Jedi Archive

Thread: keep the group xp, but limit the CL range of groups

Tactical_Dave
Mon Sep 26, 2005 7:13 am
#1

I think this is already done with EQ2, and maybe other games. But if you limit the combat level 'spread' between players in a group, you won't have so many noobs begging to get into CL80 groups in MO.


With a one-group mentality, anyone can grind the high level mobs and get great xp from the first day they create their character. I think this is one of the big reasons why so many new players get their full templates so quickly. They ride the coattails of the experienced players all the way to their full template.


I recommend that low-level players should have an extremely limited benefit from grouping with high-level players. Otherwise, everyone becomes uber with no sense of achievement. Right now, Corellia never has hunting groups any more because all the xp is on Dantooine or other high-level grinding planets. So, at least on Shadowfire, Dantooine is always lagged beyond belief. That's because everyone in the game is there!


I know it sounds like I'm crying for nerf. But too many people have gotten used toslaying CL82 piketsas a Novice Brawler, IMO. I think a range of 10combat levelswould be more effective for groups. That would cut down on the wholesale begging from new players, and would reduce lag on the high-level planets. Just remember, there are mission terminals on Corellia for a reason!



______________________________
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Eskie
Mon Sep 26, 2005 7:19 am
#2

Xp gain per mob is gated by combat level. A CL 1 does not get 1000 xp off a lvl 80 critter when in a CL 80 group.
Moreover, why would you prohibit certain people to group with others? This is a MMORPG. On a sidenote, a lot of power-grinding CL 80s already do the "no CL 30 in CL 80 groups" by themselves.



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Durzel
Mon Sep 26, 2005 7:20 am
#3

/sign

People don't use the terminals in Coronet, etc period anymore.

I remember taking countless crazed durni missions to level my Master Pistoleer (back when that was actually a viable profession, nowadays its BH, Jedi or bust as far as the "end game" goes). Happy days.



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Tactical_Dave
Mon Sep 26, 2005 9:42 am
#4

I didn't say to prohibit it. I said make it "extremely limited benefit from grouping". I know they're getting reduced xp, and I have no problem with helping n00bs out (except they aggro everything on Dant, LOL), but SWGseems likea one-planet game sometimes. Coronet is a ghost town, Talus is a ghost planet, and so on. I just would like the devs to give everyone a reason to explore the whole galaxy. I swear, people just herd themselves onto Dant like a bunch of cattle (or bols). As long as the best game options are on one planet, everyone will go there all the time.


Solution: Make content more level specific on each planet. Spread the population out some.


The way it is: players go where the xp is best gained. So set up a game system that gives n00bs equivalent xp/difficulty in equally qualified groups. That way people will have a reason to migrate to places with less lag.





______________________________
I am Mayoboot. You are not. That is the way of teh universe, you poor fellow.
Eskie
Mon Sep 26, 2005 9:47 am
#5

Secret: Tatooine Rontos are not much different from Dantooine Pickets in terms of xp and fighting experience.

The primary problem is that everybody is used to grind on Dantooine since the Janta solo missions, so people still go there, driven by old habits. And if 90% of the veteran grinders are already grinding on Dantooine, that is where new players will also go since it is easier to find groups.
Every planet has picket-like critters that are on the mission terminals, people just are used to go to Dantooine.

"Making it extremely limited benefit" is about the same as "prohibiting", by the way, and your title "limit CL range of groups" is suggesting a forced separation of low-level, mid-level and high-level groups.

Message Edited by Eskie on 09-26-2005 06:50 PM



Eskona Runningstar
12pt Master Doctor - Master Riflewoman
Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
SyVirus
Mon Sep 26, 2005 10:10 am
#6







Tactical_Dave wrote:

I didn't say to prohibit it. I said make it "extremely limited benefit from grouping". I know they're getting reduced xp, and I have no problem with helping n00bs out (except they aggro everything on Dant, LOL), but SWGseems likea one-planet game sometimes. Coronet is a ghost town, Talus is a ghost planet, and so on.(1) I just would like the devs to give everyone a reason to explore the whole galaxy. (2)I swear, people just herd themselves onto Dant like a bunch of cattle (or bols). As long as the best game options are on one planet, everyone will go there all the time.


Solution: Make content more level specific on each planet. Spread the population out some.


The way it is: players go where the xp is best gained. So set up a game system that gives n00bs equivalent xp/difficulty in equally qualified groups. That way people will have a reason to migrate to places with less lag.







1. Isn't this what the POIs are for?



2. Why not go to Rori and hunt from there? Lvl 80 tortons, nudfhas, and vrobals all are good and don't group aggro. Not to mention the missions go really fast. Or as one person said, tatooine? Banthas and dewbacks are good to hunt as well. Noone says you have to go to the MO to hunt exclusively. When you get in a group, ask them if they would like to go somewhere else with a lot less lag? For Rori, the rebel outpost is a good staging post assuming you aren't a combatant Imp. Noobs need xp as well. When you do group them, explain to them to follow your lead and only shoot at what you do. Teach them how to hunt in a group, rather than shun them when they shoot without knowing.


There are more planets than Dantooine for groups to hunt on. Why they choose Dant to hunt out of is a mystery to me. Yes, i do go to other planets to hunt. Tat, Rori, Endor...I try to go to them all from time to time. Heck, I've even grinded on Dath for a while. Crazy? Yes. Worried about noobs riding by spamming 'LGF'? Not on Dath, nor on Rori. I do occasionally get the random noob looking for badges on Tat come by. We invite him and teach him how to group hunt the right way. And guess what? That's another friend made. I've done this with a few noobs now, and i can't get rid of them now. I know I can call on them for help and they will run to my side, same goes for me.


