Jedi Archive
Thread: Master Healer
Page 1 of 9
Ockasao
Sat Aug 14, 2004 5:33 am
#1
I am one of the few jedi that have not gone for the "uber duber" template
curretly Mls / Mhealer / 4xx4 Enhancer (thinking of dropping FR)
anyway..
I KNOW this has prob been mentioned.. but i was wondering if Totalhealself and Totalhealother could be fixed please.. to actually totatly heal yourself / target as described in text.. instead of a fixed amount.....
I have submitted a /bug for this.
ProcrypticE
Sat Aug 14, 2004 6:02 am
#3
totalhealself cost like 600 force to use too doesnt it? Thats insane
Ashla-ahazi
Sat Aug 14, 2004 6:40 am
#4
totalhealself is a reasonable cost
totalhealother is expensive like about 500 to 600 force
I do, because I same build as the original poster
FignarKrynn
Sat Aug 14, 2004 7:01 am
#5
tbh its probably gonna get nerfed rather then fixed so don't hold your breath
darthjaycen
Fri Oct 22, 2004 5:44 pm
#6
i'm leaning towards going master sabers/healer and channel force and force armor lines from enhancer was just wondering if anyone had done this, and how good master healer is in pvp and pve? any help in evaluating this template is appreciated.
BlazeHoliday
Fri Oct 22, 2004 5:51 pm
#7
At all cost do not get force armor.. trust me
I like the template master saber master healer and 4004 enchancer... gives you ablity to run, regain force...heal ever aspect of you and your friends and of course have the most damage output with your MLS
ElectricPred
Fri Oct 22, 2004 7:10 pm
#8
Isn't absorb in the same line as force armor? What's the scoop on those skills?
rflexall
Fri Oct 22, 2004 9:00 pm
#9
Master Healer/Master Saber/4004 enhance
Benefits:
Totalhealself cures everything in one push of the button. Including Fire. Very useful when you are fighting in a large scale battle, or fighting solo 1 versus 5 or more. If 4 Melee stackers have you KD and are wailing on you, there is a good chance you will be able to cure your dizzy and heal all damage as well as get off the ground with one try. I use alot of 50 fil vercupti, as well as pixie, for fighting in such battles. Frequently my ham is above 6000. Total heal will heal all the damage back, no matter how much ham you have, with one push of the button. to heal 6000 ham with just healallself2 would take 4 tries, which is 16 seconds. I am also popular with other rebels on big group battles because i can heal other people (especially their mind). The double mastery gives me 7040 force pool without jedi robes. I also can function as a healer on guild hunts and other non pvp oriented events. This is nice because the FRS is totally jacked up right now. Just healing random people in starports is fun for me. Total heal also fixes battle fatigue.
Current issues with healer:
Totalhealother is not fixing fire other players. It also only heals 750ham on others, as does healallother. This makes it hard when you can only heal 750 every 4 seconds on someone else. Total heal does uses up a large amount of force pool, but I think its not too bad. Also, I think there should be some kind of speed efficiency bonus for being a master healer, but there isnt really. I would like to see a reduction in the delay after a heal, or a lower force cost for doing a heal than someone who just has 4004 heal. Also, cure poison takes 2 or 3 tries to cure a strong cm poison. This is too long in my opinion.
Other notes:
4004 is a must with this template. You need to be able to run fast. Channel force is an absolute must to be able to function as a healer.
naritus.Rog
Jedi Knight
Benefits:
Totalhealself cures everything in one push of the button. Including Fire. Very useful when you are fighting in a large scale battle, or fighting solo 1 versus 5 or more. If 4 Melee stackers have you KD and are wailing on you, there is a good chance you will be able to cure your dizzy and heal all damage as well as get off the ground with one try. I use alot of 50 fil vercupti, as well as pixie, for fighting in such battles. Frequently my ham is above 6000. Total heal will heal all the damage back, no matter how much ham you have, with one push of the button. to heal 6000 ham with just healallself2 would take 4 tries, which is 16 seconds. I am also popular with other rebels on big group battles because i can heal other people (especially their mind). The double mastery gives me 7040 force pool without jedi robes. I also can function as a healer on guild hunts and other non pvp oriented events. This is nice because the FRS is totally jacked up right now. Just healing random people in starports is fun for me. Total heal also fixes battle fatigue.
Current issues with healer:
Totalhealother is not fixing fire other players. It also only heals 750ham on others, as does healallother. This makes it hard when you can only heal 750 every 4 seconds on someone else. Total heal does uses up a large amount of force pool, but I think its not too bad. Also, I think there should be some kind of speed efficiency bonus for being a master healer, but there isnt really. I would like to see a reduction in the delay after a heal, or a lower force cost for doing a heal than someone who just has 4004 heal. Also, cure poison takes 2 or 3 tries to cure a strong cm poison. This is too long in my opinion.
Other notes:
4004 is a must with this template. You need to be able to run fast. Channel force is an absolute must to be able to function as a healer.
naritus.Rog
Jedi Knight
darthjaycen
Sun Oct 24, 2004 12:09 am
#10
thanks for all the input, sucks to hear about force armor but i think you maybe right with the speed line
ferlinco
Tue Mar 22, 2005 4:53 am
#11
I really hope master healer can do revive on other player.... i love to heal other people
that y i choose this template.... hopefully some change will make after the cu 
hyperxe
Tue Mar 22, 2005 5:13 am
#12
that would be awsome
but unfair to docs beceause docs also wanne earn money so they can ask money for a rev on a jedi db
Mangiacapra
Tue Mar 22, 2005 5:16 am
#13
That's what docs are for and res rings 
Besides it takes enough force to totalhealother, so to bring them back to life i'd expect the force cost to be astronomical if they put it in.
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