Jedi Archive
Thread: Kashyyyk Grinding. Anyone do this anymore?
I think a full jedi group should get decent xp in the Myydril caves though and its a quite safe playground
Moslty on Corbantis, we spin out of the Agro Outpost on Dantooine and do bols and pickets. 81-82 pickets if you can handle them, else 79-81 pickets and 81-82 bols. Some head off to other planets to avoid the lag and traffic on Dant, but I findit difficult to refill slots if you do that. Never have too much trouble filling slots on Dant. We also have a Jedi Spin group chat channel so it's easier to find the groups that have open slots.
On a side note, we get many non-jedi showing up at the Agro Outpost now wanting in the spin groups, of course they do as they earn killer xp that way. As a CL80 Jedi, I no longer stay in any group that can not spin 81 pickets. It's my test case LOL. If the group fails that test, I bail on them and go find a group that can spin 81 pickets. I also run groups and had to disband one the other day after only 1/2 a lair. We all got taken down by a 81 picket lair even after I had thined it some. Too many low CL levels in the group and too many CL80s that were not doing any damage. Hard to explain topeeps why you do not want to group with them when all they hit for is 100 damage. Sorry, but it's a waste of my time to group with these peeps.My only reason todo so wouldbe tohelp them advance, but really, they need to go to the MO and join a normal pull group and do that until they can spin and deal damage; that's what I did. Now when I'm forming a group I ask "Do you have an area attack and do you deal decent damage"? Basically, I group with other CL80 Jedi and master pikeman andmaybe one or tworanged or low level Jedi. You need5 or 6 good damage dealers to be able to hold your own against CL82 pickets and kill fast so as to make really good xp per hour. That only leaves a couple of slots for someone that can't deal high damage. One more thing on this topic. I prefer to spin with Jedi as they don't go running off to the villiage every hour for 30 minutes. The FS guys always max out in about an hour and then dissapear for 30 minutes. Training runs is also an issue when hunting withnon-Jedi. If you have an all Jedi group, you are pretty much organic. You can cross train, heal, and channel as required. Very little down time and no time lost due to villiage or training runs.
SumaTrig wrote:
Moslty on Corbantis, we spin out of the Agro Outpost on Dantooine and do bols and pickets. 81-82 pickets if you can handle them, else 79-81 pickets and 81-82 bols. Some head off to other planets to avoid the lag and traffic on Dant, but I findit difficult to refill slots if you do that. Never have too much trouble filling slots on Dant. We also have a Jedi Spin group chat channel so it's easier to find the groups that have open slots.
On a side note, we get many non-jedi showing up at the Agro Outpost now wanting in the spin groups, of course they do as they earn killer xp that way. As a CL80 Jedi, I no longer stay in any group that can not spin 81 pickets. It's my test case LOL. If the group fails that test, I bail on them and go find a group that can spin 81 pickets. I also run groups and had to disband one the other day after only 1/2 a lair. We all got taken down by a 81 picket lair even after I had thined it some. Too many low CL levels in the group and too many CL80s that were not doing any damage. Hard to explain topeeps why you do not want to group with them when all they hit for is 100 damage. Sorry, but it's a waste of my time to group with these peeps.My only reason todo so wouldbe tohelp them advance, but really, they need to go to the MO and join a normal pull group and do that until they can spin and deal damage; that's what I did. Now when I'm forming a group I ask "Do you have an area attack and do you deal decent damage"? Basically, I group with other CL80 Jedi and master pikeman andmaybe one or tworanged or low level Jedi. You need5 or 6 good damage dealers to be able to hold your own against CL82 pickets and kill fast so as to make really good xp per hour. That only leaves a couple of slots for someone that can't deal high damage. One more thing on this topic. I prefer to spin with Jedi as they don't go running off to the villiage every hour for 30 minutes. The FS guys always max out in about an hour and then dissapear for 30 minutes. Training runs is also an issue when hunting withnon-Jedi. If you have an all Jedi group, you are pretty much organic. You can cross train, heal, and channel as required. Very little down time and no time lost due to villiage or training runs.
