Jedi Archive
Thread: Root cause of nerfs
- Group Visibilty removed = Healing nerf, MP nerf, AI nerf
- Removal of names and payouts from BH terminals = FS nerf, proposed Cloak nerf, increased mind/action/force costs.
The following PVP related nerfs:
none
So, when people complain about GCW pvp leading to nerfs, please look at the patch history and make your conclusions based on that.
This was changed becouse Jedi grindingdid not work in the CU.
Jacella wrote:
- Group Visibilty removed = Healing nerf, MP nerf, AI nerf
- Removal of names and payouts from BH terminals = FS nerf, proposed Cloak nerf, increased mind/action/force costs.
Message Edited by MsNiL on 10-03-2005 08:19 PM
MsNiL wrote:
This was changed becouse Jedi grindingdid not work in the CU.
Jacella wrote:
- Group Visibilty removed = Healing nerf, MP nerf, AI nerf
- Removal of names and payouts from BH terminals = FS nerf, proposed Cloak nerf, increased mind/action/force costs.
Yes, and lead to Forced PVP nerfs. Jedi lose strength every time Forced PVP gets nerfed.
The old system did not work in the new.
Jacella wrote:
Yes, and lead to Forced PVP nerfs. Jedi lose strength every time Forced PVP gets nerfed.
Message Edited by MsNiL on 10-03-2005 08:21 PM
OMG, nerf eyeshot, i was kd for the entire fight.
that was the 3rd week of the game, when i joined.
very very few, if any, nerfs have occured due to players being too tough for the pve monsters. they just buff the monsters.
Jacella wrote:
Let's start by defining terms:
PVP=GCW (SF vs SF)
Forced PVP = Bounty Hunters or old style FRS
There has been a lot of discussion about forced pvp. Patch history supports that reduction in threat to forced pvp has directly lead to reductions in Jedi strength. PVP hasn't.
The following Forced pvp related patches and their jedi nerfs:
- Group Visibilty removed = Healing nerf, MP nerf, AI nerf
- Removal of names and payouts from BH terminals = FS nerf, proposed Cloak nerf, increased mind/action/force costs.
The following PVP related nerfs:
none
So, when people complain about GCW pvp leading to nerfs, please look at the patch history and make your conclusions based on that.
Message Edited by Angamarth on 10-03-2005 11:22 AM
unfortantly its became easyer and easyer for you to gain and grind a jedi. that is why youve became weaker and weaker. if you had a perma death system where after 3 deaths youd lose something very valuable (all pre pub 9's know what i mean) then you would become stronger again. the problem is the jedi proffesion was ment to be a risk Vs Reward system. take out the risk then your gonna have less reward
more risk means stronger Jedi
Jacella wrote:
The following Forced pvp related patches and their jedi nerfs:
- Group Visibilty removed = Healing nerf, MP nerf, AI nerf
- Removal of names and payouts from BH terminals = FS nerf, proposed Cloak nerf, increased mind/action/force costs.