Jedi Archive

Thread: Temp Advise.. MLS MDef.. etc.

JstRecked
Thu Oct 06, 2005 8:56 pm
#1

Hey yas..

Just looking for any good thoughts or experience in these temps..


My current temp is: MLS, Def 444x, Ehn 3xx2, Healer 4xxx (pretty basic and good temp)

Not right away.. just thinking about it.. but I am thinking in a month or so, going MLS, Mdef but not sure of what other support skills to accomdate the MLS and MDef.. Just curious of what other players who went MLS and Mdef are using as support skills...


My problem is I do like the ForceRun(Force Speed too), Channel and Healer skills (including Infusion)that I currently have atm, but I am interested in going Mdef for the awesome defense. Since going Mdef, I'm gonna have ta cut back in some of the support skills that I currently have in order to go to Mdef.


If anyone has got any good thoughts on what would be better for the MLS and Mdef as support.. I ask for your expertise and thanks... Cheers.. Looking forward to hear from yas all.. Cheers.
TraceAntilles
Thu Oct 06, 2005 8:58 pm
#2

Every template has a weakness when you master something and even more so when you have a double mastery.


Just be flexible with your skills and pick whats strongest about each or a few of them.


And remember its fitting your playstyle that makes a template FOTM, nothing else.





Through the force things you will see, other places, the future, the past; old friends long gone.
_Cicero_
Thu Oct 06, 2005 9:24 pm
#3


Refer to the following thread for template insights. it is a bit dated. but still a good resource



http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=949650
JstRecked
Fri Oct 07, 2005 6:10 am
#4

kewl.. thanks
Tigrin_Imp
Fri Oct 07, 2005 6:12 am
#5

I'm mls, mdef, heal4040 ... SAP is awesome and obviously the healing.



Tigrin Tigrin, Jedi Knight -RW-

Kosakk Tigrin, BH
Catticus, Commando
Striper, miner
Kossak,Architect/Merchant - vendors Rouge Haven - Lok, tent next to shuttle port

Kivrin
Fri Oct 07, 2005 6:18 am
#6

The choice between run & root or channel & snare is a tough one. Thankfully it's only 600k XP for both the skills, so it's pretty easy to swap out if you're unhappy.



- C A N C E L L E D -
kivrin://m.pikeman.bio-engineer/~ahazi
dantooine.MO ['vendor'] = { 100, 2222 }; /* meds and supplies */

MsNiL
Fri Oct 07, 2005 6:19 am
#7

MLS/MDef/2000 Enhancer/3000 Healer


Use stimpacks and Ruby Bliel.


This template do not have many weaknesses and is very unforgiving to BH's thanks to access to both Suppression and ForceRun.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
Arcturius
Fri Oct 07, 2005 6:25 am
#8

I've done this double mastery, and like the ability to swap out 2000 enhancer with 0002 enhancer (nothing's going to get me to drop 3000 healing). If I'm helping folks grind, I spend the 600k and pick up 0002. If I'm not grinding, 2000 enhancer. FR1's constant burst run AND +33 terrain negotiation is AWESOME against MBH. Oh yeah, root and speed are nice too

Just my 2 creds.
MsNiL
Fri Oct 07, 2005 6:33 am
#9





Arcturius wrote:
I've done this double mastery, and like the ability to swap out 2000 enhancer with 0002 enhancer (nothing's going to get me to drop 3000 healing). If I'm helping folks grind, I spend the 600k and pick up 0002. If I'm not grinding, 2000 enhancer. FR1's constant burst run AND +33 terrain negotiation is AWESOME against MBH. Oh yeah, root and speed are nice too

Just my 2 creds.



Reason for 2000 Enhancer is a small chance to escape if needed.

Rooting someone gives you a good head start.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
JstRecked
Sat Oct 08, 2005 7:53 am
#10

Is channel a "must" or just a nice perk. I think I figured that having some forceheal is pretty much a given, so it's either have ehn xxx2 for the channel for 2xxx for the forcerun. But I guess as long as I get some kinda rest in between stuff, I can slowly regen my force and if I'm in a group.. usually some others can help out in transferring some force.. The forcerun is still a good idea. considering bh and all.. but I do like the idea and agree with it.. to switch from either is just a matter of 600k.. kewl.. thanks for any help that was given..
Hyperi0n
Sat Oct 08, 2005 7:58 am
#11

im mls/ m defender/ 4004 enhancer


and i can solo any one





Shadowfox
Pre-cu Melee Whore
Erebos
Pre-cu Jedi Knight
Jakkarus
Sat Oct 08, 2005 8:05 am
#12






Hyperi0n wrote:

im mls/ m defender/ 4004 enhancer


and i can solo any one







That sounds like a rather interesting template, how does healing work out for you?




Jakkarus Nightstalker
Proud Elder Creature Handler & Elder Jedi
Former BEAST Guildmaster of Starsider
THEEJEDI
Sat Oct 08, 2005 8:09 am
#13






Jakkarus wrote:





Hyperi0n wrote:

im mls/ m defender/ 4004 enhancer


and i can solo any one







That sounds like a rather interesting template, how does healing work out for you?






hehe hehas full force to use for AI so if he can kill ppl b4 his force power for AI is gone he can do it

Message Edited by THEEJEDI on 10-08-2005 08:10 AM





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