Jedi Archive
Thread: Jedi Points of Conversation and the game in general
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adetether
Thu Sep 01, 2005 4:20 am
#1
1. When we come across a problem / bug / issue we should do the following : Create a ticket wait for an anwsere or a fix and be satisfied unless its blatently not fixed inbalances the game for the most people and or has been over looked.
2. Should we really sit in the forums trying to get every one else to a skill point where they cant beat us or each other ? would it be not more practical to have a stratogy to help each other and guide each other rather then msabers trying to get powers nerfed and vice versa.
3. Should we not spend more focused time with baca and get some sort of formal structured form together with tangable information and requests that he can realy to the soe team which many players not just 1 want to see.
4. Would it be nice to have a once a week meet with bacca and tiggs and maybe one developer or rep of soe that involves discussion on the game at the moment issues problems ideas that didnt involve talking about addons and the like that are due out in 2 mnths.
5. Would it be very very nice not to have the local flamers on the boards trying to get everything nerfed stopped changed moved or whatever and instead have constructive discussion threads that involve hard facts with no speculation and ideas or work arounds that dont involve exploiting whineing or other.
Ok with those fiew things in general i would like to move on to the game its self, I and many like me started the game long before the village most of us bought this game for 2 reasons 1. Where old enough to have starwars be an institution from our childhood or 2. we want to have starwars inpact our life on a greater level then the big screen, ok so this game comes out and every starwars fan gets it from what i remember back then every one wanted to work towards jedi but understood to even get there could take upto a year and out popped the power grinders loot campers but in small grps. Most of us were happy starting out at eisly and spendinf 3 .. 6 mnths getting master tk master fencer and some sword or master doc master sword.
The master doc/swords were croweded at coronet selling buffs for 10 .. 20 k to all the dant grinders who then went to the cantina to get a music dancer buff. Nostalgic times i know but the point here was that back then doctors dancers and musicans had clear set out roles wich would gain them large income as well for there services.
The docs would then go do high level content like krayts which took a hell of a long time because the spawn rate was very slow { a good thing } and you always needed a ranger to find one { gave rangers something else to do other then collect for docs }
God how i used to love starting squill hunts at eisly all of us pretty low level only a fiew with double master 10 .. 12 of us takeing squills on was mad but fun as hell even bantha was bloody great fun for all concerned.
Combat xp was slow but was fun those who wanted to power grind did those who wanted to enjoy the game did, Plenty of initial content for every one including jabba valarian and so on, Back then i dont ever remember any one complaining about the game as they do now.
Remember seeing a jedi once the whole time i was working on stuff and that is because he was been hunted
Loot drops were random and i remember been a artisan 1244 and looting a orange rug die omg that was like golden treasure back then.
Now the game has moved on i left 1 mnth before CU came into effect and came back 2mnths ago and was indifferent about it other then a fiew points. 1. Xp is alot easier to get now then i ever remember 2. Grp sizes are much smaller and the xp and cash is shared. 3. Strange icons for abilitys and most of the best abilitys for each class been removed totally or changed beyond recognition.
Most of us cu jedi are very happy with the current system because we dont know what its like to be before patch 9 or before cu so we dont get how having lsaber damage that could kill a picket in secs rather then mins is like { although lsabers doing there own damage is pretty sensable } and for the most part most of us are happy with the current situation { some of the bugs are iratating but most of the cu has given us that feeling anyways }
I for one feel the following things have made the game less fun now then it once was:
1. Lowering grp levels { this was a silly move large grps made hunting fun and made little communitys with communitys }
2. Giveing every one same xp and cash for mission was silly and made grinding for any profession boreing and took the acheivment and Comptiiton out the game.
3. Allowing those spawn camping idiots to carry on spawn camping high level loot drops { totally killed the game for every one else they are very fiew but cause maximum damage }
4. Changing to the CU was to much to soon { Killing doctors buffs off did a fiew things } Rangers are now useless a scout with hunting 4 can collect a shed load of stuff in a short space of time for armoursmiths. Docs now dont need stuff to make buffs Krayts spawn at ridiculous amounts and has killed the krayt hunts off totally. Getting full temp as a standard char can now be done in max of a week wich takes away any point really of doing it the reason why the game wasnt boreing before this is because getting your full temp took along while and there was other aspects of the game that the cu killed off that made it less boreing { Larger community grps , STanding in Q's getting buffs , Hanging in cantinas getting mind and bf healed. } yes people prefer the get up and go state now but killing buffs killed community and people interaction.
5. Less high end mobs now then there ever where and less jabba and valarians around the towns means lesss interaction between users and none users.
6. Less base attacks now then there ever was and far less pvp / live events then i remeber. Not sure why this is but on infinity its just gank squade city now no pvp of any substantial kind what soever.
At the end of the day the cu and other subltle changes have taken the fun and compotition out the game and players need both of those things to make a game playable. Yes they made the game easier to play but sometimes makeing it easier dosnt make it more fun that is usually the oposite. The new expansion is going to bring more high level end gamers content which is good but i would like to see them elaborate alot more on the system they have in place allready. Tat and dant could have way more content then they have all ready, Even endor has the potential to deliver way way more content than it do's
Finally some ideas i have or have liked that could make the game more fun.
1. Make grps large again and kill off alot of the easy spawns like krayts make them worth hunting again .
2. Give smugglers the chance to smuggle { for the love of god why do we have a class that cant to the one thing its ment to do }
3. Give Some sort of competition to the grps maybe get the system back where cash and xp were shared.
4. More high and low level content based more around familiar starwars { jabbas was a prime example }
5. Fix bugs properly not say gfor 5 publishes there fixed then not fix them stop adding stuff to the game before the broken stuff is fixed dancers dont need more buffs if the missions they do dont spawn ?
Hopefully this post will get some ideas flowing and start to bring the community together in a mroe focused way at the moment we all want different things and sream in lots of voices would be nice to get a set of things we actually want fixed and say it in one voice.
Happy gameing all and may the force be with you....
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