Jedi Archive

Thread: My version of what Force Healer should offer (08/31/05)

Mfodish
Wed Aug 31, 2005 7:21 pm
#1






Giving Force Healers what they need!


(New Jedi Abilties)

(Removed Jedi abilties)


Force Healer


Novice:.........Remains the same





1st tree:........Remains the same

2nd tree:.......Remains the same

3rd tree:........0010 - Force area infusion (15m)(Force shock - moved to powers)

0020 -Forcearea heal (15m +500 (Force sap - moved to powers)

0030 - Improved areainfusion (15m) (Improved Force shock - moved to powers)

0040 -Improved force area heal (15m +1000)(Improved ForceSap - moved to powers)

4th tree.........Remains the same





Master:.........Regain conciousness | Total Force Heal | Advance area force heal (20m +1500)


The abilty to rez someone besides yourself,should bekept strictlytodoctors/cmsand I'm sure many devs would agree. Hopefully you will too.

Message Edited by Mfodish on 08-31-2005 07:23 PM

Message Edited by Mfodish on 08-31-2005 09:43 PM



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Mfodish
Wed Aug 31, 2005 8:41 pm
#2

.



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
TheBrewer
Wed Aug 31, 2005 8:58 pm
#3

You forgot to put a rez ability in healer...most likely at master lvl.



Zar'roc
Elite Forces on Flurry

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

sndtch
Wed Aug 31, 2005 9:10 pm
#4






Mfodish wrote:



Cleaning up some abilties that I beleive that are in the wrong place.


(New Jedi Abilties)

(Removed Jedi abilties)


Force Healer


Novice:.........Remains the same


1st tree:........Remains the same

2nd tree:.......Remains the same

3rd tree:........0010 - Force area infusion (15m)(Force shock)

0020 -Forcearea heal (15m +500 (Force sap)

0030 - Improved areainfusion (15m) (Improved Force shock)

0040 -Improved force area heal (15m +1000)(Improved ForceSap)

4th tree.........Remains the same


Master:.........Regain conciousness Other | Total Force Heal | Advance area force heal (20m +1500)



Agree with everythign for healer but need regain conciousness other and maybe a self, But i have to disagree with the changes to enhancer and powers. First off you just nerfed enhancer royally,. Enhancer is a power crowd control profession and its got nothing wiht your changes to last against bh or jedi. I would love to see the area stuff but im afraid of how much force it would use and givng the healers the extra healing power may unbalance the game, maybe we jsut need to hold off on changes like thes sorry to burst your bubble



Locona Ogiac The Best tailor you have all seen
Letrob Awi Jedi Wanna be
cahn-a-licious
Wed Aug 31, 2005 9:16 pm
#5

you just alienated 3/4ths of all jedi and not mentioned defender.....lol



Keed-Jedi
Cahn-not
I am a SOE customer. Now, if they would only treat me like one...
i used to be 4 accts out of 450k active accts
then 2 accts out of 250k
then 1 out of 200k
now 0 of 175k as of dec 25th....
i am a soe shareholder and do know how many active accts there are.
Mfodish
Wed Aug 31, 2005 9:38 pm
#6

..



(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
Faris Odish
Jedi Elder
Legend of a New Republic
(gnn[[[[[[[[[[]nnnWXggggggggggggggggggggggggggggg)
enigma_writer
Wed Aug 31, 2005 11:28 pm
#7

No way will they ever allow area heals for Jedi.


I would like to see a decrease in mind cost for master healers where in effect they could heal longer because have more mind or use less mind points. Its not fair that a master healer has the exact same mind pool to use then a regular healer with just 4000. I do agree that the assist line of the healer tree either needs to be renamed tosomething else since the abilities currently do not assist anyone. Master healer should be able to rez themself and others taking that ability away from enhancer except there would be no force regeneration cost.


Would also like to see the novice box get a heal wounds ability.


mmmmmpie
Thu Sep 01, 2005 1:06 am
#8






enigma_writer wrote:

No way will they ever allow area heals for Jedi.


I would like to see a decrease in mind cost for master healers where in effect they could heal longer because have more mind or use less mind points. Its not fair that a master healer has the exact same mind pool to use then a regular healer with just 4000. I do agree that the assist line of the healer tree either needs to be renamed tosomething else since the abilities currently do not assist anyone. Master healer should be able to rez themself and others taking that ability away from enhancer except there would be no force regeneration cost.


Would also like to see the novice box get a heal wounds ability.






Healer i can see a Revive ability but not a self revive.




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