Jedi Archive
Thread: FS Crafting Experiment = no improvement in quality? Has something been missed?
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Sevarhin
Fri Sep 03, 2004 7:44 pm
#1
FS Assembly: sounds pretty straightforward. No surprises.
FS Experiment: I think most of us expected this to be the thing to make FS worthwhile for crafters. More experiment points. Yet reports indicate it doesn't do that at all - in fact it doesn't do anything you can't get by visiting a city with Research (or maybe, wait for it... it stacks those hard-to-quantify success improvements?
). Meaning you can't make anything better than you already can - you just might be able to get those amazings a little faster.
FS Repair: also seems straightforward and as-expecte.
FS Technique: What does this do? Could this be the improvement we've been expecting, since experimenttion wasn't it?
FS Experiment: I think most of us expected this to be the thing to make FS worthwhile for crafters. More experiment points. Yet reports indicate it doesn't do that at all - in fact it doesn't do anything you can't get by visiting a city with Research (or maybe, wait for it... it stacks those hard-to-quantify success improvements?
FS Repair: also seems straightforward and as-expecte.
FS Technique: What does this do? Could this be the improvement we've been expecting, since experimenttion wasn't it?
DeneziB
Fri Sep 03, 2004 7:51 pm
#2
The greater chance for an Amazing Success is a Godsend if you're handcrafting a one-off weapon using a rare component like Krayt Tissue.
Sevarhin wrote:
FS Assembly: sounds pretty straightforward. No surprises.
FS Experiment: I think most of us expected this to be the thing to make FS worthwhile for crafters. More experiment points. Yet reports indicate it doesn't do that at all - in fact it doesn't do anything you can't get by visiting a city with Research (or maybe, wait for it... it stacks those hard-to-quantify success improvements?). Meaning you can't make anything better than you already can - you just might be able to get those amazings a little faster.
FS Repair: also seems straightforward and as-expecte.
FS Technique: What does this do? Could this be the improvement we've been expecting, since experimenttion wasn't it?
Sevarhin
Fri Sep 03, 2004 8:00 pm
#3
My post isn't intended to start (another, as in city specs) debate about the uses people find for success improvements. That said, 2 extra experiment points to use on those krayt items would be a far greater benefit than a 20% greater chance at an amazing.
It's about the lack of the general crafting improvements that had been expected as a crafting aspect of FS. We can already get success rate improvements from cities and food that eclipse the level of improvement we're talking about here.
It's about the lack of the general crafting improvements that had been expected as a crafting aspect of FS. We can already get success rate improvements from cities and food that eclipse the level of improvement we're talking about here.
Sevarhin
Sat Sep 03, 2005 8:00 pm
#4
My post isn't intended to start (another, as in city specs) debate about the uses people find for success improvements. That said, 2 extra experiment points to use on those krayt items would be a far greater benefit than a 20% greater chance at an amazing.
It's about the lack of the general crafting improvements that had been expected as a crafting aspect of FS. We can already get success rate improvements from cities and food that eclipse the level of improvement we're talking about here.
It's about the lack of the general crafting improvements that had been expected as a crafting aspect of FS. We can already get success rate improvements from cities and food that eclipse the level of improvement we're talking about here.
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