Jedi Archive

Thread: Force Powers Issues

Bernoullie2
Wed Oct 12, 2005 5:07 pm
#1

1) Remove "Self Roots"


Most if not all of our moves will "root" us in place if we are not moving when the attack takes place. This forces us to stand in one place, and makes it easy for PCs to stay out of our range. If this can't be easilly fixed then increase our range to 64m to make us harder to Kite.


2) remove Zip Bars


Powers does little dmg when compared to LS, and this just makes it worse. Take for example Force Strike it does less DPS than hit due to the long warm up timer. Improved Force Lightning takes 2 sec for the warm up and 5 for the cool down once you get to master. 7 sec thats the fastest a powers user will ever hit. Anyother ranged player could get in atleast 2-3 hits in in that time. BTW that is a max of 242 dps.


3) Give us access to all of our types of AoE and non AoE attacks


This is especially true of BH encounters. Intimidate, KD, Force Throw can put you in dire straits if used around Mobs. We should have the choice between AoE or single target attacks.


4)lower force costs


Especially when starting our the force cost can be tremendous. Either make another pass at thm or allow us to equip an Item that will lower the FC (lightsabers).


5)Choke can't be used by more than 1 powers user.


This skill is our bread and butter, but only one Choke debuff can be applied at a time.



6)give us an identity


Since dmg (LS), Tank (defender), Healer (healer), and buffs/CC (enhancer) are take I would like to see us defined as the Debuffing class.

Add Fire DoT to lightning attacks

Add a Attack Speed debuff attack

Add posion to mind blast

and fix Stun and dizzy
super_moomoo
Wed Oct 12, 2005 5:53 pm
#2

1.) the self roots are cause by th eanimations sadly. if you move at the right time you can avoid them (ie right after the zip abr but before the attack) practice that and no more self roots.

2.) we have a DOT (which ls doesnt) we have intim/breech which ls doesnt. use them and you can do just fine damage wise. yes lightning is our main source of high damage and yes zip bars suck but they are more than fine since we have many more attacks you can throw in. like kd/intim/breech/choke/weaken/mind blast

3.) YES DO THIS

4.) i dont feel FC is to high. its stuff like force armor that drains our force

5.) stacking chokes? wow 4 powers suers and you have a huge tick. lower damage on choke and yuo messed up choke for 1vs1. its fine how it is

6.) meh whatever



(ggggggggggggggWX9nnn]supermoomoo]nnnWX9gggggggggggggg)
moo'- master chef/ master merchant/ master artisian
Moo Foods in Valley of Shadows at -6626 -4797
Also in The BH Mall at 4628, 5923 Kaadara, Naboo
_Saevio_
Wed Oct 12, 2005 6:47 pm
#3






Bernoullie2 wrote:

1) Remove "Self Roots"


Most if not all of our moves will "root" us in place if we are not moving when the attack takes place. This forces us to stand in one place, and makes it easy for PCs to stay out of our range. If this can't be easilly fixed then increase our range to 64m to make us harder to Kite.


Definitely an annoyance, especially since this is a RANGED discipline...


2) remove Zip Bars


Powers does little dmg when compared to LS, and this just makes it worse. Take for example Force Strike it does less DPS than hit due to the long warm up timer. Improved Force Lightning takes 2 sec for the warm up and 5 for the cool down once you get to master. 7 sec thats the fastest a powers user will ever hit. Anyother ranged player could get in atleast 2-3 hits in in that time. BTW that is a max of 242 dps.


Couldn't agree more, at least take the zip bars off of the singular attacks, I wouldn't mind the zip bars as much if they were ONLY on the AoE attacks... but then we would need access to the singular version of our attacks for this to even have the deisred effect. Also... There is +SPEED for every type of weapon in it's corresponding skill tree... where's the +force speed mods in powers?


3) Give us access to all of our types of AoE and non AoE attacks


This is especially true of BH encounters. Intimidate, KD, Force Throw can put you in dire straits if used around Mobs. We should have the choice between AoE or single target attacks.


Yes.


4)lower force costs


Especially when starting our the force cost can be tremendous. Either make another pass at thm or allow us to equip an Item that will lower the FC (lightsabers).


