Jedi Archive

Thread: Powers Template , Need Your Inputs (changed)(MDef & MPowers NEW)

KODAKSTEVENS
Tue Oct 04, 2005 6:37 am
#1



M.Powers
LS X4X2
Healing 4XXX
Defender XX4X
Enahncer 2XX2

mate said this one on MSN

M.Powers
M.Defender
Enahncer XXX2
Healer 3XXX

Hows it sound now

Message Edited by KODAKSTEVENS on 10-04-2005 06:50 AM

Message Edited by KODAKSTEVENS on 10-04-2005 09:06 AM



Bruce- Wayne
First Mon Calimari Jedi Of Chim
Pre Combat Upgrade Jedi
Pre New Game Experince Jedi
Jedi Elder

-Steven- Alcpwnd , Commando 4 Life
Atzo
Tue Oct 04, 2005 6:40 am
#2

the thing you will suffer is high force cost. You will need a hatfull of holos.



If you dont defeat your opponent in the first couple of minutes you had better hope the cloak nerf isnt too bad



I hope it works out for you as its similar to my final temp (going to be 2xx2 enh instead).


Obviously this requires the boost to damage which powers needs.





Plain Atzo

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Jarkatoo
Tue Oct 04, 2005 6:47 am
#3

i am Mpowers now and i love it... force drain is a pain, without having channel force your gonna spend a lot of down time regening your force.



nnJarkatoo Karkanan nn Elder Jedi Noob Againnn
nnJark T'oo nn still hoping to smuggle somethingnn
nn "Zyylee Wookiee Extraordinare - >nn<
Indiana-Reayle
Tue Oct 04, 2005 6:56 am
#4






KODAKSTEVENS wrote:

M.Powers
LS X4X4
Healing 4XXX
Defender XX4X
Enahncer 4XXX (i would have to be dependant on a holocron :-/)





You are better off grinding an extra 3 mil and taking away tech in saber and putting it into force armor in enhnacer (x4xx) this is after taking tech (xxx4) and using a +25 suit to make a good saber. if you are choosing powers to back up your saber then you are thinking wrong and if you think armor break is going to help your powers, you are also wrong. FA2 + Aura 2 is a very good defense. If you plan on being a master force weilder the the last thing you want to do is be in close combat. The way I see it is you have 48 sp that can be used else where. One on one fights you dont need skills in both, group fights you need to be a master of one or the other with no dabbling in the other offensive area, your points can be spent better else where.
KODAKSTEVENS
Tue Oct 04, 2005 6:58 am
#5






Indiana-Reayle wrote:





KODAKSTEVENS wrote:

M.Powers
LS X4X4
Healing 4XXX
Defender XX4X
Enahncer 4XXX (i would have to be dependant on a holocron :-/)





You are better off grinding an extra 3 mil and taking away tech in saber and putting it into force armor in enhnacer (x4xx) this is after taking tech (xxx4) and using a +25 suit to make a good saber. if you are choosing powers to back up your saber then you are thinking wrong and if you think armor break is going to help your powers, you are also wrong. FA2 + Aura 2 is a very good defense. If you plan on being a master force weilder the the last thing you want to do is be in close combat. The way I see it is you have 48 sp that can be used else where. One on one fights you dont need skills in both, group fights you need to be a master of one or the other with no dabbling in the other offensive area, your points can be spent better else where.






ive rechanged it



Bruce- Wayne
First Mon Calimari Jedi Of Chim
Pre Combat Upgrade Jedi
Pre New Game Experince Jedi
Jedi Elder

-Steven- Alcpwnd , Commando 4 Life
KODAKSTEVENS
Tue Oct 04, 2005 7:49 am
#6

anyone judge the new one?



Bruce- Wayne
First Mon Calimari Jedi Of Chim
Pre Combat Upgrade Jedi
Pre New Game Experince Jedi
Jedi Elder

-Steven- Alcpwnd , Commando 4 Life
eternalfool
Tue Oct 04, 2005 8:05 am
#7

Im not a huge fan of mixing sabers and powers. Which is just a 'me' thing,I know people who have done very well mixing, I just dont like it.


If i were you I'd drop the x4x2 in sabers.. how often are you going to be in a situation where there wont be a saber jedi to AB for you?





