Jedi Archive

Thread: Snare Changes are fine so now SoE look into fixing State Defenses.

TeepoJedi
Wed Oct 19, 2005 4:28 am
#1

I have no problem with the snare changes so long as SoE fixes the Jedi state defenses. Being snared, rooted, armor broken, sapped, electrolyte drained, ect...are all "states". Jedi Defender and Enhancer both have abilities that are suppose to resist such states, however, in the conversion from pre-cu to post-cu our abilities were not upgraded to reflect the new gameplay. I also suggest that the 4th line of Jedi healer (box 4 heal states) be updated to work with the states that are being used post-cu.


The last line of healer should for example heal states such as snare, warcry, intimidate, blind, stun, dizzy...then add a master level advanced skill that also clears armor break, roots, low-blow, electroyle drain, ect.. This would make the 4th line more valuable for dabblers and the master box much more appealing.


These simple adjustments would give Jedi options to defend against kiting and other states if they choose to use their skill points towards such.


ZeigBalthazar
Wed Oct 19, 2005 4:30 am
#2

Good post and suggestions maybe our correspondant could make this a sticky issue.



Z e i g B a l t h a z a r
I'm a peace activist that specailizes in violent protest.
perfavorebasta
Wed Oct 19, 2005 4:34 am
#3

/sign

Opith



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Malarac
Wed Oct 19, 2005 5:00 am
#4

/sign


and oh btw, make master healer to where they can area heal and rez perhaps








-/////MALARAC\\\\\-
-\\\\\eXile/////-
Post Pub9, Post CU, PreNGE Padawan
Sanity calms, but madness is more interesting.
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Theonlyfox
Wed Oct 19, 2005 5:05 am
#5






Malarac wrote:

/sign


and oh btw, make master healer to where they can area heal and rez perhaps








thats been needed for a long time, and requested more times than there are fingers and toes of all the combined SOE customers. (not as many fingers and toes as it use to be mind you, but still alot of toe cheese)



___________________________________________
_____________Weston De'Brados_______________
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AirBorn351
Wed Oct 19, 2005 5:27 am
#6

/sign



Chrs Born
Jedi Padawan.
ksiazek7
Wed Oct 19, 2005 6:04 am
#7

This is the best idea i've seen for increasing the value of the healer line. The new SNARE needs to go before everyone quits thou.



Dashiva Baenre
Professional Jedi Knight
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EAB
Wed Oct 19, 2005 7:23 am
#8

Excellent post







Emrick Starstrider - Rebel Maverick - Advanced X-Wing
Modo Tomaw - Ithorian of Many Trades - Nova Courier
Wanderhome

MdNtSNiPeR
Wed Oct 19, 2005 7:24 am
#9

it makes to much sense... thier not that smart!



MdNtAnger
MdNtSNiPeR RIS CERTIFIED
(gggggggggggggggxnnntDark Jeditnnnxggggggggggggggg)
Miriams words of defeat! "I admit: mdntanger > miriam"
Goddess101
Wed Oct 19, 2005 7:26 am
#10

/siiiiiggnnnnnnn




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MauiBeach
Wed Oct 19, 2005 7:26 am
#11

I made a post similar to this in upgrading the states heal line to make it more effective against states, root, snaresand effects being used post cu, it was deleted.


+1





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Good afternoon suckers,

If you don't see something you were looking for in this update, it simply means we are still working on it and will have it out to you as soon as we can.
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Nastypope
Wed Oct 19, 2005 7:27 am
#12

Forget it the Devs hate us we wont get anything from them.



I hate Gungans, I hate Ewoks and I hate Jawas....so why am I a Rebel you ask? It is my overriding hate of the MAN !!!


Pre CU Jedi and Day 2 Vet since the game didnt work on day one.
TK-545
Wed Oct 19, 2005 7:28 am
#13






Malarac wrote:

/sign


and oh btw, make master healer to where they can area heal and rez perhaps







that would be actually, fixing something...so aint gonna happen



___Imperial Col. Kelm Dirrof______________
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Unlocked Dec 2004, non FRS. Dying breed.
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