Jedi Archive
Thread: My version of what Force Healer should offer (08/31/05)
Message Edited by Mfodish on 08-31-2005 07:23 PM
Message Edited by Mfodish on 08-31-2005 09:43 PM
Mfodish wrote:
Cleaning up some abilties that I beleive that are in the wrong place.
(New Jedi Abilties)
(Removed Jedi abilties)
Force Healer
Novice:.........Remains the same
1st tree:........Remains the same
2nd tree:.......Remains the same
3rd tree:........0010 - Force area infusion (15m)(Force shock)
0020 -Forcearea heal (15m +500 (Force sap)
0030 - Improved areainfusion (15m) (Improved Force shock)
0040 -Improved force area heal (15m +1000)(Improved ForceSap)
4th tree.........Remains the same
Master:.........Regain conciousness Other | Total Force Heal | Advance area force heal (20m +1500)
No way will they ever allow area heals for Jedi.
I would like to see a decrease in mind cost for master healers where in effect they could heal longer because have more mind or use less mind points. Its not fair that a master healer has the exact same mind pool to use then a regular healer with just 4000. I do agree that the assist line of the healer tree either needs to be renamed tosomething else since the abilities currently do not assist anyone. Master healer should be able to rez themself and others taking that ability away from enhancer except there would be no force regeneration cost.
Would also like to see the novice box get a heal wounds ability.
Healer i can see a Revive ability but not a self revive.
enigma_writer wrote:
No way will they ever allow area heals for Jedi.
I would like to see a decrease in mind cost for master healers where in effect they could heal longer because have more mind or use less mind points. Its not fair that a master healer has the exact same mind pool to use then a regular healer with just 4000. I do agree that the assist line of the healer tree either needs to be renamed tosomething else since the abilities currently do not assist anyone. Master healer should be able to rez themself and others taking that ability away from enhancer except there would be no force regeneration cost.
Would also like to see the novice box get a heal wounds ability.