes. They seemed to have changed the timer in which cloak hits the force pool for points...it is hitting every 2/3 seconds now it seems as the previous 5 or 8 second timer it was on. Plus i noticed that group members are causing massive force drain as well when cloaked. I hope this is a bug and not miscommunication on the dev team again and patch notes....if it is the later, then this is unacceptable


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