Definitely. The Force Power Cost + Action Cost to Damage ratio on power's skills is unbalanced, either reduce the SAC & FC of our abilities or increse the damage... or in a perfect world, both


5)Choke can't be used by more than 1 powers user.


This skill is our bread and butter, but only one Choke debuff can be applied at a time.



6)give us an identity


Since dmg (LS), Tank (defender), Healer (healer), and buffs/CC (enhancer) are take I would like to see us defined as the Debuffing class.

Add Fire DoT to lightning attacks

Add a Attack Speed debuff attack

Add posion to mind blast

and fix Stun and dizzy


/agree Powers should be a nice alternative to Lightsabers IMO... with a focus on debuff + DoT





Good suggestions... I have a few of my own as well...



xxx4 Powers :PsychokinesisI &III - Force Throw/Improved Force Throw should be changed to Force Push/Improved Force Push and/or Force Pull/Improved Force Pull. Basicly these skills would literally push/pull your target a calculated distance away from your character, obviously the improved version would push/pull farther and have a higher probability to actually connect and/or cause additional state effects. Perhaps both skills could have a percentage chance to knockdown, slow down, dizzy or even stunyour target which would be a resulting state effect from the initial force push/pull. Force Push would be a very valuable skill for those Jedi that prefer ranged attacks, pure powers Jedi for instance... while Force Pull would be ideal for melee (lightsaber) Jedi, balancing out some of the stuns/roots/electrolyte drain issues that are our nemesis against ranged professions.


x4xx Powers : Subjugate I & III - I honestly don't know how effective Mind Blast really is but in my mind Powers, being of mosty dark jedi nature should have some kind of life siphon skill. So I would replace Mind Blast/Improved Mind Blast with Life Siphon/Improved Life Siphon. Basicly Life Siphon would take health away from the target while it heals you over time, so Life Siphon would almost work like an infusion. Improved Life Siphon would work more like a heal, instead of causing DOT to your target it would just do damage once, but substantially more damage than thebasic Life Siphon skill, and then it would return the damage stolen and heal your character, just like the original Life Siphon, however the improved version would be all at once instead of over time. I imagine the animation for this skill being some kind of RED beam that flows from the Jedi's hands to his target.


  • Force Breach needs to "land" more often and have the potential to remove more than just 1 buff at a time... I'm thinking a minimum of 2 or 3 and a maximum of 5, including AI, Force shield, Force aura, Force armor, Force run, Force speed, Force infusion, etc... basicly any and all jedi buffs, this is a master box ability... so make it worthy of the master box.

  • In thought of the upcoming cloak snare... Break cloak down into 3 tier skills, cloak -> improved cloak -> advanced cloak (master box)... With each upgrade to cloak, your snare becomes less, your force cost per person becomes less... and perhaps the advanced version would have no snare at all.

  • Force intimidate should have a greater damage reduction value

  • Force weaken should be a combat speed debuff

  • Mind blast is utterly useless at the moment, considering the name is "MIND blast" I would say it should decrease target's mind and maybe even action regen rates.

In any case, Powers is in much need of some love.... so give it to us

Message Edited by _Saevio_ on 10-12-2005 06:48 PM



Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

temensoren
Wed Oct 12, 2005 7:45 pm
#4


i agree w/ most of what ive read here being a master wielder myself. one thing i would like to see is lightning made to a dot. even though the game isnt true to the movies, when u see some1 hit w/ lightning it continues to pulse through them even after the attacker stops. i also like the idea of mind blast actually effecting the targets mind . another thought i have which follows the movies is to make force knockdown not only a kd but knock your target back a certain distance. this might help w/ the cloak nerf since being a powers wielder u can burn your own force out faster than any1 cept maybe a mdef spamming ai, so u need to escape at times. just my 2 cents feel free to flame/cry and all that other stuff trolls do



Message Edited by temensoren on 10-12-2005 07:47 PM

EstoMax
Wed Oct 12, 2005 7:51 pm
#5




Bernoullie2 wrote:

1) Remove "Self Roots"


Most if not all of our moves will "root" us in place if we are not moving when the attack takes place. This forces us to stand in one place, and makes it easy for PCs to stay out of our range. If this can't be easilly fixed then increase our range to 64m to make us harder to Kite.


