Jedi Archive
Thread: What do u think a reasonable base damage saber should be?
KRAKEN666 wrote:
Everyone thinks we want a 5000 base dps saber but we dont, we just want to be competative when it comes to fights. So what do u think a good dps for the game should be?
I personalyl think these things below wich i have said before should happen.
1. Sabers shouldnt rely on the crystals and perls for there damage.. We should have some way of experementing on them the same way as any other crafter can . This would eliminate the need for perls and crystals and would balance the way sabers are master has most damage because he is the most skilled / knowledgable with / about a saber.
2. Sabers should go on the same as normal weopens for base and everything else as they do now but more in line with the weopens available , seen as a saber is supposed to be a weopen class of its own then A. we should get lightsaber damage back and b. it should go on resorces used to create the saber,
personally i think a masters sabers should have base of bertween 300 .. 400 with a cap of 900 of course paddy would be much lower and this would rise as the jedi learned skills in the tech tree just as a artizan and any other crafter do's
Can you imagine is all crafting was the same as saber crafting stats every one would leave the game or at best not be able to hunt anything above cl 50. And no more of those uber d stims for none master docs and stuff cause bio engys would make stims at around 400 max heals. ![]()
KRAKEN666 wrote:
Everyone thinks we want a 5000 base dps saber but we dont, we just want to be competative when it comes to fights. So what do u think a good dps for the game should be?
just so you know trying to gaugethe weapon potentialthe last thing you want to go by dps.
DPS = worthless number that is only cool to look at, it really means nothing except you have a fast speed. Speed can be modified by many things in game, specials, Powerups, haste buffs, ect.... DPS really means nothing specially when you have to worry about Action first.
Wookie you happen to be right but only temporarily. The reason why people say dont go by DPS is that our mod spd isn't working right now. Therefore everyone hits at the same speed (except those with force speed). Because of this bug, all that matters (AT THIS POINT IN TIME) is your max damage. When spd is fixed, your DPS will start to have meaning.
I think reasonable damage would be if they allowed sabers to be experimented on more so that they highest end result was a 1k damage saber. Other profs get 1.2k damage and I think that because of the high minimum damage sabers have that 1k would be fair for the max. Im think that right now crafting a saber is a joke really as the only thing you can make a difference on that matters is the force cost.
adetether wrote:
KRAKEN666 wrote:
Everyone thinks we want a 5000 base dps saber but we dont, we just want to be competative when it comes to fights. So what do u think a good dps for the game should be?
I personalyl think these things below wich i have said before should happen.
1. Sabers shouldnt rely on the crystals and perls for there damage.. We should have some way of experementing on them the same way as any other crafter can . This would eliminate the need for perls and crystals and would balance the way sabers are master has most damage because he is the most skilled / knowledgable with / about a saber.
2. Sabers should go on the same as normal weopens for base and everything else as they do now but more in line with the weopens available , seen as a saber is supposed to be a weopen class of its own then A. we should get lightsaber damage back and b. it should go on resorces used to create the saber,
personally i think a masters sabers should have base of bertween 300 .. 400 with a cap of 900 of course paddy would be much lower and this would rise as the jedi learned skills in the tech tree just as a artizan and any other crafter do's
Can you imagine is all crafting was the same as saber crafting stats every one would leave the game or at best not be able to hunt anything above cl 50. And no more of those uber d stims for none master docs and stuff cause bio engys would make stims at around 400 max heals.
This is a bad idea. The reason that sabers are as powerful as they are right now is because of the tight damage range of the weapon. Granted that without decent pearls it is hard to obtain this, but remember even the pre-cu jedi had to constantly loot pearls to get a good saber, myself I had at least 40 pre-cu and its still not that great...