Jedi Archive
Thread: Jedi: The profession as a metaphor for the game.
Since there's no GCW, no content for high level characters (Jedi or regular professions) this = Most of them leave their first two-three months, (I know, we've gone through about ten of these people in my guild)
Seriously, when the profession that is supposed to be the "ultimate" achievement in the game stacked against other professions (no matter how hard or easy getting Jedi is now compared to how it used to be, it's stil the most difficult thing to achieve in the game) is so worthless, so utterly boring, what does this say about the game? Not good things.
My point: Gimping Jedi, not adding content, fixing the GCW by making it worthwhile and removing Jedi from it and giving them the FRS, being stingy with loot = Killing SWG.
The Jedi (and let's not forget Smugglers) are truly the best measure of how unplayable this game is becoming. One (Jedi) is nerfed into unplayability, and the other is completely ignored for years.
LandonRyuu wrote:
SoE decided to use Jedi as the "flagship" profesison to promote SWG and the Total Experience, however every n00b I've met that's played at least past their first month has no intention of grinding Jedi.
Since there's no GCW, no content for high level characters (Jedi or regular professions) this = Most of them leave their first two-three months, (I know, we've gone through about ten of these people in my guild)
Seriously, when the profession that is supposed to be the "ultimate" achievement in the game stacked against other professions (no matter how hard or easy getting Jedi is now compared to how it used to be, it's stil the most difficult thing to achieve in the game) is so worthless, so utterly boring, what does this say about the game? Not good things.
My point: Gimping Jedi, not adding content, fixing the GCW by making it worthwhile and removing Jedi from it and giving them the FRS, being stingy with loot = Killing SWG.
The Jedi (and let's not forget Smugglers) are truly the best measure of how unplayable this game is becoming. One (Jedi) is nerfed into unplayability, and the other is completely ignored for years.
You can decide if you want to play the most boring StarWars game ever and get jedi.... but you realy stand better when you do 3 or 4 extra-days at work and get one at E-Bay.....
or you can play a non-content-round-based-mmog (jeah im not saying roleplay to this....) .... and there are some better once out there.
but what ever you do... dont forget to pay SOE for it. ![]()
At its core, the game itself is terribly boring and slow paced right now. Against high level mobs, you winwhen you have enough medical skill in your template to outlast them, and they take an infernally long time to die. Beyond my attention span. Not fun.
Groups are the opposite. There's barely enough time to get a hit in before what we're fighting dies, and that's not even a full group. But, we'd all rather take these on-level missions and complete them fast than go over our level and get one or two shotted. That's definitely not fun.
JTL was fun in the beginning, but now the ships change vector instantaneously and fly into your face when you get a bead on them and start hitting them good. Or, they joust at speeds well above what player ships are capable of. Or, they circle you in tight that to hit you have to lead well ahead and can't even see what you're shooting at. Challenge is created by swarming the players with an unending deluge of enemies. Not fun.
Jedi is laughable. It was also fun before all the nerfing started, before publish 9. Each change took more and more of the fun out of it until its just a frail shadow of what it once was.
If I could institude one and only one policy at SoE in regard to the development of this game, it would be a requirement that the devs sit down and answer one question honestly before making any final decisions about changes: "How is this change fun for the players?" If that were in effect during the CU development, we'd have a much differernt game in place today. :}
Morwen wrote:
At its core, the game itself is terribly boring and slow paced right now. Against high level mobs, you winwhen you have enough medical skill in your template to outlast them, and they take an infernally long time to die. Beyond my attention span. Not fun.
Groups are the opposite. There's barely enough time to get a hit in before what we're fighting dies, and that's not even a full group. But, we'd all rather take these on-level missions and complete them fast than go over our level and get one or two shotted. That's definitely not fun.
JTL was fun in the beginning, but now the ships change vector instantaneously and fly into your face when you get a bead on them and start hitting them good. Or, they joust at speeds well above what player ships are capable of. Or, they circle you in tight that to hit you have to lead well ahead and can't even see what you're shooting at. Challenge is created by swarming the players with an unending deluge of enemies. Not fun.
Jedi is laughable. It was also fun before all the nerfing started, before publish 9. Each change took more and more of the fun out of it until its just a frail shadow of what it once was.
If I could institude one and only one policy at SoE in regard to the development of this game, it would be a requirement that the devs sit down and answer one question honestly before making any final decisions about changes: "How is this change fun for the players?" If that were in effect during the CU development, we'd have a much differernt game in place today. :}
Very well said.
What server are you on ? Every time I go to Eisley, I get the infamous tells (the jedi ones, not the credits ones
LandonRyuu wrote:
SoE decided to use Jedi as the "flagship" profesison to promote SWG and the Total Experience, however every n00b I've met that's played at least past their first month has no intention of grinding Jedi.
jalexu wrote:
What server are you on ? Every time I go to Eisley, I get the infamous tells (the jedi ones, not the credits ones
LandonRyuu wrote:
SoE decided to use Jedi as the "flagship" profesison to promote SWG and the Total Experience, however every n00b I've met that's played at least past their first month has no intention of grinding Jedi.
). I know a few and heard of even more who have a bunch of POI badges and one profession badge who are working the village now, and probably don't even know how to use the bazaar
True, but you can get your first profession badge within the first month. One of my buddies mastered his first profession within his first week and a half. TKM. That was grouping all with people his level, no crazy Jedi grind groups.