Jedi Archive
Thread: A.I. to solo pve content...
A.I.
*monster retreats*
Channel Channel...
A.I.
*monster retreats*
Channel Channel...
A.I.
*monster retreats*
Channel Channel...
lol. How did you know?
Maxil wrote:
you're up early...
first thoughts with your cup of coffee?
But yea, I've never had mdef, but dunno how they are gonna deal with this.. guess it'll become like dervish, hardly used anymore. O.o
I have a nice screenie with "Cannot Force Heal while Knocked Down".
Maxil wrote:
ah, didn't know where you hailed from. 6 in the morning here in 'ol missouri, us.. but been pulling a 24 hour, just took a break after a bh death.. Got an odd bug and got ticked off. Got knocked down, but couldn't get up. Didn't get the kdr bug either, it just kept telling me "wrong stance" no matter what I did. O.o
But yea, I've never had mdef, but dunno how they are gonna deal with this.. guess it'll become like dervish, hardly used anymore. O.o
Neither do I. I just poke fun about how stupid the "fix" is, and what issues it will cause. Which likely means they are so royally stupid that they decide to nerf it even more.
Gohma_Manovich wrote:
don't see what was wrong with avoid incap in pve the way it is now
Srider_Killarney wrote:
yeah almost the same thing with PVP, AI overts get back 5m, and wait. Real usefull
Lol do you think people should stand toe to toe when some one has AI on, makes real sense wasting force attacking a defender with AI for no reason. Its called tactics and with the improvement to Artifician intelligence in the game it makes sense that the mob retreats.
Ideally using AI wouldnt make the mob do a -retreat- and regen excessivly but that is for the devs to work out. Would make more sense if it stayed in combat but retreated 10 m ansd used ranged attacks
cloudwalker1 wrote:
Srider_Killarney wrote:
yeah almost the same thing with PVP, AI overts get back 5m, and wait. Real usefull
Lol do you think people should stand toe to toe when some one has AI on, makes real sense wasting force attacking a defender with AI for no reason. Its called tactics and with the improvement to Artifician intelligence in the game it makes sense that the mob retreats.
Ideally using AI wouldnt make the mob do a -retreat- and regen excessivly but that is for the devs to work out. Would make more sense if it stayed in combat but retreated 10 m ansd used ranged attacks
As for being real useful surely it depends on rest of your template/group. Just applying sap to a opponent isnt too useful UNLESS you use the rest of your template to make him attack you and heal you draining his action/mind while its is not regening as fast as normal. Using AI then rooting a opponent close to you to keep him there for duration of your AI would be useful. If you are 1 on 1 you gain 30 seconds of pure attack, if its group pvp and rest of opposing team retreats out of ur range then u have split there group too. All it would need is you and 1 more of ur group to attack the rooted opponent as the rest of his group falls back out of your area attack range
yeah but you wouldnt retreat if you knew your opponent was on their last legs i.e avoid incap as the have 0 health