Jedi Archive
Thread: KD Defense: We still have it?
no i dont think so,as far as i know you can KD anyone and everyone every 30 seconds,seems kinda pointless since you can heal on your back and get right back up again
providing you dont get the annoying bug that is
trajen2 wrote:Its turning into a heal / KD / mez game anymore.I try to tell the BHs that if thye focused more on damage dealing than KD, maybe they would do better. . .Same with jedi . . . considering that you're lucky to get more than one hit in while someone is KD before they recover(and not bugged) I assume everyone is hoping that their opponent becomes bugged for an easy win.
Actually there are strategic uses of KD...
Certain abilities cannot be used while KD'd, for example:
Force Aura
Force Run 2
Non-Jedi heals
In addition to this, a target suffers a defence penality while kd'd, resulting in a higher dmg and greater chance to hi.
Therefore, strategically applying a KD at the right time can be a very good move. But, like you say people concentrate too much on KDing, without knowing WHY they KD...
In PvP, every move should be used with a purpose in mind. Always think what is my oponent trying to achieve? What do I need to do to them right now?
DeadlyTedly wrote:
trajen2 wrote:
Its turning into a heal / KD / mez game anymore.
I try to tell the BHs that if thye focused more on damage dealing than KD, maybe they would do better. . .
Same with jedi . . . considering that you're lucky to get more than one hit in while someone is KD before they recover(and not bugged) I assume everyone is hoping that their opponent becomes bugged for an easy win.
Actually there are strategic uses of KD...
Certain abilities cannot be used while KD'd, for example:
Force Aura
Force Run 2
Non-Jedi heals
In addition to this, a target suffers a defence penality while kd'd, resulting in a higher dmg and greater chance to hi.
Therefore, strategically applying a KD at the right time can be a very good move. But, like you say people concentrate too much on KDing, without knowing WHY they KD...
In PvP, every move should be used with a purpose in mind. Always think what is my oponent trying to achieve? What do I need to do to them right now?
Yes and it's easier getting a power attack in when they are knocked down.
trajen2 wrote:
I had several fights last night with BHs and I was constantly either KD'd or "Cannot Knockdown Recovery while KD'd"
I didnt lose but its VERY annoying lately with the number of knock downs and the "kd bug" (is it really a bug?
Does anyone else notice an increase in the number of successful KDs?
I am at work so cannot check but do we still have a Defense vs. KD mod? If we do, does jedi even have any??
I think this is funny now ![]()
This is something that I was thinking about not long ago also, until this newly discovered GAPING HOLE in the combat system was discovered regarding how melee and ranged defenses are working now... you think they can get things like state defenses right when they cannot even get the ranged and melee defenses right
LOL
No, i agree with you...jsut like pre-cu there are reasons to use KD, mainly the higher damage. . . i hit one poor BH with Adv Saber throw while he was KD and hit for 1085 points (for some reason, i couldnt getthe powerhit to work lastnight...he kept sliding out of range) .. . I understand the reasons, i just with there was some defense vs. KD available..i havent checked the foods avaialble . . .
DeadlyTedly wrote:
trajen2 wrote:
Its turning into a heal / KD / mez game anymore.
I try to tell the BHs that if thye focused more on damage dealing than KD, maybe they would do better. . .
Same with jedi . . . considering that you're lucky to get more than one hit in while someone is KD before they recover(and not bugged) I assume everyone is hoping that their opponent becomes bugged for an easy win.
Actually there are strategic uses of KD...
Certain abilities cannot be used while KD'd, for example:
Force Aura
Force Run 2
Non-Jedi heals
In addition to this, a target suffers a defence penality while kd'd, resulting in a higher dmg and greater chance to hi.
Therefore, strategically applying a KD at the right time can be a very good move. But, like you say people concentrate too much on KDing, without knowing WHY they KD...
In PvP, every move should be used with a purpose in mind. Always think what is my oponent trying to achieve? What do I need to do to them right now?
iagree - the numbers speak for them selves - underhad shot has a x0.75 damage multiplier, while KD (for 1 'turn' normally you get an extra 20% damage) -
as an example -
underhand shot = 250 dam ... + adv critical (while KD)= 750 ...total = 1000 pts damage
or
headshot =600dam ... + adv critical=630 ...total = 1230 pts damage
both take roughly similar times to execute, only difference is it gives them a couple of secs to get out of range...dont need to be out of range if your opponent is incapped!
ArranSound wrote:
DeadlyTedly wrote:
trajen2 wrote:
Its turning into a heal / KD / mez game anymore.
I try to tell the BHs that if thye focused more on damage dealing than KD, maybe they would do better. . .
Same with jedi . . . considering that you're lucky to get more than one hit in while someone is KD before they recover(and not bugged) I assume everyone is hoping that their opponent becomes bugged for an easy win.
Actually there are strategic uses of KD...
Certain abilities cannot be used while KD'd, for example:
Force Aura
Force Run 2
Non-Jedi heals
In addition to this, a target suffers a defence penality while kd'd, resulting in a higher dmg and greater chance to hi.
Therefore, strategically applying a KD at the right time can be a very good move. But, like you say people concentrate too much on KDing, without knowing WHY they KD...
In PvP, every move should be used with a purpose in mind. Always think what is my oponent trying to achieve? What do I need to do to them right now?
Yes and it's easier getting a power attack in when they are knocked down.
Power attack followed by KD then cycling head/leg/body hit is actually more effective.. if you're able to do it right.