Jedi Archive

Thread: Force Cloak a compromise

GuXinglong
Tue Sep 20, 2005 8:24 pm
#1

I think the snare is pretty much unavoidable at this point. What I'm suggesting is mitigation of the snare. I think this might include lowered cost. I'm not sure, but I'd like some more thoughts on it. I'm surethat the Devs, who are tracking much of the"Cloak" threads goingonpresently through our Corro and on their own time, might appreciate some civil discussion on the issue. I'm tired, and it's waaay past my bedtime, so I'll leave it there for the night.




Xau-Wrarrl:Intrepid


grayoberon
Tue Sep 20, 2005 9:10 pm
#2

After long consideration, it hit me that the insult to the player base to which we are so strongly reacting isn't the thought that a cloaked jedi might be forced to move slowly--think of Ben shutting down the tractor beam on the Death Star (oh, and when he activated the switch, he did NOT "reveal" himself)--but the fact the game developers are upset the players made something out of a skill the game developers never intended.

Whatever happened to "the greatest Star Wars saga ever told--ours?" The great games are the oners that evolve far beyond their origins. So what if they intended it to be an alpha strike tool and it was used instead as an getaway device. If it truly was supposed to be an alpha strike tool, then why wasn't powers or mls given a crippling first strike surprise attack? It comes back to the pitiful lack of meaningful testing and that ONCE AGAIN the developers didn't think something all the way through.

Yes, cloak became a tool for loot farming in a manner it was not intended. Easy enough to fix without nerfing the skill. Heck, I can't /maskscent while under cover. I shouldn't be able to /open or /loot while under cover, either. On the other hand, I should be able to operate switches while under cover--remember Ben?

As for an enforced snare, why make the choice for us? Walking while cloaked shouldn't cause it to break. Running creates a chance of being detected by creatures within a few meters. Let us work to be stealthy. Reward our discipline and chastise us for impatience. Fix the exploits that allow players to hone in on ckoaked jedi and exploit AOE effects. Bleeding is bleeding--doesn't mean it would break cloak. I can think of any number of scenes in the books where a wounded jedi uses his/her knowledge of the Force to aid in a getaway. Being on fire, on the other hand, would logically make one stand out in a crowd. If we don't want to be on fire, we can always put skill points into a state heal branch. Of course, we should also have a chance to block fire and send it back to the attacker...

If cloak being used as a safe haven during combat unbalances combat, then fix the problem--again, don't nerf the skill. Do not allow force to regenerate while under cloak. That would mean cloak force costs need to be cut by a factor of ten. And if jedi are cloaking and uncloaking in an unbalanced fashion, put a debuff in place that prevents re-cloaking for 30 seconds after uncloaking.

In addition to the insult this "throw the baby out with the bath" mentality this approach to fixing cloak represents is yet another major change to skills gamers--loyal subscribers--have invested their time in developing, with no recompense other than the typical under-trained CSR's pleasant and wholly insincere wish to "have a great day!" after pointing out we acknowledge game experience may change without warning every time we log in. How many restaurants would you go back to if they brought some experimental squid dish that they never tested for themselves instead of what you ordered based on a tasty-sounding menu description? And then, when you brought it to the server's attention, he said "Menu says items may be substituted! Neener neener neener!"

This game cries for a single visionary to put together a challenging experience for all level of players. Nerf the farmers, nerf the nerfers--just let us play.



_____________________________________

So the room must listen to me
Filibuster vigilantly
TaranDraconise
Tue Sep 20, 2005 9:56 pm
#3

I think jedi's have compromised enough. We have lost so much of the power we use to have. Its time to stop trying to make jedi's equal to other professions. I say we talk apples to apples for a change. Balance? Between Jedi and non-jedi characters? thats like saying balance between crafters and elite combat professions. Am i the only one who see's that you cant balance something that is not suppose to be balanced. Jedi's are suppose to be wiser and stronger then non-jedi players. If they want to fix the problems then give the jedi back there strength. Bring back the FRS and let the jedi's fight amongst themselfes.


There was a post several weeks ago about BH's killing jedi in the movies and no where in any of the 6 episodes has a BH ever killed a jedi. Yes the genitic clone copied millions of times into storm troopers did as a group but never 1 on 1. Jedi's are suppose to be able to survive using the powers of the force in ways that other non jedi cant. Stop the insanity with balance. Make being a jedi worth devoting the time and money we have before SOE is trully left with only a few.





Taran - Elder Jedi
Treetopp - Elder Ranger (HM)
Narat - Master Ship Wright
Anazasi - Elder Entertainer
Drodekia - Master Droid Engineer
WWW.ALLIANCE-YARDS.US
GuXinglong
Wed Sep 21, 2005 12:51 am
#4

If I've been reading the posts correctly, it seems to me Rangers will get their movement penalties reduced by investing more skillpoints in their Stealth tree with the upcoming revamp. Why not do something similar with Cloak?


Keep the planned snare for tier 4 cloak, but give a major reduction in snare hindrance at the Master Powers level. We could call it (I know I've seen this somewhere before) Improved Cloak. That would allow dabblers to use a reduced alpha strike cloak for that element of surprise, but could help offset the lack of defenses Powers users have to trade in for mastery in their profession.


Just one more point for discussion. If I'm just rehashing what someone else has probably already thought up, can someone point me to the thread so I can get up to speed on the discussion?


Thanks.




Xau-Wrarrl:Intrepid


KaliMaul
Wed Sep 21, 2005 12:59 am
#5

What if the master powers cloak simply had a lower activation range? And no snare affect or any other nerfs like that to cloak. They would gain a lot by this and we still would be happy.



Canceled
Gooba Kali - Nightelf Mage Dark Jedi Elder - pre-NGE Warmaster or whatever
Adyr Kali - Imperial slug
The pwner of Starsider's 8 year old xbox jedi (omg were do i loot a kryat peral?!?!?!)
The plural of jedi is jedi!
OMG LOLZ N00B YOU ARE PWNT OMG!!!!ONEHUNDREDANDELEVEN

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