Jedi Archive
Thread: Force Powers Issues
2.) we have a DOT (which ls doesnt) we have intim/breech which ls doesnt. use them and you can do just fine damage wise. yes lightning is our main source of high damage and yes zip bars suck but they are more than fine since we have many more attacks you can throw in. like kd/intim/breech/choke/weaken/mind blast
3.) YES DO THIS
4.) i dont feel FC is to high. its stuff like force armor that drains our force
5.) stacking chokes? wow 4 powers suers and you have a huge tick. lower damage on choke and yuo messed up choke for 1vs1. its fine how it is
6.) meh whatever
Bernoullie2 wrote:
1) Remove "Self Roots"
Most if not all of our moves will "root" us in place if we are not moving when the attack takes place. This forces us to stand in one place, and makes it easy for PCs to stay out of our range. If this can't be easilly fixed then increase our range to 64m to make us harder to Kite.
Definitely an annoyance, especially since this is a RANGED discipline...
2) remove Zip Bars
Powers does little dmg when compared to LS, and this just makes it worse. Take for example Force Strike it does less DPS than hit due to the long warm up timer. Improved Force Lightning takes 2 sec for the warm up and 5 for the cool down once you get to master. 7 sec thats the fastest a powers user will ever hit. Anyother ranged player could get in atleast 2-3 hits in in that time. BTW that is a max of 242 dps.
Couldn't agree more, at least take the zip bars off of the singular attacks, I wouldn't mind the zip bars as much if they were ONLY on the AoE attacks... but then we would need access to the singular version of our attacks for this to even have the deisred effect. Also... There is +SPEED for every type of weapon in it's corresponding skill tree... where's the +force speed mods in powers?
3) Give us access to all of our types of AoE and non AoE attacks
This is especially true of BH encounters. Intimidate, KD, Force Throw can put you in dire straits if used around Mobs. We should have the choice between AoE or single target attacks.
Yes.
4)lower force costs
Especially when starting our the force cost can be tremendous. Either make another pass at thm or allow us to equip an Item that will lower the FC (lightsabers).
Definitely. The Force Power Cost + Action Cost to Damage ratio on power's skills is unbalanced, either reduce the SAC & FC of our abilities or increse the damage... or in a perfect world, both
5)Choke can't be used by more than 1 powers user.
This skill is our bread and butter, but only one Choke debuff can be applied at a time.
6)give us an identity
Since dmg (LS), Tank (defender), Healer (healer), and buffs/CC (enhancer) are take I would like to see us defined as the Debuffing class.
Add Fire DoT to lightning attacks
Add a Attack Speed debuff attack
Add posion to mind blast
and fix Stun and dizzy
/agree Powers should be a nice alternative to Lightsabers IMO... with a focus on debuff + DoT
Good suggestions... I have a few of my own as well...
- Force Breach needs to "land" more often and have the potential to remove more than just 1 buff at a time... I'm thinking a minimum of 2 or 3 and a maximum of 5, including AI, Force shield, Force aura, Force armor, Force run, Force speed, Force infusion, etc... basicly any and all jedi buffs, this is a master box ability... so make it worthy of the master box.
- In thought of the upcoming cloak snare... Break cloak down into 3 tier skills, cloak -> improved cloak -> advanced cloak (master box)... With each upgrade to cloak, your snare becomes less, your force cost per person becomes less... and perhaps the advanced version would have no snare at all.
- Force intimidate should have a greater damage reduction value
- Force weaken should be a combat speed debuff
- Mind blast is utterly useless at the moment, considering the name is "MIND blast" I would say it should decrease target's mind and maybe even action regen rates.
In any case, Powers is in much need of some love.... so give it to us
Message Edited by _Saevio_ on 10-12-2005 06:48 PM
i agree w/ most of what ive read here being a master wielder myself. one thing i would like to see is lightning made to a dot. even though the game isnt true to the movies, when u see some1 hit w/ lightning it continues to pulse through them even after the attacker stops. i also like the idea of mind blast actually effecting the targets mind . another thought i have which follows the movies is to make force knockdown not only a kd but knock your target back a certain distance. this might help w/ the cloak nerf since being a powers wielder u can burn your own force out faster than any1 cept maybe a mdef spamming ai, so u need to escape at times. just my 2 cents feel free to flame/cry and all that other stuff trolls do
Message Edited by temensoren on 10-12-2005 07:47 PM
Bernoullie2 wrote:
Message Edited by EstoMax on 10-12-2005 07:53 PM
I love it all pretty much, cept the last one... we should be more CC and Debuff, right now... we r just a proffession with no actual definition
making us Debuff and crowd control could make up for our low damage, but force costs need to be lower for powers, no zip bars, and no self roots... that just wrong
MP is the shiznit... if u know the discipline it rocks... personally, i use MP as my attcker and tkm as my support, TKM/MP/healer 4xxx
i love the powers so much and i also love having the tk title on and choking peeps, it brings unarmed fighter to a new level. (tk since pre-CU, i just couldt give it up, i love it)