Help the Noob, don't berate them for their lack of knowledge or know-how.


Message Edited by SyVirus on 09-26-2005 10:14 AM



SyVirus -KH-
Bounty Hunter

Zu'ul
Commando
RSF*CorSec Ace
Wingweaver
Mon Sep 26, 2005 11:29 am
#7

why not put a limit on what u can get exp for? since we don get exp for anything thats 8 or 10 cl below us why not make it so it sthe same for the lowr lvls, prevent ppl from getting exp for a create thats more than 10 cl over then, no mater what the grp cl is.



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Tactical_Dave
Mon Sep 26, 2005 11:57 am
#8

I've got nothing against n00bs, being a career n00b myself. So it's nothing personal. I'm strictly talking about game mechanics.


1.) As for POI's, they're mostly just yellow waypoints to glowiness for most people. There's no real content ina lotof them(other than theme parks). Though I like them, I don't just go out Sunday driving most times I am logged on. Kashyyk has improved this, though.


2.) I haven't berated anyone. It is not a criticism to say that people follow the path of least resistance. I am the same way. So Iam suggestingthat the devs could do something to make the path of least resistance different for different levels of players. On Shadowfire the path is on Dantooine, and I follow the same path everyone else does. My point is, it would be better for the devs to encourage a little more diversity on people's habits (like the way they encouraged grouping, sic). Your point on voluntarily going to different planets is good. I have tried. But heck, even the wild spawns wouldn't even sprout up on Corellia while I was there the other night, LOL.


My whole post is set as a construcitve criticism for the devs to offer more content and opportunities. The fact thatplayersperceive only certain areas as being good for grinding shows that more could bedone. For example, players start out on the aptly-named starter planets. XP would be good there up thru CL10 (better even than grouping with CL80's on Dant, with no increase in difficulty), Next, move up to Naboo and Rori for CL11-CL30. Then CL31-CL50 for Talus and Lok. You get my point, I'm sure. There can be POI's/Theme Parks on every planet that are geared toward every level. This would encourage casual exploration and something different to do. But I think planets as a wholeshould be more level-appropriate.




______________________________
I am Mayoboot. You are not. That is the way of teh universe, you poor fellow.
KammaRocca
Tue Sep 27, 2005 12:28 am
#9

So just don't invite the level 30 guys on your hunts and the problem's solved. But for me, the only fun part about group lair missions is trying to save the poor level 30 guy who just hit the lair and has a whole pack of pikets after him--or convincing the group that just because the only level 80 guy left doesn't mean you can't take on a pack of bols . . . and when the bols are dead moving on to a nearby pack of graul maulers and actually taking down the lair even though everybody's running everywhere.


By the way, there is an XP cap based on level, so that's not even an issue. Isn't a group supposed to be about helping each other out anyway? A fine bunch of Jedi this is. I don't remember the part where Yoda told Luke, "Combat level 30 you are. Come back when at least level 75 you have. Too leet for you am I, noob."
trifidac
Tue Sep 27, 2005 12:31 am
#10

Create a new character on another server and come back and tell me how easy it is to get into a group that are anti-sub CL70, and the xp granted per CL is much lower as you don't get full xp at CL 1 or 20. I had a better grind doing those thugs outside Kaadara as a CL5 rather than in a full grind group on dant if I ever got into one.

Pointless post.




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SyVirus
Tue Sep 27, 2005 1:26 am
#11

Dave, i agree...to a point. As far as the POIs, you only have to get, say, maybe 15 or so to get glowie. No fun in that. Try finding the Greater Misty Falls for someone whose never been on Dath. Took me a month to find it. Took a friend of mine out there who was looking for it for 6 months. I know where most of the POIs are now due to my exploring the planet.


And for the leveling, i too agree on the progression of planets idea. It would be nice to have a place to go to grind as any lvl in the game, not just eisley for the noobs and dant for everyone else. And why do wild spawns? Everyone knows the level of wild spawns, especially on Corillea, isn't impressive to anyone. Do missions from a terminal from a player city. Get missions around your lvl to keep it interesting. Following the herd will only lead to one thing, a very similiar herd (hence all the BH/CM peeps out there). When squad leader and ranger revamp hits, guess where the herd will flock to? Not me. I will flock on to my next mastery. I'm at 16 and counting. Find someone post-CU with that many masteries. Will I go Jedi? Probably not. I don't see how killing countless pikets and bols can make you one with the force.


Just get a group and get away from the MO. There are so many other places to grind with a lot less of a pain due to lag and due to noobs.





SyVirus -KH-
Bounty Hunter

Zu'ul
Commando
RSF*CorSec Ace
syykodisco
Tue Sep 27, 2005 1:55 am
#12

I have to disagee with this idea. First off, your xp gained is determined by combat level. Being in a high lvl group only allows you to gain max xp for your lvl with each kill and allows you to make kills quicker. Secondly, I like helping newer players when possible, and I would hate to think that I could not help new guildies simply because the devs decided to put a level limit on a group.


I can understand the idea of trying to slow down grinding for newer members and let there actually be some weeker people that are more then a few days old.. but I do believe this would be going the wrong direction of doing so.



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