Jedi Archive
Thread: So what were people saying about jedi min damage, and accuracy and such?
Pday wrote:First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
Wighti wrote:
Pday wrote:
First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
You do know that when i take crispic at finished template with all my tapes in i have 404 accuracy, with correlian ale i have about 550 accuracy which in turn means your aura isnt worth anything.
404 accuracy means that i hit you regardless of aura just about every single time, and armor break means il hit you for just about 900 every single hit. With a 705 minimum damage on my hammer i actually have a higher minimum than every single saber in the game. My powerhammer has a higher min than 90% of the sabers out there. And yeah sabers have the elemental but the extra min i have also gets multiplied by the special unlike elemental.
Pday wrote:
Wighti wrote:
Pday wrote:
First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
You do know that when i take crispic at finished template with all my tapes in i have 404 accuracy, with correlian ale i have about 550 accuracy which in turn means your aura isnt worth anything.
404 accuracy means that i hit you regardless of aura just about every single time, and armor break means il hit you for just about 900 every single hit. With a 705 minimum damage on my hammer i actually have a higher minimum than every single saber in the game. My powerhammer has a higher min than 90% of the sabers out there. And yeah sabers have the elemental but the extra min i have also gets multiplied by the special unlike elemental.
Yeah... MDef with Aura running is 500 (Aura)+ 200 (MDef melee defence - about that because I can't remember the exact number) + 100 (Vegparsine) = ~800 Melee defence.
I see what you mean.
diminishing returns hit hard at that point trust me ive tried this vs m.defs, they tend to get hit for around 750 when armor broken.
VaainEldritch wrote:
Pday wrote:
Wighti wrote:
Pday wrote:
First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
You do know that when i take crispic at finished template with all my tapes in i have 404 accuracy, with correlian ale i have about 550 accuracy which in turn means your aura isnt worth anything.
404 accuracy means that i hit you regardless of aura just about every single time, and armor break means il hit you for just about 900 every single hit. With a 705 minimum damage on my hammer i actually have a higher minimum than every single saber in the game. My powerhammer has a higher min than 90% of the sabers out there. And yeah sabers have the elemental but the extra min i have also gets multiplied by the special unlike elemental.
Yeah... MDef with Aura running is 500 (Aura)+ 200 (MDef melee defence - about that because I can't remember the exact number) + 100 (Vegparsine) = ~800 Melee defence.
I see what you mean.
Pday wrote:
diminishing returns hit hard at that point trust me ive tried this vs m.defs, they tend to get hit for around 750 when armor broken.
VaainEldritch wrote:
Pday wrote:
Wighti wrote:
Pday wrote:
First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
You do know that when i take crispic at finished template with all my tapes in i have 404 accuracy, with correlian ale i have about 550 accuracy which in turn means your aura isnt worth anything.
404 accuracy means that i hit you regardless of aura just about every single time, and armor break means il hit you for just about 900 every single hit. With a 705 minimum damage on my hammer i actually have a higher minimum than every single saber in the game. My powerhammer has a higher min than 90% of the sabers out there. And yeah sabers have the elemental but the extra min i have also gets multiplied by the special unlike elemental.
Yeah... MDef with Aura running is 500 (Aura)+ 200 (MDef melee defence - about that because I can't remember the exact number) + 100 (Vegparsine) = ~800 Melee defence.
I see what you mean.
Yup yup... judicious use of one's AB-resistance crystal from ToOW is in order when fighting something like this. I dowish they'd make AB-resistance a Defender skill.
Message Edited by VaainEldritch on 10-31-2005 11:44 AM
Highest hit recorded against a jedi : 1400 after mitigation with critical hit on someone without aura.
VaainEldritch wrote:
Pday wrote:
diminishing returns hit hard at that point trust me ive tried this vs m.defs, they tend to get hit for around 750 when armor broken.
VaainEldritch wrote:
Pday wrote:
Wighti wrote:
Pday wrote:
First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
You do know that when i take crispic at finished template with all my tapes in i have 404 accuracy, with correlian ale i have about 550 accuracy which in turn means your aura isnt worth anything.
404 accuracy means that i hit you regardless of aura just about every single time, and armor break means il hit you for just about 900 every single hit. With a 705 minimum damage on my hammer i actually have a higher minimum than every single saber in the game. My powerhammer has a higher min than 90% of the sabers out there. And yeah sabers have the elemental but the extra min i have also gets multiplied by the special unlike elemental.
Yeah... MDef with Aura running is 500 (Aura)+ 200 (MDef melee defence - about that because I can't remember the exact number) + 100 (Vegparsine) = ~800 Melee defence.
I see what you mean.
Yup yup... judicious use of one's AB-resistance crystal from ToOW is in order when fighting something like this. I dowish they'd make AB-resistance a Defender skill.
Message Edited by VaainEldritch on 10-31-2005 11:44 AM
Wighti wrote:
Pday wrote:First piece of evidence, 89 sac, 705 min, 1263 max, 2.98 speed (1.72 mod speed still need +19 gen melee speed), swung by a character with 75% armor break sliced armor, with a base accuracy of 300, 325 when my temp is done, with 230 melee def without clothes, 148 speed, + adrenal buff.
And you know that with aura+whatnot running the damage will fall towards the minimum? Where as our sabers have so tiny min/max values it doesnt really matter how big the opponents defense is, the damage is pretty much the same.(Well, you do miss more with high defenses, obviously)
Judging from the PH stats (705 min) it doesnt matter that the damage falls towards the min if it is used against a target with high defenses. That min damage is almost as high as the max damage on a great saber. Factor in that the Jedi can be armor broken while the PH-wielder is 75% AB-resistant and that weapon will outperform a lightsaber any time.
my guess is a pre-cu PH pupped, and sliced rather nicely. I'll figure temp out later. Nice hammer btw.
Message Edited by jokerbacca on 10-31-2005 03:23 AM
jokerbacca wrote:
my guess is a pre-cu PH pupped, and sliced rather nicely. I'll figure temp out later. Nice hammer btw.
Message Edited by jokerbacca on 10-31-2005 03:23 AM
Post CU powerhammer, 89 sac is the base non pu sac cost.