Jedi Archive

Thread: ToOW Nerf Summary

_Saevio_
Thu Oct 13, 2005 11:59 pm
#1

Hmmm... I've read alot of stuff, thought I'd put it all in one place and see what I missed. I'm not 100% on alot of this stuff, again it's just what i've read on these forums and heard through the grapevine, if any of this can be confirmed or denied please feel free to post. If I am missing something please feel free to post as well.


NERFS


  • Saber Dervish + all other AoE attacks (grind nerf)

  • Cloak = snare, Most actions/abilities now cause De-Cloak

  • Snares/Roots negate force run, force cloakand AI

  • AI = de-aggro PvE mobs

  • Doc/MCM heals now have action cost

  • Force choke now costs mind as well as it's original action cost

RECAP = WE ARE **edit**ED!!!


CONS



  • **edit**ty new jedi cloaks

  • **edit**ty new color crystal

  • A new planet that you can't build on, and has no space sector

  • ALL quest items are untradable

  • No word on FRS or crystal/pearl drops

  • Squad leaders=God

  • Enhancer defensive abilities/powers do not work at all against Jedi-type NPCs

  • Hybrid templates = gone

  • Saber speed = STILL broke

RECAP = **edit**?!?!


-_-




Saevio Metatron

Bladeborn
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Peace is a lie...


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EstoMax
Fri Oct 14, 2005 1:01 am
#2

Ya you stated that its a (grind nerf) but I dont see how the devs could pull that off making a system that knows if your grinding or actually fighting.



Estomax
-=Its not in my nature to be evil=-
-=The devs made me this way=-

_Saevio_
Fri Oct 14, 2005 1:02 am
#3






http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1263433 Grind Nerf


looks like just hearsay... so i dunno, but yea...that's where i saw it


Message Edited by _Saevio_ on 10-14-2005 01:03 AM

Message Edited by _Saevio_ on 10-14-2005 01:04 AM



Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

felipz
Fri Oct 14, 2005 1:05 am
#4






_Saevio_ wrote:






http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=1263433 Grind Nerf


looks like just hearsay... so i dunno, but yea...that's where i saw it






I didn't see anything in there ?!



[__Felous__]


"


_Saevio_
Fri Oct 14, 2005 1:07 am
#5


scroll down, it's mentioned on the first page in one of the posts....


1. go to link


2. read posts





Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

Silverlink
Fri Oct 14, 2005 1:09 am
#6

Its interesting to know where some people get their info when it hasn't been posted anyplace else. If its a rumor or their gut feeling that needs to be added so not to get people all riled up.



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perfavorebasta
Fri Oct 14, 2005 1:10 am
#7

Well I just see a guy saying that dervish will be nerfed in a patch after ToOW. So a rumor like many.


To nerf Spin groups you need to remove the 2 aoe specials of pikeman, the aoe of pistol and the one of BH.


I can't immage a faster way to nerf 4 of 6 character I play (see my sign) cuz the others are crafters.


Opith





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killtheidealist
Fri Oct 14, 2005 1:32 am
#8

so theres no mind cost for force heal? did i read that correctly? that cant be possible...



Shagrath Galder - Pre CU Elder Jedi
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younGBLooDz
Fri Oct 14, 2005 1:45 am
#9

I know really lol im confused..



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Loupgaroo
Fri Oct 14, 2005 1:54 am
#10

masteroftheblade wrote:
Is it true that there nerfing our area attacks with the expansion? Takeing out the spin attack and dervish?

Baciacca wrote:
No not true at all.




(taken from ToW betaforums....)
Now, stop these rumours.



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jihn
Fri Oct 14, 2005 1:54 am
#11

It sounds odd, if they adding mindcost on choke to then remove it on heals, is fishy...




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Morwen
Fri Oct 14, 2005 2:39 am
#12






thegreyman wrote:

My spidey senses are tingling...are they trying to get every jedi to quit?








Ideally, they're probably trying to make jedi play as unrewarding and difficult (difficult as in annoying, not as in challenging) as possible in order to force players to play their other character while retaining the account.


What they have a hard time understanding is that it's unreasonable to expect players to suddenly stop playing their main characters regularly -- characters that in some cases have been played for years and even if not, these characters are certainly the ones that are known to friends, are members of whatever guild, have their place in the social scheme of things, etc. -- simply because of some game milestone they've reached which the devs consider overpopulated. It's just not going to happen. Human nature, it's far more likely people will just quit rather than be steered into someone else's design for their gameplay.


Even players that pay for additional accounts to allow multiple characters per server still have a primary character, while the others tend to be acquired for specific purposes.



RydOnRadiant
Fri Oct 14, 2005 2:50 am
#13

Maxil,


Can you confirm that you are seeing ZERO mind cost on TC right now for heals? Did I read that right.... I'd love it, but I'd be very suprised.


Thanks for post some data for us to look at. Nice to see some of what they are kicking around over there.



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