Jedi Archive
Thread: After ToOw Expansion ---How to Stay ALIVE!!
There are a number of factors coming in with the expansion which will shift the relative benefit of various Jedi, and other, skills.
Healing costs more (action). So what? This effects everyone, but some more than others. What matters is not your healing, but your "effective healing". Armour/defences count as "passive healing enhancers". The reason is, think of each heal as "how many of the other guys attacks does the heal negate". If he is hitting you for 300 a time, then a 1500 heal has countered 5 of his attacks. If he is hitting you for 750 a time, then healing once only counters 2 of his attacks.
There has always been the dynamic that damaging someone and forcing them to spend time healing reduces the damage per second they do to you, but now this is reinforced. Doing, or taking to much damage and having to spend too much time (and now action) healing may limit your ability to fight back from action as well as time. So what then?
This means that passive defences will be even more important post 24. Defender xx4x and 7000 armour doubly important. Saber block matters more and Intimidate for the powers guys may be more important.
Secondly, there is the snare/debuff issue. Yes these help ranged far more than they help melee and help non-jedi more than jedi but there are some key points for all profs here. Having 2+ ranged control moves will be essential. You cant chain roots or KDs, but you can cycle a root and a KD. You can also cycle a snare into a root and KD. Enhancer 3xx2, MLS (KD) and Powers all have options, make sure you have 2-3+ of the moves and ideally 1 snare, 1root and 1 ranged KD.
Tactics. Might need some changing. All the /follow monkeys may need a rethink. Breaking LOS and using cover will become more important. Having a good rifle to swap to in case you get caught in the open.
Lastly, whining. More cheese? There will probably be more moaning post 24 with more Jedi getting nailed in bad situations. You can add to it or slag it off. Some of it will be directly over the pub24 changes, but some will be over other jedi skills, mainly cloak.
Cloak will become more powerful after pub24 for 2 reasons; for escaping and, as intended, for attacking. Cloak has awesome synergy with root. Why? Because anything outside root range, cloak, move in, root and kill. Anything inside cloak range can be rooted, moved in and killed. Due to this, I forsee the "nerf cloak" whining kiddies who have trouble thinking their way out of a paper bag moaning even more so.
1) Place Bunker house
2) Decorate bunker house
3) Sit in bunker house chatting.
Dont get the point what shall be powerfull left on it.
All they can do is nerf nerf nerf
Oblox wrote:
How to stay alive post toow.
1) Place Bunker house
2) Decorate bunker house
3) Sit in bunker house chatting.
C C
ahood,
Thank you for your input. One of the most constructive feedbacks to any of my posts I have had to date. I think people will appreciate to hear more on your points. I understand and agree with you 100%.
Defense will play a bigger role than it has ever had before. The key is to get hit less and to not get hit more.
Also, since action cost on healing is applied to both jedi adn non-jedi one should not worry about it too much and simply adapt.
Then DF2x4x / ENx4xx is the bare min. I suppose. DEF4x4x / ENx4xx is better. MDF is also good especially that FA costs force. From my experience Imroved Root is crucial against the high-end mbh with great equipment. Wave is also a must like you have said, and MLS KD would complete the package. The template that gives all of these that I can think of is:
MLS / DF2x4x / EN44x3 / HL4xxx.
I hate that I need 5 million to get it!
I'm MLS/DF444x/EN3xx2/HL4xxx
SMOB wrote:
ahood,
Thank you for your input. One of the most constructive feedbacks to any of my posts I have had to date. I think people will appreciate to hear more on your points. I understand and agree with you 100%.
Defense will play a bigger role than it has ever had before. The key is to get hit less and to not get hit more.
Also, since action cost on healing is applied to both jedi adn non-jedi one should not worry about it too much and simply adapt.
Then DF2x4x / ENx4xx is the bare min. I suppose. DEF4x4x / ENx4xx is better. MDF is also good especially that FA costs force. From my experience Imroved Root is crucial against the high-end mbh with great equipment. Wave is also a must like you have said, and MLS KD would complete the package. The template that gives all of these that I can think of is:
MLS / DF2x4x / EN44x3 / HL4xxx.
I hate that I need 5 million to get it!
I'm MLS/DF444x/EN3xx2/HL4xxx
SMOB wrote:
Healing WILL cost action. Jedi will no longer use mind -unconfirmed for LIVE- but will still use action. Non-Jedi will use less mind and will use action.
mcm will keep Electro -snare- and action debuff on target 100%.
I am a Jedi and a mbh/mcm. Action regeneration is FAST however; I can see it now that many will incap because action is too low to heal and fight.
My mcm uses action debuff now on all pre-cu jedi and almost always have there action below 40% - 50%. After ToOw when healing will use Action, I can see many-jedi and non jedi-just not having enough action to stay alive, let alone win. If any player is forced to use basic attack you might as well stop attacking as healing will cost action.
Having said that, non-jed -bh namely- also use TONS of Acton. As mcm I use the time to debuff as a action regeneration time. Now, if my heals also use action, I am in trouble.
TWO EDGED SWORD. It will cut both ways and seems to me that the game is going to be a WHO HAS BETTER ACTON MANAGEMENT FTW.
SL: With a SL in the group with an mbh and having 2 buffs on (Higher Damage Yield and Critical Chance Hit Increase) the mbh will hit near 150%, add to that a near perfect Critical Hit chance and you will be looking at near 1200 - 1300 per 2 seconds -this was tested with a carbin 5xx - 700 dmg kinetic. (I know that not every mbh is gonna group with SL and go hunting jedi).
Now for the discussion: What are your thought in light of the new SL buffs (higher yield damage + critical Hit chance increase) and the healing costing action change.
My initial feeling is MDF might be back in and MLS out. If it is first to lose action game, and snare eliminates force run, I see a big reason to have improved suppression. Master Powers will always be great as it has Choke and KD. SAP might play a role again, especially that mbh will not risk dropping action below 50% for when he is rooted and needs to spam heals. MLS will always be my personal fav..ask any mbh, throw KD is a pain in the back side...every time KD/KD/KD from saber throw....eat up those action points! lol
Hope to hear your feed back. And those jedi with great sabers please keep in mind that most do not have your sabers and do take that into account when giving feedback.
cheers