You can move at the last second and still perform the special so you can work around this. *cough*


2) remove Zip Bars


Powers does little dmg when compared to LS, and this just makes it worse. Take for example Force Strike it does less DPS than hit due to the long warm up timer. Improved Force Lightning takes 2 sec for the warm up and 5 for the cool down once you get to master. 7 sec thats the fastest a powers user will ever hit. Anyother ranged player could get in atleast 2-3 hits in in that time. BTW that is a max of 242 dps.


Put them only on the most advanced moves.


3) Give us access to all of our types of AoE and non AoE attacks


This is especially true of BH encounters. Intimidate, KD, Force Throw can put you in dire straits if used around Mobs. We should have the choice between AoE or single target attacks.


This would be a Major change and would be awesome!


4)lower force costs


Especially when starting our the force cost can be tremendous. Either make another pass at thm or allow us to equip an Item that will lower the FC (lightsabers).


Needs to be lowered a little bit. Think about it, we use the force to fight......that is going to drain it pretty darn quickly don't you think?


5)Choke can't be used by more than 1 powers user.


This skill is our bread and butter, but only one Choke debuff can be applied at a time.


Should be limited to 2 or 3 chokes from multiple people


6)give us an identity


Since dmg (LS), Tank (defender), Healer (healer), and buffs/CC (enhancer) are take I would like to see us defined as the Debuffing class.

Add Fire DoT to lightning attacks

Add a Attack Speed debuff attack

Add posion to mind blast

Fix Stun and dizzy


Add all 3 states to mind blast "Dizzy/Stun/Blind

I totally agree with the fire dot from lightning thats awesome!!!

Make FORCE THROW a 10m throw then it will KD them.





Message Edited by EstoMax on 10-12-2005 07:53 PM



Estomax
-=Its not in my nature to be evil=-
-=The devs made me this way=-

RebelArchAngel
Wed Oct 12, 2005 8:00 pm
#6

I love it all pretty much, cept the last one... we should be more CC and Debuff, right now... we r just a proffession with no actual definition



making us Debuff and crowd control could make up for our low damage, but force costs need to be lower for powers, no zip bars, and no self roots... that just wrong





Dalik Murrh________________

Fist of the Force

GetSmart
Wed Oct 12, 2005 8:09 pm
#7

Excellent points..Master Powers really does suck and it sad. People on these forums say MP is a support skill. I think that is hysterical....I really can imagine the Emperor is a support kind of guy. I am not asking for the I win button but give us a break DEVs Powers is really a crap skill and it shouldnt be, So give us some loving...
RebelArchAngel
Wed Oct 12, 2005 8:11 pm
#8

MP is the shiznit... if u know the discipline it rocks... personally, i use MP as my attcker and tkm as my support, TKM/MP/healer 4xxx



i love the powers so much and i also love having the tk title on and choking peeps, it brings unarmed fighter to a new level. (tk since pre-CU, i just couldt give it up, i love it)





Dalik Murrh________________

Fist of the Force

_Saevio_
Fri Oct 14, 2005 12:01 pm
#9

/bump cause im bored



Saevio Metatron

Bladeborn
ugnnnn/\]nngWXgggggggggggggggggggggggggg)
Peace is a lie...


Drop Off All Winnings @ Trade-In Vendor: /waypoint -5738 5313 (Lok)

VickLoco
Fri Oct 14, 2005 12:32 pm
#10

All I want to see first as a Master powers RANGED profession is to be able to hit a rifleman from 64m away like he hits me. I want to be able to hit a MLS from a farther distance than he can hit me with a saber throw. Just give my RANGED profession some true range and we would be sooo much better off than we are now



H-AND Guild Forums


Its none of my business what relationship people have with the lord when they die......All I do is arrange the meeting.
Zarqon
Fri Oct 14, 2005 12:35 pm
#11

good points, although stacking chokes may be too much, I think that increasing the minimum damage of choke is very much needed. Increasing the minimum won't make it overpowered, but it will make sure that it isn't completely crippled by the 0040 line in defender.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Page 1 of 1
Previous Next