Jedi Archive

Thread: healer questions

lifetime
Sat Apr 16, 2005 9:38 am
#1

Can any of you guys that is testing right now tell me if Healer 4xx4 wil be as effective as it is now?

Or might be better to go for any other combination?


thx




U__N__D__E__R__W__O__R__L__D
* Erden * Yukon *

* Killing is my business and business is good *
climbski
Sat Apr 16, 2005 9:39 am
#2


The states/poison/dis/bleed line may still be useful but does not help with knockdown.. the first line is as critical as it has always been.

Message Edited by climbski on 04-16-2005 10:08 AM




MAGICAL SHAMGAR and EPINI
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities, and will diligently study them, and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys after this process of grotesque self-deception.
-Mark Twain"
IMPERIAL SPIN DEBUNKER
lifetime
Sat Apr 16, 2005 9:40 am
#3

Thank you so much.




U__N__D__E__R__W__O__R__L__D
* Erden * Yukon *

* Killing is my business and business is good *
Askan
Sat Apr 16, 2005 9:53 am
#4

hmm would be good to know how it will be with the curepoinsen and curedisease
OberonMyx
Sat Apr 16, 2005 9:55 am
#5

How is the first line as useful in that we don't have HAM, unless the heal bar heals HAM? still, can you see 2000 healer or 3000 healer being about just as good as 4000 healer? What are the diffences you notice in it now?



Twas' brillig, and the slithy toves did gyre and gimble in the wabe. All mimsy were the borogroves and the mome raths outgrabe.

Oberon/Xian', retired, writing poetry.
climbski
Sat Apr 16, 2005 10:07 am
#6






OberonMyx wrote:

How is the first line as useful in that we don't have HAM, unless the heal bar heals HAM? still, can you see 2000 healer or 3000 healer being about just as good as 4000 healer? What are the diffences you notice in it now?






The fourth box allows you to heal 1500 health vs 500 health for the 2nd box. Also there is nearly no delay in healing atm.




MAGICAL SHAMGAR and EPINI
"Statesmen will invent cheap lies, putting blame upon the nation that is attacked, and every man will be glad of those conscience-soothing falsities, and will diligently study them, and refuse to examine any refutations of them; and thus he will by and by convince himself that the war is just, and will thank God for the better sleep he enjoys after this process of grotesque self-deception.
-Mark Twain"
IMPERIAL SPIN DEBUNKER
OberonMyx
Sat Apr 16, 2005 10:17 am
#7

ah, so it's switched but basically the same, i.e. the big heal you need comes at box 4, not 3



Twas' brillig, and the slithy toves did gyre and gimble in the wabe. All mimsy were the borogroves and the mome raths outgrabe.

Oberon/Xian', retired, writing poetry.
pervel
Sat Apr 16, 2005 11:16 am
#8

Anyone tested Master Healer yet?

blue-phoenix
Fri Oct 07, 2005 4:11 am
#9

ok here it goes

1. how long does sap last? i know it got toned down a while back but not sure how much.

2 does heal states remove the cm debuffs like typhoid rupture? if not is there a skill that does?

thanks



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- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

Death is so sure of winning that it

gives you a whole life as a head start.
Eskie
Fri Oct 07, 2005 5:30 am
#10



blue-phoenix wrote:
ok here it goes

1. how long does sap last? i know it got toned down a while back but not sure how much.

2 does heal states remove the cm debuffs like typhoid rupture? if not is there a skill that does?

thanks



1) not sure
2) no and no



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
MsNiL
Fri Oct 07, 2005 5:35 am
#11







blue-phoenix wrote:
ok here it goes

1. how long does sap last? i know it got toned down a while back but not sure how much.

From 4 minutes to 1 minute.
From 50% to 30% mind 35% action.


Traumatize/Hemorrhage (CM) is still 50% and last for 2 minutes.

2 does heal states remove the cm debuffs like typhoid rupture? if not is there a skill that does?

Heal States and Total Heal heals Blind/Dizzy/Intimidate and Stun, and that's it.
There's nothing that counters post-cu states, not even doctors can do that.







--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
blue-phoenix
Fri Oct 07, 2005 6:09 am
#12

thanks... now i need to figure if i want valor or sap or just keep my ranged defense tree



no sig won't let me use html sniff sniff

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!

Death is so sure of winning that it

gives you a whole life as a head start.
MsNiL
Fri Oct 07, 2005 6:11 am
#13





blue-phoenix wrote:
thanks... now i need to figure if i want valor or sap or just keep my ranged defense tree




If the healernerf goes live, then SAP just got more worthwhile.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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