Jedi Archive

Thread: Why is FR3 so bad?

Kyei
Sat Sep 10, 2005 2:48 am
#1

I am sure this has been said before, but something really needs to be done about the damage gmips on FR2 and FR3, as a MEnhancer it is quite annoying that people that have 3000Enhancer have a far more useful version of force run than i do (in fact FR3 is practically useless in a PVP fight, unless you want to get away).


Any plans to remove the damage gimp? With root and snare and the CM debuff fears of Jedi running in hitting, then running out should be unfounded.


Or at least let me use FR1


-K
istali
Sat Sep 10, 2005 2:53 am
#2






Kyei wrote:

I am sure this has been said before, but something really needs to be done about the damage gmips on FR2 and FR3, as a MEnhancer it is quite annoying that people that have 3000Enhancer have a far more useful version of force run than i do (in fact FR3 is practically useless in a PVP fight, unless you want to get away).


Any plans to remove the damage gimp? With root and snare and the CM debuff fears of Jedi running in hitting, then running out should be unfounded.


Or at least let me use FR1


-K





That would nice!




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lovisa
Sat Sep 10, 2005 2:53 am
#3

they should make FR1 a diffrent skill so you can use both FR1 or FR2-3


that solve any probs





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Ryoma_Sakamoto
Sat Sep 10, 2005 2:57 am
#4

I have Fr2 and i dont really mind not having Fr1, you still have Burst Run along with Improves Force Suppression which helps alot with Kiters!



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DeadlyTedly
Sat Sep 10, 2005 3:46 am
#5



Ryoma_Sakamoto wrote:
I have Fr2 and i dont really mind not having Fr1, you still have Burst Run along with Improves Force Suppression which helps alot with Kiters!



Too high a force drain in pvp though to keep toggling it + in lag/pvp it just gets horrible - chase down a kiter, get in range, hit my fr3 toggle button, wait a few secs to make sure it has cleared before I start hitting them...

We should just have 3 separate abilities as someone suggested before:

Forcerun (fr1) and Forcesprint (fr2) + Improved Forcesprint (fr3)




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Gohma_Manovich
Sat Sep 10, 2005 4:07 am
#6

they should have force run and force sprint i also think fr3 should be faster



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MsNiL
Sat Sep 10, 2005 4:18 am
#7



FR3 really have been nerfed once too many...


It either cost far too much (toggle 2-3 times while running after a kiter and you have wasted a great chunk of force, just to be rooted right after), its too slow (x1.3 of burstrunning, as fast as a scout burstrunning), is too vulnerable against root, or the damage reduction kills it.


Frankly, with only a draining manashield (Force Armor) as damage mitigation, an Enhancer do not have time to wait around for root's to end more than a few times before they are out of force. Balancewise Force Run would have made up for their weakness at Master Enhancer (that's 89 skillpointsand not a single point of Defense)if the damage reduction was removed, but now it doesnt.


I was talking about this alot post-cu but it never came to anything.

Message Edited by MsNiL on 09-10-2005 03:18 PM



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Beasthunt
Sat Sep 10, 2005 4:45 am
#8

I wish they would make FR3 faster, I could barely tell the difference between FR2 and FR3. Just my humble opinion. It would be nice, if it were atleast as fast as a swoop. Faster than a barc would be cool. But I don't think they'd allow that.



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UberNinjaOfDoom
Sat Sep 10, 2005 4:52 am
#9

It is dreadfully obvious to everyone except for our developer team that fr1 should be a different skill from 2/3 because they work in a different way.. Unfortunately ,they think that adding toggle on/toggle off force run was the solution, and that the book is closed on this.



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battledroid01
Sat Sep 10, 2005 5:00 am
#10

enchancer is by all means a crowd control prof




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DeadlyTedly
Sat Sep 10, 2005 5:18 am
#11

Just a shame one of the master box skills is gimped, the other only sticks 1 in 4 times when it matters and a whole one of our lines is completely useless

Queue Master Healer complaints




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MasterSheep
Sat Sep 10, 2005 5:19 am
#12

yep - its why im 44x3 enh and not master



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