Jedi Archive
Thread: MLS/MDEF and BH are going to love the new SQUADLEADER stuff.
Message Edited by EVILxWARLOCK on 09-03-2005 08:42 AM
it wont be impossible to kill these people... its easy go for the SLs first once they are taken out the jedi / BH will be easy picking
tactics people tactics
I haven't tried TC yet, however, I was a MSL post-cu and the defense abilities did not stack for MDef. (or I should say the buff icon flashed for a second then dropped off, yet remained for the rest of the group) the defense and accuracy buff did not stick for them either....granted MSL we never really knew if things were working or not.
I did noticed that it would stack for BH's with their defense ability...remember this was all before trying anything on TC.
I am curious as well if the dev's have thought of those scenarios of BH's and/or MDef/MLs or really any jedi grouped with squadleaders.
we may need to wait and see to get more info from the TC squadleaders feed back.
hope this little bit of infor helped.
/cheers for SL love from the dev's...I only hope the abilities and buffs actually work
BH will always rule. All he needs to do is find 2 guys in his guild or something with sl. The jedi will be hunting on dantooine adn cant find a sl and just screw it. Bh has the element of suprise so he will always have sl ready, jedi wont.
Leo
EVILxWARLOCK wrote:
On TC is the patch notes for the new SL stuff. Now from what i read on it ( "Multiple Squad Leaders can combine their skills for greater group enhancement." ) it looks like their stuff will stack.
This is why i think they will like it the BH and MLS/MDEF.
If it does stack BH going after Jedi will have a few SL with them and can you just see 4 SL with 4 MLS/MDEF with ENH 3000.
Form Up (Mobility II) - Enhances group movement speed.
Will make them much harder to hit.
Tactics (Tactics I) - Enhances group defenses.
Should add to defender and bh defences.
Call to Arms (Strategy III) - Enhances group armor ratings.
Should add to defender and bh armor.
Steady Aim (Strategy I) - Enhances group accuracy.
MLS and BH will miss less and hit harder.
Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.
MLS and BH good also.
Double Time (Tactics IV) - Reduces cooldown times for group members.
BH will hit faster.
MLS will be able to do Saber throw, head hit, body hit and leg hit moves every second if there saber is not to slow.
They will be able to do power hit much faster also.
Not to flame but with ppl exploiting timers atm Is this part really a good idea? lol
Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.
If this stacks with food MLS and BH will never run out of mind or action or it will be very hard to run out.
Now if the SL are able to stack their stuff and this stuff also stacks with food i see some major unbalancing comeing.
Now i am not saying SL should not get the stuff i just hope it does not stack, with each other or food.
I also see atleast 1 SL with every BH after a Jedi. I hope the SL can not help a BH on after a Jedi or the Jedi better be able to attack the SL.
Message Edited by EVILxWARLOCK on 09-03-2005 08:42 AM
Message Edited by MasterSheep on 09-03-2005 09:32 PM
EVILxWARLOCK wrote:
On TC is the patch notes for the new SL stuff. Now from what i read on it ( "Multiple Squad Leaders can combine their skills for greater group enhancement." ) it looks like their stuff will stack.
This is why i think they will like it the BH and MLS/MDEF.
If it does stack BH going after Jedi will have a few SL with them and can you just see 4 SL with 4 MLS/MDEF with ENH 3000.
Form Up (Mobility II) - Enhances group movement speed.
Will make them much harder to hit.
Tactics (Tactics I) - Enhances group defenses.
Should add to defender and bh defences.
Call to Arms (Strategy III) - Enhances group armor ratings.
Should add to defender and bh armor.
Steady Aim (Strategy I) - Enhances group accuracy.
MLS and BH will miss less and hit harder.
Blaze of Glory (Tactics III) - Gives or enhances the chance to score a critical hit.
MLS and BH good also.
Double Time (Tactics IV) - Reduces cooldown times for group members.
BH will hit faster.
MLS will be able to do Saber throw, head hit, body hit and leg hit moves every second if there saber is not to slow.
They will be able to do power hit much faster also.
Boost Morale (Leadership IV) - Enhances group Action/Mind regeneration.
If this stacks with food MLS and BH will never run out of mind or action or it will be very hard to run out.
Now if the SL are able to stack their stuff and this stuff also stacks with food i see some major unbalancing comeing.
Now i am not saying SL should not get the stuff i just hope it does not stack, with each other or food.
I also see atleast 1 SL with every BH after a Jedi. I hope the SL can not help a BH on after a Jedi or the Jedi better be able to attack the SL.
Message Edited by EVILxWARLOCK on 09-03-2005 08:42 AM
correct me if im wrong....but the new buffs, just like the old SL buffs and healscan't punch through the Jedi/BH tef.
correct me if im wrong....but the new buffs, just like the old SL buffs and healscan't punch through the Jedi/BH tef.
ZING!
btw, BH/CM did a good job, waited for the base almost to be down, my Jedi friend was low on force..and Boom. in the attack went. All credit for a good hit
want succesful (FR3 after a good fight), but still a nice attempt.