Jedi Archive
Thread: Bring Back Perma-Death!
perma death was bad. It was good incentive not to be seen, but in the end, it was bad, because of the loss of skills. The concept of trying to keep them hidden was good, but they undermined that by making the path to Jedi known, and the holocron craze perpetuated that.A system with a large punishment for death but without a permanent loss of skills will always be preferential.
Perma death was good in some ways but in the end, it would not have been fun once more people got Jedi. The biggest mistake was making the path little more than a grind. The village quests are cool, and there are actually some good stories and fun ways to complete missions (the mission on endor where you collect the resources is great as a Ranger, you never once have to fight if you sneak up.)
But perma-death could never be added back. I too am nostalgic for the old days, but this is one thing that I think was good at the time but would be out of place and pointless in today's game.
SWGbum wrote:
They had it right the first time,
/SIGN.. this will at least eliminate all the ebayed jedi logging into the game.
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
HeadRoll wrote:
SWGbum wrote:
They had it right the first time,
/SIGN.. this will at least eliminate all the ebayed jedi logging into the game.
"We'll we're really keeping Jedi, the Jedi System, under wraps right now because we want Jedi to be rare and mysterious in the game. We want it to feel like it does in the movies where Jedi are kind of a rare breed. We will say that really the core of it is becoming Force Sensitive. Once you become Force Sensitive your progression through the Jedi ranks is pretty straight forward and follows a lot of the rules we've established already for some of our other skill systems. But the Force Sensitivity aspect is the thing that we're not really talking about. We do have a system in place, it takes into account a wide range of variables, it's different for every player, and no player is excluded from it, so you can't make a wrong choice when you're making up your character that will keep you from becoming a Jedi. That's not the way it works. Everybody has an equal opportunity."
Haden, XGR Interview
Your Jedi character lives in a world of constant danger, and when a Jedi dies, he's permanently dead (your other characters will respawn at a cloning facility). Jedi are also targets for NPCs and potentially other players. This will make surviving as a Jedi long enough to advance to Jedi Knight or Jedi Master status very difficult."
Haden, IGN Interview
"They will be very hard to become, and very very very rare. And we will continue to adjust the system to keep it that way. (I know, here I go tantalizing ya withuot any concrete details again... )"
Raph, Dec 2000
"Is the game going to exercise a degree of control over whether you become a Jedi? Absolutely. After all, it also exercises a degree of control over whether you become anything else in the game. Will those who wish to become Jedi be able to work towards it? Yes. Will they for sure make it? No, it is not guaranteed. But the opportunity is always there should they decide to travel that rough road. We intend to keep Jedi rare, and we will tweak the system on an ongoing basis to ensure that they stay that way (again, something we have stated before). Yes, it is our *opinion* that Jedi will be very very very rare, but we're also planning on working until they ARE because otherwise we would not be faithful to Star Wars. (And yes, we believe we can make it fun to boot). BTW, being a Jedi or Force sensitive in the time period the game is set in ain't no picnic."
Raph, April 2001
Only problem with that is that at this stage, with all of the people who have Jedi, making them rare again means a lot of angry customers, and that is bad for business. What's best for SOE's business is what goes against the supposed continuity of the game.
Best thing they could do is move the timeline forward and make it a KOTOR-like MMORPG.
I say if they bring perma death back for jedi....they should bring it for any pvper =]
regular template are easy to grind soi say if jedi must grind so should regular temps =]