Never underestimate the power of a MCommando/[Carbineer/Pistoleer/Smuggler/BH]
Moslty on Corbantis, we spin out of the Agro Outpost on Dantooine and do bols and pickets. 81-82 pickets if you can handle them, else 79-81 pickets and 81-82 bols. Some head off to other planets to avoid the lag and traffic on Dant, but I findit difficult to refill slots if you do that. Never have too much trouble filling slots on Dant. We also have a Jedi Spin group chat channel so it's easier to find the groups that have open slots.
On a side note, we get many non-jedi showing up at the Agro Outpost now wanting in the spin groups, of course they do as they earn killer xp that way. As a CL80 Jedi, I no longer stay in any group that can not spin 81 pickets. It's my test case LOL. If the group fails that test, I bail on them and go find a group that can spin 81 pickets. I also run groups and had to disband one the other day after only 1/2 a lair. We all got taken down by a 81 picket lair even after I had thined it some. Too many low CL levels in the group and too many CL80s that were not doing any damage. Hard to explain topeeps why you do not want to group with them when all they hit for is 100 damage. Sorry, but it's a waste of my time to group with these peeps.My only reason todo so wouldbe tohelp them advance, but really, they need to go to the MO and join a normal pull group and do that until they can spin and deal damage; that's what I did. Now when I'm forming a group I ask "Do you have an area attack and do you deal decent damage"? Basically, I group with other CL80 Jedi and master pikeman andmaybe one or tworanged or low level Jedi. You need5 or 6 good damage dealers to be able to hold your own against CL82 pickets and kill fast so as to make really good xp per hour. That only leaves a couple of slots for someone that can't deal high damage. One more thing on this topic. I prefer to spin with Jedi as they don't go running off to the villiage every hour for 30 minutes. The FS guys always max out in about an hour and then dissapear for 30 minutes. Training runs is also an issue when hunting withnon-Jedi. If you have an all Jedi group, you are pretty much organic. You can cross train, heal, and channel as required. Very little down time and no time lost due to villiage or training runs.
Bro, thanks for all this but its common knowledge to me. I asked if anyone grinds on kashyyyk because I am bored of the Piket grind. Any comments
SumaTrig wrote:
Moslty on Corbantis, we spin out of the Agro Outpost on Dantooine and do bols and pickets. 81-82 pickets if you can handle them, else 79-81 pickets and 81-82 bols. Some head off to other planets to avoid the lag and traffic on Dant, but I findit difficult to refill slots if you do that. Never have too much trouble filling slots on Dant. We also have a Jedi Spin group chat channel so it's easier to find the groups that have open slots.
On a side note, we get many non-jedi showing up at the Agro Outpost now wanting in the spin groups, of course they do as they earn killer xp that way. As a CL80 Jedi, I no longer stay in any group that can not spin 81 pickets. It's my test case LOL. If the group fails that test, I bail on them and go find a group that can spin 81 pickets. I also run groups and had to disband one the other day after only 1/2 a lair. We all got taken down by a 81 picket lair even after I had thined it some. Too many low CL levels in the group and too many CL80s that were not doing any damage. Hard to explain topeeps why you do not want to group with them when all they hit for is 100 damage. Sorry, but it's a waste of my time to group with these peeps.My only reason todo so wouldbe tohelp them advance, but really, they need to go to the MO and join a normal pull group and do that until they can spin and deal damage; that's what I did. Now when I'm forming a group I ask "Do you have an area attack and do you deal decent damage"? Basically, I group with other CL80 Jedi and master pikeman andmaybe one or tworanged or low level Jedi. You need5 or 6 good damage dealers to be able to hold your own against CL82 pickets and kill fast so as to make really good xp per hour. That only leaves a couple of slots for someone that can't deal high damage. One more thing on this topic. I prefer to spin with Jedi as they don't go running off to the villiage every hour for 30 minutes. The FS guys always max out in about an hour and then dissapear for 30 minutes. Training runs is also an issue when hunting withnon-Jedi. If you have an all Jedi group, you are pretty much organic. You can cross train, heal, and channel as required. Very little down time and no time lost due to villiage or training runs.