M a s t e r R i f l e m a n M a s t e r C o m b a t M e d i c P i s t o l e e r x 4 x 4


-----GLORFINDIL THE GOLDEN-----


Dr o p O f f V e n d o r a t - 4 3 8 5 5 3 6 7 T h e e d N a b o o


QuistisDarkheart
Tue Oct 04, 2005 8:16 am
#8

LS 0402 is pointless make that 0400 the 2 boxes in the tech line give you +10 to block and some weak hits which are totally pointless (remember you don't need saber throw as you have powers)and low level boxes are high SP drains, the more high level boxes the better.

With the SP you save dropping the 0402 to 0400 you'd be able to get enhancer 4004 and include meditate, Improved Force Wave/force speed/force run/force suppresion

My template that Im grinding for is:

MP
LS 0400
Enhancer 3402
Healer 4040


This is after I make it to master LS so I can create a few sabers with a 12 point experimentation suit to make a very good saber.

Now with that template I can assess whether it is going to be viable first then choose if I want to get another 800 force and alot faster regen and drop the LS skill altogether and become a master enhancer. But I like carrying a saber aswell as being able to use the force powers.



IGN Quistis

Kessel Run Food - Darkheart PLC
Dantooine -647 6801
Alejandro
Tue Oct 04, 2005 8:18 am
#9


I've actually been mpowers for a while and I recently picked up sabers to help increase my dps. Powers is just too slow with it's windup timers to be effective enough, not to mention the high force cost. You need some fast hits to mix in with choke and lightning, and at the moment picking up some saber skills is the only way to balance that out. Plus if you ever pvp one on one, you're going to need your own armor break.


Powers' 32m range is not enough to keep you ranged in combat especiallyconsidering that most powers moves root you each time you use them. You are going to end up fightingface to face and you'll need some defenses...possibly force armor 2 and force aura, or def 4X4X. You'll also need a low forcecost, fast attack to mix in with your powers attacks which is where sabers can come in handy.


Oh and there is one point to sabers X4X2, that you get saber sweep. As a mpowers you will need a non- area attack way of knocking down your opponent so that you don't aggroeverything around you.8 points is a lotto have to spend for just that saber sweep, buthaving a knockdown move that won't root you with a 5 second animation is a huge benefit for a powers user.

Message Edited by Alejandro on 10-04-2005 11:22 AM



alejandro/hysea/carmel
Abraaham_Buffness
Tue Oct 04, 2005 8:20 am
#10


x4xx ls

MP

22x2 enhaner

xx4x defender

4xxx healer


i had this temp worked great.



Mezaker
(ggggggggggg9WXnnln[[[[nnnnnlnnWX9ggggggggggg)
Mohawk Jedi of DEATH
"As we maintain in the chaos, the fire becomes the
fuel, and our
hearts the engine.
We will
flood the system with blood if we have to,
and we will rule the galaxy with our cold retinas and firm beliefs."

sm1550
Tue Oct 04, 2005 8:33 am
#11

If you want to dabble in all the trees like it appears, I kind of like the following template:


x4xx ls

MP

4xx4 enhancer

xx4x defender

4xxx healer.


In the alternative, I tend to like MP/MLS combination templates...they just tend to be win or lose....no extended battles. The three most successful templates with MP/MLS that I've seen (i'm sure someone will have one better or say there is one better) are:


MP/MLS/4040 Healer (or 4004 Healer)

MP/MLS/2000 Healer/3000 Enhancer

MP/MLS/3000 Healer/0002 Enhancer


I've also seen a few other MP/MLS/3000 Heal/0020 Defender (basic Aura), but haven't played it myself so not sure how useful basic Aura would be.


Kruiz
Tue Oct 04, 2005 8:49 am
#12

Personally I am

Mpowers
Enhancer 4404
Defender 0040
Healer 4000


2 others possibles ways:
- LS 0400 but leave defender or force armor: less less defense for melee fight with ranged jedi
- master enhancer without defender: much more vulnerable but stasis...



Feel the power of the Force
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Kruiz - Elder Jedi, Imperial Colonel, Lord of |-| SKULL |-|
Kruizy - Trader, Imperial Colonel
Epitaf - Medic, Imperial Colonel
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