Jedi Archive

Thread: Jedi Lightsaber Experimentaion CA question

Soulcaster
Sat Sep 03, 2005 2:12 pm
#1

Ok so i have heard mixed information on Lightsaber Experimentation CAs. Can someone please clarify everything for me?

I have been talking with ALLICE on the trade forums, who rents out a +25 LS Exp Suit. Allice says that +25 is the cap for LS exp, when other players have told me the cap is 20...so which one is it?


Also, as a new Padawan, basically no temp yet...what will +25 LS Exp do for me when crafting sabers? I can also get my hands on a +18 LS Exp suit, so what would THAT do for me?


People have said that a full +25 suit will ad 2-3 points of experimatntion when making a lightsaber. Others have told me that the +20 is the cap, and that will add about 5-6 exp points.


So can someone correct me and tell me the ACTUAL stats on this? Because if allice is correct, then that +18 suit that i can get, would give me like what? 1 pt of exp?




Also, what do the experimentation pts do? Im a combat prof, so i no i dont craft



Kryptis Soulcaster
Playing Since: 30 Oct 2004 (Bria Server)
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MasterSheep
Sat Sep 03, 2005 2:17 pm
#2

well +25 is the true cap


heres how it works


each 10 points of LS experiment skill you get gives you 1 point of experiment


Master sabers has +100 - so wearing a +25 suit gives 12 points of experiment as does wearing a +20 suit - so at MLS it deosnt matter as 120 or 125 LS experiment skill both give 12 points


xxx4 sabers gives +75 (7 points of experiment) - so wearing a +20 suit gives 95 (9 points of experiment) whereas +25 gives 100 (10 points of experiment) so for a non master sabers template a +25 suit can give more benifit but for a master sabers you only need +20





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Extreamscout
Sat Sep 03, 2005 2:18 pm
#3

umm bud LS crafting=Joke i doubt it really does anything maby +10pts on ur damage if u get lucky lol.......perals/crystals are what gives the LS the damage


the cap is 25 im 90% sure dunno about the exp points though


-Nes


Eskie
Sat Sep 03, 2005 2:25 pm
#4



Soulcaster wrote:
Ok so i have heard mixed information on Lightsaber Experimentation CAs. Can someone please clarify everything for me?
I have been talking with ALLICE on the trade forums, who rents out a +25 LS Exp Suit. Allice says that +25 is the cap for LS exp, when other players have told me the cap is 20...so which one is it?
Also, as a new Padawan, basically no temp yet...what will +25 LS Exp do for me when crafting sabers? I can also get my hands on a +18 LS Exp suit, so what would THAT do for me?
People have said that a full +25 suit will ad 2-3 points of experimatntion when making a lightsaber. Others have told me that the +20 is the cap, and that will add about 5-6 exp points.
So can someone correct me and tell me the ACTUAL stats on this? Because if allice is correct, then that +18 suit that i can get, would give me like what? 1 pt of exp?
Also, what do the experimentation pts do? Im a combat prof, so i no i dont craft




Cap for any stat from clothing is +25.
You get one experimentation point for every full 10 points experimentation skill you have.
So if you have 100 experimentation already (MLS), you will get 2 more experimentation points with 120 (+20 CA) or 125 (+25 CA).
If you only have 75 experimentation (LS xxx4), you will get 2 more experimentation points with 95 (+20 CA), but 3 more with 100 (+25 CA).
Apart from granting experimentation points, however, the skill also increases the chance for amazing successes during the experimentation. To get the most out of your skills, you want as many points as possible and as many amazing successes as possible when you use them. So +25 is always better than 20.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
fireburt
Sat Sep 03, 2005 6:44 pm
#5

yeah, saber exp ca's are pretty worthless, except maybe for boosting low level jedi and for non master saber templates.



if i remember right the only thing you gain for a 12 point suit is either +4 damage, or -.02 speed. thats all. so its not much worht the effort anyway


Gillik
Sat Sep 03, 2005 6:46 pm
#6

Actually u can use the experimentation to lower your jedis overall SAC.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
Niccolado
Sat Sep 03, 2005 6:53 pm
#7



Extreamscout wrote:

umm bud LS crafting=Joke i doubt it really does anything maby +10pts on ur damage if u get lucky lol.......perals/crystals are what gives the LS the damage

the cap is 25 im 90% sure dunno about the exp points though

-Nes






its not useless. Its just that compared to the price you have to buy them for, the additional bonus output these yields are not usually worth it. But again, every point count, and if you have made one by looting all the parts yourself, this is a great piece of loots) indeed!!

Most jedi CAs are overpriced atm. But only because people seems more then willing to pay that price.

Remember even if its possible to buy these CAs for millions, its still free to loot them. Ofcource, the chance is little, but if you loot other CAs you can always sell/trade these in for credits or Jedi CAs.




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Part of Darkness I hath Becometh


Gillik
Sat Sep 03, 2005 6:55 pm
#8

Most of the time, the best loot is bh loot.






Drax'el - 2nd Imp MBH of Ket - Retired
Reznik - Smuggler
Ruarc - Elder Jedi
Oss_Wilum
Sat Sep 03, 2005 7:46 pm
#9

yeah, the most we can put into effic on kettmoor is 9 i think, so you always want to max out your effic line, the rest doesn't matter because experimenting 2 points into damage will give you like +5 damage maybe?


efficiency first, then speed, never ever experiment on damage.





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Dark Jedi

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And the NGE treason and plot.
I see no reason why the NGE treason
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