wish i could find a group on dant on kauri everyone flocks to a player city on tatooine i dont like grinding there because unless the bh really sucks im usually a easy kill on lag tatooine.
but anyways i know a group of people who went to kill gotel bandits and those kinda ape like creatures with a good group can still kill them pretty decently but i never really got into that because by the time they moved they got rid of group vis and i was rather sick of sitting at the keyboard forever just staying in one spot.
Jakber wrote:
Moslty on Corbantis, we spin out of the Agro Outpost on Dantooine and do bols and pickets. 81-82 pickets if you can handle them, else 79-81 pickets and 81-82 bols. Some head off to other planets to avoid the lag and traffic on Dant, but I find it difficult to refill slots if you do that. Never have too much trouble filling slots on Dant. We also have a Jedi Spin group chat channel so it's easier to find the groups that have open slots.
On a side note, we get many non-jedi showing up at the Agro Outpost now wanting in the spin groups, of course they do as they earn killer xp that way. As a CL80 Jedi, I no longer stay in any group that can not spin 81 pickets. It's my test case LOL. If the group fails that test, I bail on them and go find a group that can spin 81 pickets. I also run groups and had to disband one the other day after only 1/2 a lair. We all got taken down by a 81 picket lair even after I had thined it some. Too many low CL levels in the group and too many CL80s that were not doing any damage. Hard to explain to peeps why you do not want to group with them when all they hit for is 100 damage. Sorry, but it's a waste of my time to group with these peeps. My only reason to do so would be to help them advance, but really, they need to go to the MO and join a normal pull group and do that until they can spin and deal damage; that's what I did. Now when I'm forming a group I ask "Do you have an area attack and do you deal decent damage"? Basically, I group with other CL80 Jedi and master pikeman and maybe one or two ranged or low level Jedi. You need 5 or 6 good damage dealers to be able to hold your own against CL82 pickets and kill fast so as to make really good xp per hour. That only leaves a couple of slots for someone that can't deal high damage. One more thing on this topic. I prefer to spin with Jedi as they don't go running off to the villiage every hour for 30 minutes. The FS guys always max out in about an hour and then dissapear for 30 minutes. Training runs is also an issue when hunting with non-Jedi. If you have an all Jedi group, you are pretty much organic. You can cross train, heal, and channel as required. Very little down time and no time lost due to villiage or training runs.
Bro, thanks for all this but its common knowledge to me. I asked if anyone grinds on kashyyyk because I am bored of the Piket grind. Any comments
lol you just got Jedi and are already bored of grinding. Run back to BH why you still can. Dont worry when my BH pulls your mission finally I will entertain you!
Message Edited by RoundWallKing on 10-18-2005 02:33 PM
Message Edited by Boatsheets on 10-18-2005 12:35 PM
lol you just got Jedi and are already bored of grinding. Run back to BH why you still can. Dont worry when my BH pulls your mission finally I will entertain you!
Lol O'etam, my arch nemesis. Its the Piket grind that is boring me. Kashyyyk was a thought or a change of pace.And the fact with Powers 4400, Enhancer 0004 and Healer 4000 I feel the need to see what a BH attack feels like.I know it isnt a finished template but this guy needs a BH test run. Kashyyyk would help with viz too. Rest assured I won't exploit if you get my mission...hehe. I'll just cloak.
Message Edited by Jakber on 10-18-2005 11:37 AM
Message Edited by Jakber on 10-18-2005 11:39 AM